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Forum > Discuss GLB Issues With Catch22 > ISSUES DETERMINED NOT BUGS > RB's always stop on outside runs before continuing upfield - ISSUES DETERMINED NOT BUGS
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maddoggy71
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I've been watching this all season... drives me crazy.

http://goallineblitz.com/game/replay.pl?game_id=1820640&pbp_id=9591346
http://goallineblitz.com/game/replay.pl?game_id=1820640&pbp_id=9592287

kinda sucks when you have a 105+ base speed RB and he stops for no reason
Edited by Rikkhen on Oct 9, 2011 06:25:53
Edited by Rikkhen on Oct 9, 2011 06:25:40
Edited by Rikkhen on Oct 9, 2011 06:24:30 (As Fly stated, it has more to do with High speed and low agility)
Edited by maddoggy71 on Oct 7, 2011 12:53:49
 
Farlig
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Not sure where you are seeing him "stop." And as for the whole season, I'm guessing what you are probably seeing now is the change Bort had to make to keep dots from running out of bounds on the outside runs.

Here is I form HB Sweep Strong from earlier in the season you ran: http://goallineblitz.com/game/replay.pl?game_id=1781422&pbp_id=2988897

In that replay, the dots angle as he approaches the sideline is more curved and he runs in to the yardage markers area of the field. In the replays you linked above, he runs towards the markers one the side and abruptly changes direction straight up field which is why I bet the new sideline coding is the cause.
 
maddoggy71
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it's been doing it all season... you can really see it at lower levels where dots have lower agility and stop for a longer period

but that other run you posed has a nice gradual path... that's the way it should be

I bet if you use the speed script on those above replays... there is a dip in speed. which makes no sense
Edited by maddoggy71 on Oct 7, 2011 13:19:16
 
Ali Khaman
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I don't see a "stop" either.

What's your Speed to Agility ratio?
 
azrolator
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I don't really see a stop but I see the slow down as he makes that hard turn. I would think the same as posted above that it is because of coding to stop a gradual sweep that was taking hbs past the sideline. The slowdown seems pretty big but that could be from low agility but at that level I would expect the hb to have enough.
 
Ali Khaman
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You have to remember - it's a ratio, too. That faster you are the more agility you need to make the corner at speed. A car with a tight suspension (high agility) can make a turn at a lot higher speed than a car with a loose suspension. If you have two cars with a 60 "suspension", the one with the 90 top speed is going to be able to make the corner at closer to top speed than a car with a 70 suspension and 120 top speed. And then it's going to take the latter car a lot longer to get back up to top speed, too. So the slowing would be a lot more noticeable.

That's why I asked about the ratio. If we're looking at a 60/120 (with EQ) then that's a 1:2 ratio. My guess is that you really want to be at more like a 2:3 ratio or close to that, though I'm not really sure.
 
TaySC
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As everyone else has asked, I would be very interested in knowing his SPD to AGI ratio.

We have to remember that in RL when a player makes a cut they slow down and in none of those replays do they really "stop" as some mentioned.

At lower levels where everything is slower and maybe even more noticeable, I can see why it would seem more like a "stop" due to high SPD and lower AGI.

(Or what AK said above.)
 
maddoggy71
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currently he has 159 speed and 81 agility

track star adds another +4.7 speed
 
maddoggy71
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here it is at lower level... 96 speed, 31 agility

http://goallineblitz.com/game/replay.pl?game_id=1823637&pbp_id=9914114
http://goallineblitz.com/game/replay.pl?game_id=1823637&pbp_id=9916626

and here's an example where it works fine..
http://goallineblitz.com/game/replay.pl?game_id=1823637&pbp_id=9917010

it's a pathing issue... instead of running continuously... the RB reroutes for whatever reason and slows down... it's just lame
Edited by maddoggy71 on Oct 8, 2011 20:00:44
Edited by maddoggy71 on Oct 8, 2011 19:56:41
 
TaySC
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Originally posted by maddoggy71
here it is at lower level... 96 speed, 31 agility

http://goallineblitz.com/game/replay.pl?game_id=1823637&pbp_id=9914114
http://goallineblitz.com/game/replay.pl?game_id=1823637&pbp_id=9916626


To me, these look like they should for a lower level player with barely any AGI at all.

As for the higher level player, 81 AGI I wouldn't typically think is that bad, BUT for a player with effectively over 160 SPD that should likely be higher as well.

I will let some Bug Mods chime in to see if they disagree here.

 
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This is not a bug. This is typical pathing for the speed/agility/level ratio of the dots in question.

 
Rikkhen
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I dont see it either to be honest.
 
maddoggy71
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there is no reason for a RB to stop while running outside


stops
http://goallineblitz.com/game/replay.pl?game_id=1823637&pbp_id=9916626

doesn't stop
http://goallineblitz.com/game/replay.pl?game_id=1823637&pbp_id=9917010

same exact player so it's not an agility speed thing.
Edited by maddoggy71 on Oct 8, 2011 22:00:49
 
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It is a speed/agility thing.

In this latest set of replays, the HB in the first replay is sweeping to the short side of the field. He gets to a spot where he needs to plant his foot and head up field. For a L18 dot, he makes a reasonable cut and gains good yardage. Nice play call.

Second replay is the same play, but this time we have the wide side of the field to play with. This allows you low-agility, high-speed dot the distance she needs to make a more sweeping turn.

I'm still not seeing a bug. I'm seeing dot-ball
 
SimpRec22
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Originally posted by IdRatherFlyFish
It is a speed/agility thing.

In this latest set of replays, the HB in the first replay is sweeping to the short side of the field. He gets to a spot where he needs to plant his foot and head up field. For a L18 dot, he makes a reasonable cut and gains good yardage. Nice play call.

Second replay is the same play, but this time we have the wide side of the field to play with. This allows you low-agility, high-speed dot the distance she needs to make a more sweeping turn.

I'm still not seeing a bug. I'm seeing dot-ball


+1
 
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