OK, looks like something is up with the timeout calling again....
We take 1 to with 58 seconds left, complete a long pass to the 4.5 yard line, let the clock run and kick a FG on 1st down....we had timeouts remaining as we took one DEFENSE in the next series...
http://goallineblitz.com/game/game.pl?game_id=2015802&mode=pbp
End of 1st half sequence:
Red River Rampage 1:48
1:48 Kickoff by Pieces Of Eight, 66 yd, fielded by R_R_R Gale (23 yd return) [tackle: A Farewell To Kings] Replay
1:45 1st & 10 OWN 27.5 Justa Thrower pass to R_R_R_ Stills up the left side [deflected by Purple People Eater] (incomplete) Replay
1:40 2nd & 10 OWN 27.5 Justa Thrower pass to R_R_R_ Littrell up the left side, caught (8 yd gain) [diving tackle: Hemispheres '] Replay
1:02 3rd & 2 OWN 35.5 R_R_R Johnathan Gray rush up the middle (7.5 yd gain) [tackle: Purple People Eater] Replay
0:58 1st & 10 OWN 43 Offensive Timeout Called: Red River Rampage Replay
0:58 1st & 10 OWN 43 Justa Thrower pass to R_R_R_ Stills up the left side, caught (52.5 yd gain) [diving tackle: Toys In The Attic] Replay
0:19 1st & G OPP 4.5 21.5 yd field goal attempted by R_R_R Aviles, made [FG] Replay
Utah Classic Rocking Hares 0:16
0:16 Kickoff by R_R_R Aviles, 68 yd, fielded by Purple People Eater [missed diving tackle: R_R_R_ Carter] (23.5 yd return) [Monster Hit tackle: Maxwell Alonso] Replay
0:12 1st & 10 OWN 25.5 Led Zeppelin II pass to Led Zeppelin III over the middle [deflected by R_R_R Snell] (incomplete) Replay
0:06 2nd & 10 OWN 25.5 Led Zeppelin II sacked by R_R_R_ Calmus (Big Sack) (4.5 yd loss) Replay
0:02 3rd & 14.5 OWN 21 Defensive Timeout Called: Red River Rampage Replay
0:02 3rd & 14.5 OWN 21 Led Zeppelin II bad pass to Danny Louis, hurried by R_R_R Whalen, over the middle [deflected by Keenan "Texas" Robinson] (incomplete - bad throw) Replay
Adding Catch's response to the OP from his "locking" post:
2nd Quarter, Offense, Time <= 30
Down = 1-3
Spot = Opp 10 to Opp G
Form = Offense
TOL = 2+
There is more than 30 seconds left when the play that brings the ball inside the 10 so no timeout is called until the end half AI calls for it. At that point the end half AI calls for a FG. It is what it is with Casual - you don't have control so you don't get the ability to dictate as much as you would with regular AI the end half playcalling AI.
This is a bug. What looks right about getting to the 5 yard line with over 45 seconds, with 2 TOs left, then sitting and waiting for clock to run down and kick a FG? Before the end of half play calling takes over, the sim should look for another option....sure, it may be a once in a while occurrence, and may not be deemed worth fixing, but to call it NOT A BUG because casual is what it is is BS.....
We take 1 to with 58 seconds left, complete a long pass to the 4.5 yard line, let the clock run and kick a FG on 1st down....we had timeouts remaining as we took one DEFENSE in the next series...
http://goallineblitz.com/game/game.pl?game_id=2015802&mode=pbp
End of 1st half sequence:
Red River Rampage 1:48
1:48 Kickoff by Pieces Of Eight, 66 yd, fielded by R_R_R Gale (23 yd return) [tackle: A Farewell To Kings] Replay
1:45 1st & 10 OWN 27.5 Justa Thrower pass to R_R_R_ Stills up the left side [deflected by Purple People Eater] (incomplete) Replay
1:40 2nd & 10 OWN 27.5 Justa Thrower pass to R_R_R_ Littrell up the left side, caught (8 yd gain) [diving tackle: Hemispheres '] Replay
1:02 3rd & 2 OWN 35.5 R_R_R Johnathan Gray rush up the middle (7.5 yd gain) [tackle: Purple People Eater] Replay
0:58 1st & 10 OWN 43 Offensive Timeout Called: Red River Rampage Replay
0:58 1st & 10 OWN 43 Justa Thrower pass to R_R_R_ Stills up the left side, caught (52.5 yd gain) [diving tackle: Toys In The Attic] Replay
0:19 1st & G OPP 4.5 21.5 yd field goal attempted by R_R_R Aviles, made [FG] Replay
Utah Classic Rocking Hares 0:16
0:16 Kickoff by R_R_R Aviles, 68 yd, fielded by Purple People Eater [missed diving tackle: R_R_R_ Carter] (23.5 yd return) [Monster Hit tackle: Maxwell Alonso] Replay
0:12 1st & 10 OWN 25.5 Led Zeppelin II pass to Led Zeppelin III over the middle [deflected by R_R_R Snell] (incomplete) Replay
0:06 2nd & 10 OWN 25.5 Led Zeppelin II sacked by R_R_R_ Calmus (Big Sack) (4.5 yd loss) Replay
0:02 3rd & 14.5 OWN 21 Defensive Timeout Called: Red River Rampage Replay
0:02 3rd & 14.5 OWN 21 Led Zeppelin II bad pass to Danny Louis, hurried by R_R_R Whalen, over the middle [deflected by Keenan "Texas" Robinson] (incomplete - bad throw) Replay
Adding Catch's response to the OP from his "locking" post:
2nd Quarter, Offense, Time <= 30
Down = 1-3
Spot = Opp 10 to Opp G
Form = Offense
TOL = 2+
There is more than 30 seconds left when the play that brings the ball inside the 10 so no timeout is called until the end half AI calls for it. At that point the end half AI calls for a FG. It is what it is with Casual - you don't have control so you don't get the ability to dictate as much as you would with regular AI the end half playcalling AI.
This is a bug. What looks right about getting to the 5 yard line with over 45 seconds, with 2 TOs left, then sitting and waiting for clock to run down and kick a FG? Before the end of half play calling takes over, the sim should look for another option....sure, it may be a once in a while occurrence, and may not be deemed worth fixing, but to call it NOT A BUG because casual is what it is is BS.....
Edited by im4ut999 on May 3, 2012 09:10:17
Edited by IdRatherFlyFish on May 1, 2012 21:46:49 (initial)
Edited by im4ut999 on May 1, 2012 20:49:07
Edited by im4ut999 on May 1, 2012 20:48:46