Catch Fake testing:
Testing
Run 5 test games, all passing, noting all receivers that have any points in Catch Fake. Report the following:
URL of player
# of points in catch fakes
# of plays this player ran a route
# of times catch fake fired for this player
Need to do this for all receivers who have points in Catch Fake. Try and pick a team that has a minimum of 5 players with points in Catch Fake
**Note - Team 1 CB's all using 15%+ Avoid Fake
Games
Game 1: Double Man Defense (No pressure, more time to fake)
http://test.goallineblitz.com/game/game.pl?game_id=6040
Game 2: Double Man Defense (No Pressure, more time to fake)
http://test.goallineblitz.com/game/game.pl?game_id=6043
Game 3: Blitzing Defense (1 man blitz, some pressure plus zone)
http://test.goallineblitz.com/game/game.pl?game_id=6044
Game 4: Blitzing Defense (1 man blitz, some pressure plus zone)
http://test.goallineblitz.com/game/game.pl?game_id=6041
Game 5: Blitzing Defense (1 man blitz, some pressure plus zone)
http://test.goallineblitz.com/game/game.pl?game_id=6092
Results
Team 1
Speedster WR Two - http://test.goallineblitz.com/game/player.pl?player_id=42721
10 Catch Fake
Game 1 - 104 plays ~ 40 CF
Game 2 - 113 plays ~ 50 CF
Game 3 - 108 plays ~ 21 CF
Game 4 - 105 plays ~ 13 CF
Game 5 - 106 plays ~ 14 CF
26% of routes CF fired
ICECOLD! - http://test.goallineblitz.com/game/player.pl?player_id=42717
10 Catch Fake
Game 1 - 104 Plays ~ 33 CF
Game 2 - 113 plays ~ 41 CF
Game 3 - 108 plays ~ 12 CF
Game 4 - 105 plays ~ 18 CF
Game 5 - 106 plays ~ 16 CF
22% of routes CF fired
Slot WR One - http://test.goallineblitz.com/game/player.pl?player_id=42720
10 Catch Fake
Game 1 - 104 Plays ~ 40 CF
Game 2 - 113 plays ~ 40 CF
Game 3 - 108 plays ~ 32 CF
Game 4 - 105 plays ~ 23 CF
Game 5 - 106 plays ~ 26 CF
30% of routes CF fired
Slot WR Two - http://test.goallineblitz.com/game/player.pl?player_id=42716
10 Catch Fake
Game 1 - 15 Plays ~ 3 CF
Game 2 - 34 plays ~ 18 CF
Game 3 - 49 plays ~ 15 CF
Game 4 - 71 plays ~ 11 CF
Game 5 - 74 plays ~ 15 CF
26% of routes CF fired
Receiving TE Two - http://test.goallineblitz.com/game/player.pl?player_id=42713
10 Catch Fake
Game 1 - 90 Plays ~ 13 CF
Game 2 - 79 plays ~ 14 CF
Game 3 - Depth chart error. someone loaded bTE
Game 4 - Another DC error. someone loaded bTE
Game 5 - 53 plays ~ 3 CF
13.5% of routes CF fired
Team 2
Possession WR One - http://test.goallineblitz.com/game/player.pl?player_id=42773
4 Catch Fake
Game 1 - 108 Plays ~ 11 CF
Game 2 - 107 plays ~ 15 CF
Game 3 - 90 plays ~ 4 CF
Game 4 - 105 plays ~ 6 CF
Game 5 - 105 plays ~ 5 CF
8% of routes CF fired
Slot WR One - http://test.goallineblitz.com/game/depth_chart.pl?team_id=49
10 Catch Fake
Game 1 - 108 Plays ~ 49 CF
Game 2 - 107 plays ~ 47 CF
Game 3 - 90 plays ~ 17 CF
Game 4 - 102 plays ~ 16 CF
Game 5 - 105 plays ~ 22 CF
29% of routes CF fired
Slot WR Two - http://test.goallineblitz.com/game/player.pl?player_id=42770
10 Catch Fake
Game 1 - 36 Plays ~ 15 CF
Game 2 - 11 plays ~ 6 CF
Game 3 - 51 plays ~ 9 CF
Game 4 - 52 plays ~ 7 CF
Game 5 - 63 plays ~ 10 CF
22% of routes CF fired
Receiving TE Two - http://test.goallineblitz.com/game/player.pl?player_id=42767
10 Catch Fake
Game 1 - 73 Plays ~ 5 CF
Game 2 - 96 plays ~ 11 CF
Game 3 - 39 plays ~ 1 CF
Game 4 - 51 plays ~ 1 CF
Game 5 - 48 plays ~ 0 CF
6% of routes CF fired
Overall Data for % of Routes CF Fired
Team 1
Spd 2 ------ 26%
Ice --------- 22%
Slot 1 ----- 30%
Slot 2 ----- 26%
Rec TE--- 13.5%
Team 2
Poss 1 ----8%
Slot 1 ------29%
Slot 2 ------22%
Rec TE ----6%
Conclusions
The highest percentage was 30% and most 10 Catch Fake guys were in the 20-30% range which I don't think is bad by itself. But I bet if you were counting jukes and head fakes as well, this % would be closer to 75% for the team going against the defense with no avoid fake. Juke was firing just as much if not more than CF on some of the WR's (IceCold). Avoid fake defense was noticeably better, catch fakes not happening near as often and sometimes very late in the play. Although the players still managed to get near the same % as the team 1 squad which confuses me I would probably attribute this to longer plays in general for team 2 as nobody was getting open early giving them more time for a fake to fire.
