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FootballMan28
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Strength:33.2 Blocking:30.2
Speed:20.78 Tackling:8
Agility:20.58 Throwing:8
Jumping:8.4 Catching:8
Stamina:28.38 (+3) Carrying:8
Vision:23.4 (+1) Kicking:8
Confidence:20 Punting:8

Has 8 Hw/Allwd
4 rev/pcake
2 pcake
in 7 games
 
Drizzy
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I'm guessing your new. Should always start off with one att at a time. If your dot is a pass blocker you start with agi. If it's a run blocker it's str. You should also put your eq into that att as well. You should also unlock quad training.

Run Blocker:
83+ Str
81+Blk
77+Agi

Pass Blocker:
81+agi
81+blk
81+Str

These are the att's w/o the eq. These should keep you busy for a few seasons. Good luck and if you still need help post or pm me.
 
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Originally posted by Kanyeezy
I'm guessing your new. Should always start off with one att at a time. If your dot is a pass blocker you start with agi. If it's a run blocker it's str. You should also put your eq into that att as well. You should also unlock quad training.

Run Blocker:
83+ Str
81+Blk
77+Agi

Pass Blocker:
81+agi
81+blk
81+Str

These are the att's w/o the eq. These should keep you busy for a few seasons. Good luck and if you still need help post or pm me.


this.....and you will still get kicked around until you get your strength up. My run blocker is set to hit 87 strength natural before putting SPs into blocking.
 
lucifer_pdx
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I'm also new, looking for some advice for my pass blocking OT. I have multi training unlocked in Str and Blk and I have the tokens to unlock multi training in other abilities. What should I unlock multi training in? I'm thinking Con and Vis, but Sta and Spd look good as well. I'm currently triple training Str, Blk, and Agi.

Here's my current lineman, level 10:

Physical Attributes
Strength: 34.97 (+4)
Speed: 10.97
Agility: 51.5
Jumping: 6
Stamina: 12.97
Vision: 12.5
Confidence: 14.5

Football Skills
Blocking: 61.5
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8
 
trichome1
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Start reading the Wiki. Then reboot and learn from your mistakes. Both of you.
 
Brewnoe
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Originally posted by trichome1
Start reading the Wiki. Then reboot and learn from your mistakes. Both of you.


Wiki is horrible, leads to shit like people pushing stamina early
 
redwood22
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Originally posted by schadenfreude_x
this.....and you will still get kicked around until you get your strength up. My run blocker is set to hit 87 strength natural before putting SPs into blocking.


You're getting your STR to 87 naturally before putting SP into it? How? Is it your first attribute that you're training?
 
ANumber1Roy
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Originally posted by redwood22
You're getting your STR to 87 naturally before putting SP into it? How? Is it your first attribute that you're training?


He said 87 natural strength before putting SP into Blocking. All SP's in Strength until it hits 87 basically
 
redwood22
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Originally posted by ANumber1Roy
He said 87 natural strength before putting SP into Blocking. All SP's in Strength until it hits 87 basically


LOL thanks. Maybe I should only post sober.
 
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I post in this topic for a little help.
my 2 OTs are ok until lv 32.
at the last boos, they are lv 35, but effective lv 32....

Andrepo Run Block Tackle (Lv. 36 OT)

Ht/Wt: 6'5", 350lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4400
Skill Points: 5
Training Points: 0
Bonus Tokens: 21
Veteran Points: 0
Next Level: 499/1000

Attributes
Physical Attributes
Strength: 105 (+23)
Speed: 27.93
Agility: 66.13
Jumping: 6.8
Stamina: 20.13
Vision: 60.8
Confidence: 33

Football Skills
Blocking: 68
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0
Protector: 0

Run Blocking Abilities
Run Block: 1
Get Low: 1
Hands: 1
Cut Block: 1
Pancake: 1

Additional Abilities
Pummel: 0
Veteran Abilities
Downfield Blocker: 8

Current Bonuses/Penalties
Hold block chance: +9.25%

and


Andrepo New OT Run Blocker (Lv. 36 OT)

Ht/Wt: 6'5", 340lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3500
Skill Points: 6
Training Points: 0
Bonus Tokens: 16
Veteran Points: 1
Next Level: 141/1000

Attributes
Physical Attributes
Strength: 107.2 (+23)
Speed: 20.73
Agility: 65.13
Jumping: 6.8
Stamina: 20.93
Vision: 51.8
Confidence: 39

Football Skills
Blocking: 68.2
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0
Protector: 0

Run Blocking Abilities
Run Block: 1
Get Low: 1
Hands: 1
Cut Block: 1
Pancake: 1

Additional Abilities
Strong Arm: 0
Veteran Abilities
Downfield Blocker: 7

Current Bonuses/Penalties
Hold block chance: +9.25%




so. what's wrong???
my other OT run blocker is ok....





 
redwood22
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I would've brough agi higher before vision. probably blocking too.
 
Shrazkil
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A general good rule of thumb is this. Make sure your first attribute you intend to cap is at 27 at start ( with 15 points at creation and +2 from height or weight ). DO NOT SPEND THE 15 SP YOU GET AFTER YOU CREATE CHARACTER YET!! Then enhance it once 10%, then train on normal twice.

1) If you are going extreme build (meaning you intend the base attribute to end at least 100+), then enhance the attribute to 20%, and intense train it till day 48. If on day 48 you are at 34, then add the 15 SP you start with, and cap it at 49, then boost 3 times. If you are at 33 on day 48, spend 15 BT for a SP and apply those 16 points to make it 49, then boost 3 times. Continue training the attribute on a mix of normal and intense, your goal is to be able to reach 61.5 with your 18 SP before about day 3-4 when you level to 5. You should have 3 attributes unlocked and ready to quad train by day -2 to 2, enhance up to 30% as the BT becomes available (not your first, just the unlocked ). Begin quad training, including your first cap as the 4th train, and make sure and cap efficiently as you level, keep an eye on your decimal endings, and training percents and be smart about when you cap your first attribute. Continue this all season, and you should be able to get your first attribute at 86 and 90+ percent by end of season 1(don't forget to boost before day 48). As for what to unlock, for extreme builds, i recommend the attributes you intend to cap 2-4 since you have to spend so long training your first cap as well.

2) If you are not going overly extreme on first attribute, then do not enhance to 20%, but continue to train on normal till day 48, and boost 3 times. Continue to train this attribute on normal till day -2 (you may cap to 48.5 now or wait for level 5)(or slightly earlier if its at a high 95+ percent). Then unlock 3 attributes for quad training, and enhance them all 10%, as well as the 4th you intend to train . I recommend attributes 3-5 you intend to cap, and use the 2nd attribute as your 4th quad train (if your second cap neds to finish VERY high as well, then unlock 2-4). Continue enhancing the unlockables to 30% as BT becomes available, one you want the highest can go 40% if you wish, but i recommend only one. Make sure and cap efficiently as you level, keep an eye on your decimal endings, and training percents and be smart about when you cap your first attribute. By end of season 1, you should be capping your first attribute at 84 (make sure you boost only enough to make ending attribute under .25 decimal so its cheaper from 81-84) use all 3 boosts by day 48 though.

Your second attribute should now be 33-38 (the one you should have placed your remaining creation points into after primary went to 25), and ready to be capped at 48-49 when you reach level 19-21 depending on position and alg's.

That should get any dot a good start, and things get wildly different past this point, depending on build and ending AEQ needs.
Edited by Shrazkil on Sep 24, 2011 16:23:07
 
redwood22
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Awesaome srazkil, thanks!
 
seconddown
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my dot keep false start alot any help who be great
 


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