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Forum > Game Changes Discussion > Reducing bad throws since April 16th update
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dahman32
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What attribute or VA should be trained or added to in order to reduce the so called "hurries", and "bad passes", which were not as bad in season 27 (or any game prior to April 16, 2012), as they are in season 28 (or any game after April 16, 2012)?
 
AirMcMVP
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Most bad throws I've seen are on longer developing routes which leads to pressure by the defensive line because of double coverage across the board with the occasional blitz causing enough pressure to cause the bad pass.

So, less long passes? Perhaps better pass blocking skills on the defensive line? Maybe more strength on the QB?
 
dahman32
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The "pressure" and "hurries" have always been there, the result of the so called "pressure" and "hurries" is what has changed. Last season, hurries created bad throws on nearly a 7-1 ratio, now it is a 1-1 ratio.

Again, I am referring to the build of the QB (because I know this change doesn't mean that everyone must abruptly change all of their play-calling and strategy now?), which is what was asked about in the OP.

The strength suggestion I think is still based on play-calling, rather than the effect of so called "hurries" that create the bad throws.

I know there will eventually have to be some sort of guide to figure out this new alteration to the game.
 
Dr. E
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Originally posted by AirMcMVP
Most bad throws I've seen are on longer developing routes which leads to pressure by the defensive line because of double coverage across the board with the occasional blitz causing enough pressure to cause the bad pass.

So, less long passes? Perhaps better pass blocking skills on the defensive line? Maybe more strength on the QB?


Bad passes were already up last season. From WL down every league, the vast majority of QBs had more, some a lot more. What's more, they often occurred when there wasn't any pressure and on short passes. Of course, if you weren't passing as a primary means of your offense, you may not have noticed. This season we add in the increased effect of pressure and it's really noticeable.
 
dahman32
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Originally posted by Dr. E
Of course, if you weren't passing as a primary means of your offense, you may not have noticed.



 
bhall43
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A lot of variables here.

No one VA or SA is going to highly reduce the effect of hurries from season to season. If you were getting hurried last season a lot than this season that is going to result in more bad throws, however less sacks thus far as blitzing LB's have been nerfed to a degree in terms of speed to the quarterback.

You can reduce the effect of hurries by keeping TE's, HB's, and FB's in to block or calling quicker plays with better progressions.
 
Dr. E
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Originally posted by bhall43
A lot of variables here.

No one VA or SA is going to highly reduce the effect of hurries from season to season. If you were getting hurried last season a lot than this season that is going to result in more bad throws, however less sacks thus far as blitzing LB's have been nerfed to a degree in terms of speed to the quarterback.

You can reduce the effect of hurries by keeping TE's, HB's, and FB's in to block or calling quicker plays with better progressions.


Yea, like these:

http://goallineblitz.com/game/replay.pl?game_id=2040844&pbp_id=2537632

Bad passes for no reason, drive ya nuts.
 
dahman32
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Originally posted by Dr. E
Yea, like these:

http://goallineblitz.com/game/replay.pl?game_id=2040844&pbp_id=2537632

Bad passes for no reason, drive ya nuts.


That was simply a bad pass, which are going to happen without the newly relative hurried pass implementation.
 
Dr. E
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Originally posted by dahman32
That was simply a bad pass, which are going to happen without the newly relative hurried pass implementation.


Did you notice there was no hurry? It was a short pass also so no penalty there and what you couldn't know is all the pass quality bonus in effect to that receiver. Can't get more, cause they are all in effect. There are other reasons why it shouldn't of been bad, obvious if you take a close look.

It's bad passes like this that get me. The ones from pressure I can do something about, get some SA or VA going, change blocking whatever... but stuff like that, and I see a fair portion of them like this, although not before last season.
Edited by Dr. E on Apr 25, 2012 08:46:09
 
dahman32
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Heck, I would take those over the hurries that come from 5 yards away. Maybe he had a finger cramp lol, don't know. All I am saying is, a bad pass here and there is ok, but to force bad passes on a ration of 1-3 is un-"fix your build-able".

You get what I am saying?

Can't remember who it was, but a notable NFL QB once threw the ball straight into the ground... and he wasn't trying to
Edited by dahman32 on Apr 25, 2012 09:01:31
 
bhall43
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Originally posted by Dr. E
Yea, like these:

http://goallineblitz.com/game/replay.pl?game_id=2040844&pbp_id=2537632

Bad passes for no reason, drive ya nuts.


Looks like the LT blocking bug there.

Originally posted by Dr. E
Did you notice there was no hurry? It was a short pass also so no penalty there and what you couldn't know is all the pass quality bonus in effect to that receiver. Can't get more, cause they are all in effect. There are other reasons why it shouldn't of been bad, obvious if you take a close look.

It's bad passes like this that get me. The ones from pressure I can do something about, get some SA or VA going, change blocking whatever... but stuff like that, and I see a fair portion of them like this, although not before last season.


Just because it doesn't say hurry doesn't mean there isn't pressure. Nobody got credited for a hurry but the pressure was still there enough to make the quick throw. Plus your qb was moving quick a bit on the throw as well which makes for much worse pass quality. Simply leaving a TE in on that play would have changed the entire play.
 
dahman32
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Originally posted by bhall43
Just because it doesn't say hurry doesn't mean there isn't pressure. Nobody got credited for a hurry but the pressure was still there enough to make the quick throw. Plus your qb was moving quick a bit on the throw as well which makes for much worse pass quality. Simply leaving a TE in on that play would have changed the entire play.


What if the TE has little to no "blocking" in his build, what then?
Does the non-blocking TE still change the entire play, or should they pick up a blocking TE?

 
bhall43
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Originally posted by dahman32
What if the TE has little to no "blocking" in his build, what then?
Does the non-blocking TE still change the entire play, or should they pick up a blocking TE?



Non blocking TE still changes the play. Yes.
 
Dr. E
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Originally posted by bhall43
Just because it doesn't say hurry doesn't mean there isn't pressure. Nobody got credited for a hurry but the pressure was still there enough to make the quick throw. Plus your qb was moving quick a bit on the throw as well which makes for much worse pass quality. Simply leaving a TE in on that play would have changed the entire play.


You assume your statement is true. There is no way to really know. I do know that every possible pass quality bonus was in effect for that play. I also know that the graphic representation of the Dots isn't true, according to Bort. I also know the TE was first in the check down as well as I know the QB tactics. It's also just as likely there was no message on pressure because the DE didn't actually pressure the QB. I also know that if he did, the VA & SA on the QB could well have neutralized any pressure. You've been around too long to make such silly assumptions. I could post pass plays with the same result in which the pass rush doesn't come within an inch of the QB and the TE is completely uncovered only to have a bad pass. I did send them to support.
 
bhall43
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Originally posted by Dr. E
You've been around too long to make such silly assumptions.


I have been around long enough to realize that pressure is felt regardless of it actually saying "hurried".
 
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