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Forum > Goal Line Blitz > Q&A Archives > GLB Question & Answer Thread #13
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Catch22
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http://goallineblitz.com/game/announcement.pl?id=433

Have a question you want answered about anything regarding GLB? Ask here and we'll do our best to answer it for you. We will keep this thread open until 5/2/2012 and then will lock it up so that we can get the questions answered.

Rules of this thread are simple:

1) All forum rules apply
2) Before asking a question, please make sure it hasn't already been answered. Go here and enter in the keyword/topic for the question you have: http://www.glbwiki.com/qa/
3) Keep it on topic. Ask a question and wait for your answer. This is not an opinion thread, nor is it a place to question/attack other users.
4) Show respect to users asking questions. We want this thread to be a resource for users and a place where they can come without fear of facing forum trolls and personal attacks.
5) General Support related questions (i.e. general game play questions) should still be directed to Support. If I see questions of that nature, I will direct you to contact them.
6) Asking when we are going to add a feature to the game is not really a question. It's a question veiled as a suggestion. If you have a suggestion to make, please do so in the Suggestions forum. We will not answer these types of questions.
7) This also applies to issues that you perceive are broken. If you think this is the case, you need to take it to the Bugs Forum.
8) All off topic posts and questions will be deleted in order to keep the thread organized and focused solely on the questions.
9) Please limit the number of questions you ask in a single post to 1-2 and the total number of questions you ask. If you abuse this, we may not answer some or all of your questions.
10) In general, most sim related questions will be answered by Bort. If I do not personally answer your question it's because I am going to pass it forward to him for review and to answer. It will generally take 1-2 weeks after this thread has been locked before those questions will be answered.
 
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What tool is used to manage code versions and branching? SourceSafe? SVN?
 
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Originally posted by MileHighShoes
Does the Surge SA work on a QB?

Do the Red Zone Freak and Goal Line Stand VA's activate for units on the Extra point team and on the blocking squad?

Which attribute plays a larger role in getting fakes to fire, Carrying or Vision?

Happy Catch? This time it's only 3 questions.


1. Yes

3. Won't answer this.

4. Technically, this was your fourth question. Will get bort to answer your 2nd question even though I know what the answer is, would rather make sure he provide it for clarification sake.
 
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Originally posted by DONKEIDIC
At what exact point does a quote become a quote pyramid?


d5.
Quote-Pyramids: 1 warning - 2 day suspension

Attempting to stretch or break the forum borders.

Quoting for the sake of spamming.


So - 1) when it's breaking the forum borders or 2) being done intentionally just for the sake of spamming (which means it could be the second quote if it's obvious).
 
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Originally posted by Time Trial
Do you think that special teams players who are built like O-linemen will have more success than special teams players who invest in speed to match the players they are trying to block?

I'm just trying to figure out how to get my return game going in the new sim. In a game where I can win 199-7 you would think that a team full of blocking special teams players should be able to score, but instead my KR averaged 20 yards per carry, the same as against a WL team.

Even with two pieces of hold block gear my players don't seem to be able to hold their blocks long enough to give my KR a lane. I know you don't like telling us how to build, but I was wondering if there was any suggestion you might have on how to get a KR some more yards?

Edit:

And before you ask why this guy is always asking special teams questions, it is because:

a) the rest of the sim looks great by comparison; and
b) of the 66 players I have, 18 of them play special teams only.


Not necessarily I would think. Just because a player has great blocking skills will it make them a great ST blocker. I think there's more to building a ST blocker then there is a OL/TE/FB blocker. As you noted, we're not going to tell people how to build players. I know you're frustrated with ST's and spend a great deal of time and energy on them but I'm not really sure what this question is other than a veiled complaint that ST's is broken so I'm not forwarding to Bort.
 
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Originally posted by Razor_Dragoon
possession wr

Why is speed not a major yet everyone decides thats one of the Highest attributes that most people put thier SP into even though its a minor or was this arch type not soppose to be so heavily concentrated on speed?

I understand speed is a must in order to be fast but the arch type possession wr states speed is a minor so should not agility and the other majors be higher then a minor?


It was a way of differentiating the archetypes. All it means is that the automatic level gains for speed are lower (as a minor) then they are for the major attributes (like agility). For more on ALG's see the following: http://wiki.goallineblitz.com/index.php/Leveling#Automatic_Level_Gains
 
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Originally posted by lardaddy
is the principle of diminishing returns as seen on SAs applicable to attributes as well, at some point?


No.
 
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Originally posted by Dr. E
Question on stacking VA and SA. If I have towering man will it stack with swat ball, or will I run into the cap and one be wasted?


Swat Ball is a SA and is not subject to the VA stacking limitations.
 
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Originally posted by Mobius
Can you give an idea of the basic range of % loss a player might get hit on their effectiveness with their reduced game energy as well as their reduced morale same question for both aspects

Is it capped at a certain % and if so what would that cap be, same question for energy and morale



Won't answer this question. Some things are meant to be a mystery.
 
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Originally posted by dbreeze
Does Absorb Pain work only for pass blocking?


Yes.
 
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Originally posted by Newfan
what is the penalty per point for red( penalized) SA's


Won't answer this. It's significant though.
 
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Originally posted by Pnthrz1
Honest question: Do you guys need programmers to help with the sim? I'm willing to contribute but not sure how. I like this game enough to invest some personal time in making it better for all.


Pretty sure Bort's answer to this would be no. Sorry!
 
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Originally posted by oaklandraider
Ill build a question off that.


Which fires first Power Through or Spin ?
(Bort has told us in the past that Power Through is more powerful than Spin)


Most powerful one fires first. PT is more powerful than Spin, so PT.
 
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Originally posted by crave681
if a G has 2 pc of aeq hold blk +5% (for a total of 22%)

and then adds 12% hold blk on ce (4 x 3%)

what is his total hold blk % ?

28% , 34% ?


Neither.

15
7.5 (50% of 15)
3 (25% of 12)

25.5%
 
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Originally posted by stizz
It seems as if the outside running game has become almost impossible this season. The only thing I see in the changelog that might have affected this is:
"- Tightened player acceleration values slightly, to make the lower end a little higher, and the upper end a little lower, resulting in more realistic player movement"

Are Short Yardage Monster, Quick Feet, Spin, Juke, etc. still working exactly as last season, or are there other changes that we have not been informed of?


There were no changes to those SA's and no changes that users were not informed of.
 
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