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Forum > CB Club > KR/PR Club > Does jumping help PR/KR?
coopasonic
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my dot ain't got no moves.....never spins or jukes

the only thing i can think is jumping needs to be higher.

any thoughts?

i have 30SP and 4 VA to spend

100% Elusive

(Lv. 72 CB)
Ht/Wt: 5'8", 170lbs

Experience, Skill Points, and Cash
Skill Points: 30
Veteran Points: 4
Next Level: 244/1000

Attributes
Physical Attributes
Strength: 50.07
Speed: 146.25 (+49)
Agility: 91.25
Jumping: 23.07
Stamina: 54.25
Vision: 75.25
Confidence: 63.07

Football Skills
Blocking: 8
Catching: 8
Tackling: 6
Throwing: 8
Carrying: 82.25
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 0
Sticky Hands: 0
Superior Vision: 0
Smooth Operator: 0
Shutdown Coverage: 0

Speedster Abilities
First Step: 7
Change Direction: 7
Return Specialist: 12
Blitz: 1
Closing Speed: 1

Additional Abilities
Spin: 10
Head Fake: 1
Juke: 6
Open Field Fake: 1

Veteran Abilities
Quick Feet: 15
Return Man: 15
Slippery: 15
Special Teamer: 15

Current Bonuses/Penalties
Spin chance: +30%
Head Fake chance: +30%
Hurdle chance: +30%
Juke chance: +30%



thanks

Edited by coopasonic on Jan 11, 2012 06:35:04
 
Pook
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Jumping doesn't really need to be really high. Jumping helps break diving tackles, which helps with spin. More strength will also help with the spinning.
 


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