Hello everyone. I've tried to take the best info I could from various sources, however some of it is conflicting or taken from very old guides. So I thought I'd make a thread to clear up the few questions I had about making a Run Stuffing DT. Thank you very much in advance.
1) It seems the consensus is to focus skill points solely on strength for a long time, but which softcap level should I aim for when starting out before contributing skill points to other areas?
2) From what I can gather, you should also start quad training as soon as possible. Some guides I've read, however, say you should quad train stats 2-5 and not include your primary stat. Is this true? If so, why? Wouldn't including strength in your quad training help you softcap it faster?
3) What exactly should I use my bonus tokens for after achieving quad training? Increasing training percentages? Getting more skill points? Something else I didn't encounter? What yields the most long term advantages?
Sorry for the loaded questions, guys. I hope I can get some help though. Thanks again!
1) It seems the consensus is to focus skill points solely on strength for a long time, but which softcap level should I aim for when starting out before contributing skill points to other areas?
2) From what I can gather, you should also start quad training as soon as possible. Some guides I've read, however, say you should quad train stats 2-5 and not include your primary stat. Is this true? If so, why? Wouldn't including strength in your quad training help you softcap it faster?
3) What exactly should I use my bonus tokens for after achieving quad training? Increasing training percentages? Getting more skill points? Something else I didn't encounter? What yields the most long term advantages?
Sorry for the loaded questions, guys. I hope I can get some help though. Thanks again!