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aaasahi
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Will you test QB running and HB/ FB/ TE outside running blocking path?
 
hillbilleee
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please do something about blocking fb's, blocking paths, have them run threw where the play is designed to go, example an off tackle play, de is swinging to the outside to defend the flat, the fb ignores the gap the play is designed to go threw, and decides to run 10 yards towards the sidelines to block the de who is nowhere near the play


from latest testing http://test.goallineblitz.com/game/replay.pl?game_id=5528&pbp_id=145481

at least have fb run past the line of scrimmage, never run backwards, at least the qb tries to help
Edited by hillbilleee on Jun 5, 2012 09:08:29
Edited by hillbilleee on Jun 5, 2012 08:45:28
 
Thunder66
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Originally posted by hillbilleee
please do something about blocking fb's


+1

Was just coming in to ask if they planned to improve FB pathing & decision making.
 
sicarius
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Originally posted by Catch22
We discussed whether to roll back the sim to season 24/25 but decided there were too many bug fixes and sim fixes that had been implemented that would cause issues.


Is it not possible to roll back to a sim that was still FAR better than the current model and re-implement certain bug fixes up front? That way bug fixes that could have led to the disaster of S28 could be more cautiously implemented and tested for cause/effect instead of dumping a whole bunch of changes in at once and ending up with too many variables to even know where to begin troubleshooting?

Originally posted by

- Reduced the bad pass chance a smidge, and made it so it doesn't call it a bad pass if it's caught.

1 - If it's a bad pass it still could be caught. I think it's better to have it show up as a bad pass so people truly have an idea if their QB is throwing well or not.
2 - 'A smidge' doesn't seem like enough of an adjustment considering the ridiculous number of bad passes for no reason plagued the sim in S28

Originally posted by

- Reduced the fall down chance on int catches more.

YES!!! Thank you for continuing to work on fixing this. Sim had too many INT TDs, but the adjustment in S27 was way too far. S28 was marginally better, so hopefully this will get us closer to the sweet spot.
 
tragula
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Originally posted by bhall43
I think you should watch the games before going to the box score and saying completion rate needs to be higher. From all the games I have watched thus far completion rating is pretty damn good. In fact almost too good for the sort of passing that is going on.


I second this. 'Speed is all you need' may be back to GLB.
 
lardaddy
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sup w/ KLs?

http://test.goallineblitz.com/game/replay.pl?game_id=5456&pbp_id=129671
http://test.goallineblitz.com/game/replay.pl?game_id=5456&pbp_id=129694
 
bhall43
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Originally posted by lardaddy
sup w/ KLs?

http://test.goallineblitz.com/game/replay.pl?game_id=5456&pbp_id=129671
http://test.goallineblitz.com/game/replay.pl?game_id=5456&pbp_id=129694


I asked the same thing. Seems just to be a new graphic. Doesn't effect anything I guess but sure makes for a funny replay sometimes.
 
aaasahi
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Originally posted by tragula
I second this. 'Speed is all you need' may be back to GLB.


Ya......
http://test.goallineblitz.com/game/replay.pl?game_id=5454&pbp_id=129348
Don't have any idea to stop pass play.......
So much 25+ yds long bomb.
 
bdnannac
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Originally posted by Catch22
- Removed cut blocking for non-line play (mainly affects ST). Also loosened the KR movement shackles a bit.


Will you be refunding SP's then? You made it available for STOP's last season and I spent SP's for my blocking STOP's.
 
SikoraP13 DTD
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any word on fixing the Strong Base not working at all for Dlineman on Runs issue?

As per:
http://goallineblitz.com/game/forum_thread.pl?thread_id=4909235&page=3#45571616

 
e1iterate
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Who are the testers?
 
KP
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Originally posted by bhall43
I think you should watch the games before going to the box score and saying completion rate needs to be higher. From all the games I have watched thus far completion rating is pretty damn good. In fact almost too good for the sort of passing that is going on.




Id put money on the fact that passing SUCKED for most teams on all lvls this past season.

A few were fortunate to figure out how to make it work for them. I was not so luck with the dots on my team.
 
Hagalaz
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So, no tackles on double teams, bigger tackle penalty...

Hey catch and bort. What did the poor DTs do to you?
 
Mike Rogers
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Originally posted by Hagalaz
So, no tackles on double teams, bigger tackle penalty...

Hey catch and bort. What did the poor DTs do to you?


Its certainly not to that extent, just gets rid of some of the plays where a DT makes a tackl from 5 yards away

 
Mike Rogers
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Originally posted by Robbnva

Edit- since my thread was deleted, I still think the new testers should be named.


I can confirm all the new testers have names.
 
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