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DONKEIDIC
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Originally posted by Catch22
Probably isn't but we were seeing way too many pick 6's. Last season in the WL there were 530 interceptions. 153 were returned for TD's. Way too high.


What type of pass gets intercepted most? Could just be a result of the sim favoring one type of passing play to be intercepted, that is in turn susceptible to be taken to the house.
 
IIAMLEGEND
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Originally posted by Robbnva


Beautiful all the changes are spot on and bring more realism and balance.

My only concern is the O-line becoming a bit too powerful, when you mess with the trenches it has resounding effects on every other part of the game. As we saw with the Pin-balling crap a couple seasons ago. But we'll see...
 
IIAMLEGEND
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Int changes are good, I would though like to see a touch more int's when the Deep Ball is thrown into double or tripple coverage with a safety over top especially when the safety is in a deep half zone, they should be in great position to make a play on the deep ball imo.
 
TruthHammer
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Originally posted by Robbnva
Doesn't seem realistic IMO


Of course it's realistic. 2 guys fighting for a reception go down all the time. The person who suggested this must be a genius. (And most likely quite handsome as well.)
 
IIAMLEGEND
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Originally posted by TruthHammer
Of course it's realistic. 2 guys fighting for a reception go down all the time. The person who suggested this must be a genius. (And most likely quite handsome as well.)




Some diving int's on tipped passes over the middle would be cool 2
 
HATEMOBSTER
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Originally posted by Catch22
Read the last sentence in my OP. Aware of this.

Originally posted by Catch22


Still have a few bugs/issues we need to work out (one especially dealing with receivers getting "stuck" in the back of the end zone) but you can view the most recent test games to get a feel for where we are at.




I know boss, just givin you guys a hard time Changes look solid as always.
 
e1iterate
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"OK, so at least half of your guys comments are based on the position of players when the ball arrives, not when the QB starts his throwing motion. You can't base the programming on hindsight; only mathematical foresight. We have to have some allowance for defensive players to make great plays as well. A guy isn't double covered just because there ends up being 2 defenders there when the ball arrives. He's gotta be double covered when the QB throws the ball for the QB to be able to tell"

This makes me wonder if Bort has ever played real football.
 
Robbnva
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Of course bort has never played football.
 
Catch22
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Originally posted by Magic Mike
"OK, so at least half of your guys comments are based on the position of players when the ball arrives, not when the QB starts his throwing motion. You can't base the programming on hindsight; only mathematical foresight. We have to have some allowance for defensive players to make great plays as well. A guy isn't double covered just because there ends up being 2 defenders there when the ball arrives. He's gotta be double covered when the QB throws the ball for the QB to be able to tell"

This makes me wonder if Bort has ever played real football.


You forgot the important part. This isn't real football, it's a simulation of football.

Also, let's just ignore all this eh?

Originally posted by Catch22

Most recent and pretty large/impacting update:

The main one, that I think addresses some of the "hindsight" disconnect I was discussing before, is that the QB can abort his windup now and move on to another target if his target becomes riskier during the throw animation. The upside to this is that he'll switch to an "I'm open" guy or potentially abort his throw when the player moves into double coverage. The downside to it is that he will now tend to be pickier and may get sacked more. Of course this all requires passing vision checks.

The QB is now pickier in general when there's no pressure, and since the pocket should tend to stick around longer, that means he may take a while to pick a target, which could potentially work into more sacks as well.

QB can only look out of progression order now for a wide open player, or now he can move on quickly if the next player in his progression has a very low risk score compared to the current progression. Requires vision checks of course to pass on. Quick read helps pass the checks.

QB takes into account over the help top specifically now as being riskier, as opposed to just "how many defenders nearby."

Fixed or adjusted for a few off-target targeting/reaction issues. There's still a few miscues here and there, but I've found that it often tends to be passes to players who cannot make a turn quickly enough to get to a pass behind them (fixurbuilds). Kinda realistic to have a few, though, tbh. Even Wes Welker screwed up catching a pass in the Superbowl.

Fixed a few issues with fades being thrown too far, out of bounds.

Adjusted PQ and catch chance values around a bit here and there.

Something I noticed: seems as though increased coverage penalties and an increased chance of a large deflection on a catch miss has increased the number of drops a bit, which definitely impacts completion pct. Good or bad I am not sure. Seems to mostly be the lower catching FB and such.

 
Ubasstards
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one thing i think you still need to look into is fumble recoveries. Not the actual recovery but being able to run the ball occasionally after recovering a fumble. Of course it shouldnt happen every time but right now its way too rare. Would be nice to see some 5-10 yd runs after getting a fumble recovery
 
e1iterate
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So after reading all of that it looks like HBs are being nerfed and PQ is being nerfed again along with WR reactions.

lol - what is the point of making 300 flex positions now?

I do like the VA changes to O-LIne. They were very much needed.
Edited by Magic Mike on Feb 14, 2012 10:43:15
 
snakes22
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I'll reserve judgement until after we see the changes in action but appreciate the work you guys put into this.. Most all seem like good changes, especially the oline VA's
 
Longhornfan1024
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Originally posted by Magic Mike
"OK, so at least half of your guys comments are based on the position of players when the ball arrives, not when the QB starts his throwing motion. You can't base the programming on hindsight; only mathematical foresight. We have to have some allowance for defensive players to make great plays as well. A guy isn't double covered just because there ends up being 2 defenders there when the ball arrives. He's gotta be double covered when the QB throws the ball for the QB to be able to tell"

This makes me wonder if Bort has ever played real football.


It makes me wonder whether you know how to read.
 
Robbnva
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Originally posted by Longhornfan1024
It makes me wonder whether you know how to read.


He doesn't.
 
Jalelil87
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Originally posted by Catch22

Force fumbles:
- Decreased chance a little bit, and made carrying worth even more in the anti-fumble score. TBH making carrying worth more might increase fumbles, since lots of people seem to think 60 carrying is plenty, and put no stock into cover up (which is actually worth a lot), even though it's first on the tree. Just not as sexy of a skill I guess. Guess we'll see.


I'm salivating.
 
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