Hmmmm, I'm running any and all routes with the word " cross" in it tomorrow, I'll post results across three teams at varying levels...
seems like the "overload" routes are working....
Smash mouth works...
Like it from an offensive standpont - still too much goofy stuff with QB bad throws in reaction to hurry / intimidation / radius of effect stuff, especially in the middle years when the lower level pass bones has faded and the builds don't have enough SP, SA / VA / AEQ to combat pressure freak outs.
I can dance to it and it's got a good beat Dick, I'll give it a 75... (ancient reference)
OK - well, I meant to write up the results, but Saturday's sims were wonky and didn't finish before I went out and then Sunday, my daughters surprised me with a Father's Day trip. Here's the cliff notes version:
Huge difference between lower and upper level performance of QBs in relation to leading a receiver, as expected. I won't identify them here, but there are plays where the QB timing and release are much smoother as the route is "completed" earlier and the receiver is looking for ball, as opposed to the QB breaking progression and throwing to "open man" - this is usually a bad pass. Keep the progressions in line with breaks in routes. I tried one team on zero progressions - just let the QB read on his own - and that didn't work well at all - less than 40% completion overall and less than 20% on third down. Next scrimmage went much better with exact same routes with progressions, but it was against another team, so not comparing apples to apples.
Again, I wish I would've posted plays and presented a better case, but the season starts in two days and there probably isn't a need to change the "lead" algorithm at this point.
seems like the "overload" routes are working....
Smash mouth works...
Like it from an offensive standpont - still too much goofy stuff with QB bad throws in reaction to hurry / intimidation / radius of effect stuff, especially in the middle years when the lower level pass bones has faded and the builds don't have enough SP, SA / VA / AEQ to combat pressure freak outs.
I can dance to it and it's got a good beat Dick, I'll give it a 75... (ancient reference)
OK - well, I meant to write up the results, but Saturday's sims were wonky and didn't finish before I went out and then Sunday, my daughters surprised me with a Father's Day trip. Here's the cliff notes version:
Huge difference between lower and upper level performance of QBs in relation to leading a receiver, as expected. I won't identify them here, but there are plays where the QB timing and release are much smoother as the route is "completed" earlier and the receiver is looking for ball, as opposed to the QB breaking progression and throwing to "open man" - this is usually a bad pass. Keep the progressions in line with breaks in routes. I tried one team on zero progressions - just let the QB read on his own - and that didn't work well at all - less than 40% completion overall and less than 20% on third down. Next scrimmage went much better with exact same routes with progressions, but it was against another team, so not comparing apples to apples.
Again, I wish I would've posted plays and presented a better case, but the season starts in two days and there probably isn't a need to change the "lead" algorithm at this point.
Edited by AlBarsch on Jun 19, 2012 18:16:30