May 8, 2012
- Force fumble chance for non wrap-up style increased a little
- Increased chance of breaking run blocks a little
- Increased available range of motion for kick/punt returners
- Bonuses from Comeback Kid and Clock Manager veteran abilities changed/reduced
- Greatly reduced the chance of a screen pass being a bad pass, even if hurried
- Reduced the chance of being faked out by hard cuts not caused by special abilities
- Added a couple of fixes to target selection for pulling guards
- Increased power of tackle break SA's a little, especially hurdle
- Power tackling style now has a chance to double the strength of big hit, monster hit, and big sack force fumble bonuses
- Strong Base now also works on run blocking
- Increased pancake/revcake bonus given for strength differential
- Increased bonus to pass rush given over time, and pass rush strength a little in general
- Increased chance and radius for defender interactions with passed balls
- Reduced fall down chance on interceptions
- Bad passes that are caught are no longer reported as a bad pass in stats
- Reduced bad pass chance a little bit, especially for lower level players
- Improved vision check method for defenders reacting to runs, making reactions to outside runs tend to take longer
- Increased the tackle penalty for blocked players, and reduced their tackle radius. Also players being double team blocked may no longer attempt tackles.
- Fixed a bug with QB risk calculations causing open players to sometimes not get throws when they should
- Fixed and improved QB lead targeting math, including short leads on 3rd/4th down
OK I log on and saw this so am I am just behind or did the powers above make a mistake on the Date????
These changes are for June 8th 2012 Correct?? Just Checking
- Force fumble chance for non wrap-up style increased a little
- Increased chance of breaking run blocks a little
- Increased available range of motion for kick/punt returners
- Bonuses from Comeback Kid and Clock Manager veteran abilities changed/reduced
- Greatly reduced the chance of a screen pass being a bad pass, even if hurried
- Reduced the chance of being faked out by hard cuts not caused by special abilities
- Added a couple of fixes to target selection for pulling guards
- Increased power of tackle break SA's a little, especially hurdle
- Power tackling style now has a chance to double the strength of big hit, monster hit, and big sack force fumble bonuses
- Strong Base now also works on run blocking
- Increased pancake/revcake bonus given for strength differential
- Increased bonus to pass rush given over time, and pass rush strength a little in general
- Increased chance and radius for defender interactions with passed balls
- Reduced fall down chance on interceptions
- Bad passes that are caught are no longer reported as a bad pass in stats
- Reduced bad pass chance a little bit, especially for lower level players
- Improved vision check method for defenders reacting to runs, making reactions to outside runs tend to take longer
- Increased the tackle penalty for blocked players, and reduced their tackle radius. Also players being double team blocked may no longer attempt tackles.
- Fixed a bug with QB risk calculations causing open players to sometimes not get throws when they should
- Fixed and improved QB lead targeting math, including short leads on 3rd/4th down
OK I log on and saw this so am I am just behind or did the powers above make a mistake on the Date????
These changes are for June 8th 2012 Correct?? Just Checking