User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > 7/6/2012 Live Q & A thread
Page:
 
Bort
Admin
offline
Link
 
Originally posted by yello1
Are there any plans to fix the blocking sim where in a single blocker can block two or three defenders, or is that "working as intended"?


I have stated this MANY times: It is not possible for a blocker to block more than one guy at once. Defenders must try to find a path around blockers, and may appear to get hung up on a blocker just due to changing angles of their target, getting slowed down by "being in traffic" or similar things. They cannot just pass through unimpeded.
 
Catch22
offline
Link
 
Originally posted by jamz
S30 Updates in the Pipeline

Are they more likely to be sim tweaks or are or is GLB finally tackling the user suggestions?


Will probably be a few more updates to the sim, but we're close to where we would like to see it. User suggestions will be evaluated after that point.
 
Catch22
offline
Link
 
Originally posted by tonnyrat
Are you guys still working on a new game/sport? Soccer sim? Hockey? Tell us something about it.


It's a secret. It'll surprise most of you though... I'm confident of that much lol.
 
Catch22
offline
Link
 
Originally posted by Tim26
you guys cant have like http://www.youtube.com/watch?v=cNO9QkNmIyY&feature=related

but like maybe 1 on 1 or have like 1 on 1s at once and sim it like a reg game just the LOS with them then snap 5-6 seconds later, reset then do it again.. do it 100 times..(which is about a game right?) then you have 1000 rolls of what ever your testing..

give the % of pancakes,firing of get low,number of rev cakes and what ever you need to test?


Not possible with our test server set up.
 
Bort
Admin
offline
Link
 
Originally posted by CyberNinja
Are you going to fix the URI Depth Chart issue with recylcled teams when you first purchase a team, you are unable to add players to the depth chart, until you reset the special teams depth chart.


I haven't looked at it in a long time; thought the splitting of the DC should have helped in general. I'll add it to my list of stuff to try and look at. My guess is maybe the DC is not getting reset when the team gets reset? Or perhaps it could just get cleaned up when you load it or something.
 
Bort
Admin
offline
Link
 
Originally posted by LordEvil
Are you guys going to bring in new blood by doing some sort of advertising? Most Message boards are dead due to facebook. Facebook doesn't bring in new members. What can you do to bring in new people to get the game expanded? Seems like the same old group and each season we lose more people.


Originally posted by bryceps2
Who does the Advertising and Marketing for GLB?


Yes, discussed in previous answer(s).
 
Catch22
offline
Link
 
Originally posted by tonnyrat
When can we expect to hear something about it? Is the viral marketing campaign going to be DB and DD trolling?


That I don't know. Not sure if Bort wants to give out an ETA either - if he does, he'll answer this.
 
Bort
Admin
offline
Link
 
Originally posted by Kiki Wolfkill
Will it be possible to have more custom depth chart/personnel modifications for the defense added in the future?
SS-FS-DE for example.



Additional complication to the system is not something we are looking to ADD right now; we'd like to reduce it. Maybe if we could come up with a new system where it is easier to deal with, but for now, no.
 
Catch22
offline
Link
 
Originally posted by Dr. Showtime
http://goallineblitz.com/game/replay.pl?game_id=2099916&pbp_id=5486006

Can we adress this? the MLB is on cover man TE and is 5 yards outside the TE


If you think something is broken, it needs to go through the bugs process. Q & A isn't a place to ask Bort (or myself) to look at bugs. If you're unhappy with how a bugs thread is dealt with, you're always free to pm me and have me look at it.
 
Bort
Admin
offline
Link
 
Originally posted by Mat McBriar
Originally posted by From:
The Avenger


Date Sent:
Jul 6, 2012 18:22:00
Subject:
Question for Bort, not Catch22
Can Basic tactic %'s finally become "unhinged" because there are so many tactical options and presets to counter now? We don't need a "50%" end game play calling accuracy rate firing just because of a potential spam or exploit. Its never ever been proven a mistake to any past simulation that Casual tactics are exploitable, and it doesn't change the Casual game planner in the end at all. Lets let the co-ordinators actual make a difference setting tactics with accurate % commitments without an overwhelming regular AI to burn us out please?



I'm kinda confused by this question. Not really sure what you're asking? You want more in-depth play calling options, but you don't want it to be more in-depth?
 
Catch22
offline
Link
 
Originally posted by Bort

I'm kinda confused by this question. Not really sure what you're asking? You want more in-depth play calling options, but you don't want it to be more in-depth?


I think he wants it to where we don't have extra plays in the playbooks (i.e. how we have some singleback plays in the I formation playbook). But since it was for "Bort and not Catch22" I was keeping my mouth shut.
 
Bort
Admin
offline
Link
 
Originally posted by Mobius
Every season the code 'tweaks' that are 'tested' and implemented have a much more profound effect than any player build, VA and SA adjustment can account for or overcome, how is it that players that 'excel' one season are made 'mundane' the next due to the code tweaks? How can anyone have 'faith' in the build process if these offseason tweaks overcome the build?

Can you give some greater detail to the impact of SAs and VAs? I've seen the standard response 'not going to give that info out' but for paying customers to have their builds over many seasons get beat up by coded factors unseen is a bit much to put upon the user base doncha' think?

Can there be some sort of 'grid' that at least gives more understanding of the 'matchup' rolls positions must make in certain situations?

A little more defining of the game wouldn't hurt would it?


I'm not really sure how we could give more info about VA's; the numbers are given to you. SA's are a bit more nebulous (no exactly values), yes, but they all do what they say they do.

Attributes have rollovers that tell you what they do. We never really completely change what an attribute does.

I suppose there could be a chart somewhere, but it would just be a reorganization of the data that's already presented.

We are really just talking about one of the fundamental facets of every large multi player game. In the pursuit of balance, some things will work better than others, and get evened out so something else works a bit better instead. Add that to the meta-games going on, and you have the ebb and flow of a MMO.
 
Bort
Admin
offline
Link
 
Originally posted by tonnyrat
Are you guys still working on a new game/sport? Soccer sim? Hockey? Tell us something about it.


Originally posted by tonnyrat
When can we expect to hear something about it? Is the viral marketing campaign going to be DB and DD trolling?


Yes, we have some new things in the pipeline. TBH, I always have about 9000 new project ideas in my head lol. I cannot discuss more until we are closer to release and have some more things finalized. We will be running closed alpha and beta tests of any future games, and will definitely have info as we lead up to that, since we'll probably be looking for beta testers.
 
Bort
Admin
offline
Link
 
Originally posted by dagwood13
Can spin juke or head fake activate right after a catch?


Yes. tackle breakers actually receive a small bonus right after a catch.
 
Bort
Admin
offline
Link
 
Originally posted by logwwe
Will Warrior General Games have a site for their upcoming projects, etc?


Yes, future games will be split into sub-sites of warriorgeneral.com, so you can use the same login and flex points, etc across all games.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.