Testing
Run 5 test games, all passing, noting all receivers that have any points in Catch Fake. Report the following:
URL of player
# of points in catch fakes
# of plays this player ran a route
# of times catch fake fired for this player
Need to do this for all receivers who have points in Catch Fake. Try and pick a team that has a minimum of 5 players with points in Catch Fake
**Note - Team 1 CB's all using 15%+ Avoid Fake
Games
Game 1: Double Man Defense (No pressure, more time to fake)
http://test.goallineblitz.com/game/game.pl?game_id=6040
Game 2: Double Man Defense (No Pressure, more time to fake)
http://test.goallineblitz.com/game/game.pl?game_id=6043
Game 3: Blitzing Defense (1 man blitz, some pressure plus zone)
http://test.goallineblitz.com/game/game.pl?game_id=6044
Game 4: Blitzing Defense (1 man blitz, some pressure plus zone)
http://test.goallineblitz.com/game/game.pl?game_id=6041
Game 5: Blitzing Defense (1 man blitz, some pressure plus zone)
http://test.goallineblitz.com/game/game.pl?game_id=6092
Results
Team 1
Speedster WR Two - http://test.goallineblitz.com/game/player.pl?player_id=42721
10 Catch Fake
Game 1 - 104 plays ~ 40 CF
Game 2 - 113 plays ~ 50 CF
Game 3 - 108 plays ~ 21 CF
Game 4 - 105 plays ~ 13 CF
Game 5 - 106 plays ~ 14 CF
26% of routes CF fired
ICECOLD! - http://test.goallineblitz.com/game/player.pl?player_id=42717
10 Catch Fake
Game 1 - 104 Plays ~ 33 CF
Game 2 - 113 plays ~ 41 CF
Game 3 - 108 plays ~ 12 CF
Game 4 - 105 plays ~ 18 CF
Game 5 - 106 plays ~ 16 CF
22% of routes CF fired
Slot WR One - http://test.goallineblitz.com/game/player.pl?player_id=42720
10 Catch Fake
Game 1 - 104 Plays ~ 40 CF
Game 2 - 113 plays ~ 40 CF
Game 3 - 108 plays ~ 32 CF
Game 4 - 105 plays ~ 23 CF
Game 5 - 106 plays ~ 26 CF
30% of routes CF fired
Slot WR Two - http://test.goallineblitz.com/game/player.pl?player_id=42716
10 Catch Fake
Game 1 - 15 Plays ~ 3 CF
Game 2 - 34 plays ~ 18 CF
Game 3 - 49 plays ~ 15 CF
Game 4 - 71 plays ~ 11 CF
Game 5 - 74 plays ~ 15 CF
26% of routes CF fired
Receiving TE Two - http://test.goallineblitz.com/game/player.pl?player_id=42713
10 Catch Fake
Game 1 - 90 Plays ~ 13 CF
Game 2 - 79 plays ~ 14 CF
Game 3 - Depth chart error. someone loaded bTE
Game 4 - Another DC error. someone loaded bTE
Game 5 - 53 plays ~ 3 CF
13.5% of routes CF fired
Team 2
Possession WR One - http://test.goallineblitz.com/game/player.pl?player_id=42773
4 Catch Fake
Game 1 - 108 Plays ~ 11 CF
Game 2 - 107 plays ~ 15 CF
Game 3 - 90 plays ~ 4 CF
Game 4 - 105 plays ~ 6 CF
Game 5 - 105 plays ~ 5 CF
8% of routes CF fired
Slot WR One - http://test.goallineblitz.com/game/depth_chart.pl?team_id=49
10 Catch Fake
Game 1 - 108 Plays ~ 49 CF
Game 2 - 107 plays ~ 47 CF
Game 3 - 90 plays ~ 17 CF
Game 4 - 102 plays ~ 16 CF
Game 5 - 105 plays ~ 22 CF
29% of routes CF fired
Slot WR Two - http://test.goallineblitz.com/game/player.pl?player_id=42770
10 Catch Fake
Game 1 - 36 Plays ~ 15 CF
Game 2 - 11 plays ~ 6 CF
Game 3 - 51 plays ~ 9 CF
Game 4 - 52 plays ~ 7 CF
Game 5 - 63 plays ~ 10 CF
22% of routes CF fired
Receiving TE Two - http://test.goallineblitz.com/game/player.pl?player_id=42767
10 Catch Fake
Game 1 - 73 Plays ~ 5 CF
Game 2 - 96 plays ~ 11 CF
Game 3 - 39 plays ~ 1 CF
Game 4 - 51 plays ~ 1 CF
Game 5 - 48 plays ~ 0 CF
6% of routes CF fired
Overall Data for % of Routes CF Fired
Team 1
Spd 2 ------ 26%
Ice --------- 22%
Slot 1 ----- 30%
Slot 2 ----- 26%
Rec TE--- 13.5%
Team 2
Poss 1 ----8%
Slot 1 ------29%
Slot 2 ------22%
Rec TE ----6%
Conclusions
The highest percentage was 30% and most 10 Catch Fake guys were in the 20-30% range which I don't think is bad by itself. But I bet if you were counting jukes and head fakes as well, this % would be closer to 75% for the team going against the defense with no avoid fake. Juke was firing just as much if not more than CF on some of the WR's (IceCold). Avoid fake defense was noticeably better, catch fakes not happening near as often and sometimes very late in the play. Although the players still managed to get near the same % as the team 1 squad which confuses me I would probably attribute this to longer plays in general for team 2 as nobody was getting open early giving them more time for a fake to fire.