Originally posted by Hagalaz
Concerning stiff arm and turn the shoulder, do they appear on PBP every single time they fire or can they fire and not show up on PBP? Is TTS affected by break tackle% or not really?
From bort's phrases like a year ago, we had to conclude that both could fire and not show up and yet still have an impact. Can we get some explanation or clarification on these two?
Also, considering we got big sack to fire on QBs after they tuck the ball, can we get a GLB-mechanics definition of "sack" ? Is it just a QB tackle behind the LOS? If so, can break tackle SAs fire during pass plays in these (both before and after tucking the ball, meaning two answers please)? Is big sack supposed to fire on a QB pass play after he tucks the ball? Does the "scrambler" VA part about breaking sack tackles works in running plays and passing plays, both before and after tucking? Can we get clarification on that?
Also concerning QBs, can we get clarification about the options for scrambling, tucking and running? Clarification similar to what we got for the running style slider? We now know the slider only affects the number of ticks between each recalculation of a path, how about something similar for those QB options?
Finally, still considering QBs, on scripted plays (example: screens), does look off/pump fake/other SAs ever have any chance of firing?
Thanks for your time, would really like answers.
Originally posted by Bort
Turn shoulder generally won't show up in the text if the ball is passed, since the pass-related text overrides any other text. Stiff arm can show up, but it can also be overridden similarly. They should generally show up as icons, though, in the animation.
A "sack" is a tackle of the QB while he is in "pass" mode. Anything that says it works on sacks shouldn't work when the QB is running with the ball. "Big Sack" doesn't work if the QB is no longer in pass mode.
The QB scrambling options just scale the point at which the QB will decide the threat level is too high and start rolling out or running. The "never" settings have a very high threshold for the threat calculation, and the "frequently" settings have a very low threshold.
Pump fake, etc, does not work on screens.