User Pass
Home Sign Up Contact Log In
Forum > Test Server Discussion > What we're testing for season 29
Page:
 
Robbnva
offline
Link
 
Originally posted by Magic Mike
Who are the testers?


I know who one of them is, but yeah would like to know who all of them are
 
P@nda
Radioactive
offline
Link
 
I like seeing the bad-pass in the replay if the QB threw the ball bad. Helps to explain why a player dives or jumps to catch the pass.

**Quack, Quack**
 
P@nda
Radioactive
offline
Link
 
Originally posted by Mike Rogers
Originally posted by Hagalaz

So, no tackles on double teams, bigger tackle penalty...

Hey catch and bort. What did the poor DTs do to you?


Its certainly not to that extent, just gets rid of some of the plays where a DT makes a tackl from 5 yards away



Agree that DL shouldn't be able to basically make tackles while diving like superman, yet not making "Diving Tackles"
 
TrevJo
offline
Link
 
Originally posted by Catch22
- Removed cut blocking for non-line play (mainly affects ST). Also loosened the KR movement shackles a bit.


Can you explain this one a little more?

And specifically does it mean that a WR cannot cut block in run blocking? How about a HB in pass blocking?
Edited by TrevJo on Jun 4, 2012 11:16:09
 
lardaddy
p upset
offline
Link
 
Originally posted by KP
Originally posted by bhall43

I think you should watch the games before going to the box score and saying completion rate needs to be higher. From all the games I have watched thus far completion rating is pretty damn good. In fact almost too good for the sort of passing that is going on.




Id put money on the fact that passing SUCKED for most teams on all lvls this past season.

A few were fortunate to figure out how to make it work for them. I was not so luck with the dots on my team.


p sure bhall was responding to gustoon's post, not commenting on last ssn's sim

ldo
 
bhall43
offline
Link
 
Originally posted by KP


Id put money on the fact that passing SUCKED for most teams on all lvls this past season.

A few were fortunate to figure out how to make it work for them. I was not so luck with the dots on my team.


You would lose that money for the upper league games. But im talking about the test server games of course.
 
e1iterate
favorite prism
offline
Link
 
I dont understand why they wont release the names of the people testing this stuff. I'd like to know its not some idiot thats never looked at an AI before doing it and that its people that are decent at this game.
 
bhall43
offline
Link
 
Mike rogers is pretty good at this game.
 
Hagalaz
offline
Link
 
Originally posted by P@nda
Agree that DL shouldn't be able to basically make tackles while diving like superman, yet not making "Diving Tackles"


And yet, DTs keep not making a lot of plays, even with the capacity to "dive like superman". Imagine what they will do next season.

NTs, for example, being double-manned will simply not be there. How is that justifiable ?

This is a clear-cut case of fixing a problem that is not there...
 
e1iterate
favorite prism
offline
Link
 
Originally posted by Hagalaz
Originally posted by P@nda

Agree that DL shouldn't be able to basically make tackles while diving like superman, yet not making "Diving Tackles"


And yet, DTs keep not making a lot of plays, even with the capacity to "dive like superman". Imagine what they will do next season.

NTs, for example, being double-manned will simply not be there. How is that justifiable ?

This is a clear-cut case of fixing a problem that is not there...


You cant be serious.
 
Link
 
Originally posted by Magic Mike
I dont understand why they wont release the names of the people testing this stuff. I'd like to know its not some idiot thats never looked at an AI before doing it and that its people that are decent at this game.


Do you think Catch would allow testers that haven't looked at an AI or that haven't been with this game for 10+ seasons??

I hope they DON'T release the names !! I think those that are asking just wanting to point fingers later if things are "perfect" next season and harass/ridicule those agents that are Volunteering their time and effort to try to make the game better.

Originally posted by bhall43
Mike rogers is pretty good at this game.

Edited by ken-in-rockwall on Jun 4, 2012 12:51:22
 
We_Rule
offline
Link
 
Originally posted by Magic Mike
I dont understand why they wont release the names of the people testing this stuff. I'd like to know its not some idiot thats never looked at an AI before doing it and that its people that are decent at this game.


Because somehow you might be a "better" judge than Catch? Your opinion isn't as important as you think it is......
 
Catch22
offline
Link
 
We won't be releasing the names of the testers. If they want to volunteer it, that's up to them, but we're not going to divulge that information. What matters to us is the work they do for us, not what their user name is or what other users think of them.

End of discussion on this. Any further posts on it will be deleted and repeated posts of that nature will lead to a forum suspension.
 
Dr. E
offline
Link
 
Originally posted by TrevJo
Can you explain this one a little more?

And specifically does it mean that a WR cannot cut block in run blocking? How about a HB in pass blocking?


It's just on special teams.
 
TrevJo
offline
Link
 
Originally posted by Dr. E
Originally posted by TrevJo
Originally posted by Catch22

- Removed cut blocking for non-line play (mainly affects ST). Also loosened the KR movement shackles a bit.


Can you explain this one a little more?

And specifically does it mean that a WR cannot cut block in run blocking? How about a HB in pass blocking?


It's just on special teams.


wat

"- Removed cut blocking for non-line play"
"(mainly affects ST)."
Edited by TrevJo on Jun 4, 2012 14:33:27
 
Page:
 


You are not logged in. Please log in if you want to post a reply.