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Forum > Game Changes Discussion > Ummm... Whoops. Post Conversion, Offseason Players will be Older than Day 40 Players
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cwrujosh
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Originally posted by MustangLife
This is probaly why all players day0 - day80 are getting a 100% refund on all flexes. Why even mess with the conversions or worry about it. Just build new dots for Season 24 and retire all Season 22-23 made dots. Season 22-23 dots won't make it into the pros or World League anyway.

current rookies will be:

28 days old = going into decline during the playoffs in your last playoff season
be level 15 if the boosted from 1-4 last offseason, next season rookies will be level 19 if they boost in the offseason after creation, level 16 if they donīt boost to level 4
having one less season of 1.6 increased training than the season 24 rookies, 2 season less than season 25 rookies and so on. So in the end the season 23 players are way behind the younger players in the endbuild and once the younger ones get to plateau they will take over for the season 23 players and making them worthless for WL and top Pro teams.


Dear lord. Think first, then post.

S23D40 rookies are only EVER 28 days behind. That's it. They don't take 28 days back every season, like you suggest.

What is that in reality? 1% decline after almost FIVE full seasons of plateau.

If you are multi-training, you lose only 7 trainings at 1.6x. At the end of the day, not hugely mathematically significant. And hell, if you hold TP, it's even less than that.

Now, let's move onto the biggest problem with your line of thinking - younger dots will ALWAYS take over for older ones because they are built with more advanced strategies. 10 seasons from now, who knows what the SIM will be like, who knows what building tactics will be - and this is after 15 seasons with your player already.

People like you need to stop with the Chicken Little act because it's boring, stupid and not altogether well thought out.
 
tragula
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Originally posted by joeami
Originally posted by TrevJo

I'm surprised Bort didn't use some a formula based on e^x like he did for the automatic level gains instead of these simplistic tiers.


Probably would have made more sense... But, it would be a little tough to come up with something to get the numbers he wants with e^x. A natural log might have made more sense, but then again, that also might be too quickly growing at the younger values.


A simple straight line between the existing conversion ratio would be enough to prevent any problem. Personally I also like arctanh(x/pi).
 
joeami
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Originally posted by tragula
A simple straight line between the existing conversion ratio would be enough to prevent any problem. Personally I also like arctanh(x/pi).


I'll have to pull out my TI-89 and see what that looks like.


Originally posted by cwrujosh
That's because you are wrong. The players are all the same age. You just don't feel like listening.


What?
 
BellyCheck
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It's really a lot simpler than people are making it, Joe.

Imagine your dot and another dot are both created on Day 41. One dot works on speed, and the other on strength. The one that works on speed continually approaches but cannot exceed 100 speed, the cosmological constant. As he approaches 100 speed, something interesting happens; in his frame of reference, time is passing normally. But to the other dot, who is working on strength, he seems to be aging very slowly (although he is moving very quickly across the sim field.) If your strength dot could see his custom gear rolex dial, the second hand would seem to turn at a glacial pace, while his own custom gear rolex is keeping normal time.

Now, since e=mc^2 (Einstein's great dotball insight outlined in his General Theory of Season 7,) as the speed dot's speed training progresses toward 100, his dot's mass also will appear to increase, so that he approaches the mass of the most massive objects in the observable GLB universe, Offensive Linemen. The Grand Unified Theory of Veteran Abilities predicted very early on that a collision between the two would likely emit Spin particles, as we often see in today's replay technology.

I hope this has clarified for you the question of how a nominally "younger" dot (or a "twin" dot) can become "older" than the "older" dot.

A more interesting question, as Shrodinger observed, is whether a dot can truly be said to be "in plateau" or "not in plateau" until observed in Season 24.

Thank you, everybody remember to read chapter seven tonight and ... don't run out... wait...
 
TrevJo
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Originally posted by BellyCheck
It's really a lot simpler than people are making it, Joe.

Imagine your dot and another dot are both created on Day 41. One dot works on speed, and the other on strength. The one that works on speed continually approaches but cannot exceed 100 speed, the cosmological constant. As he approaches 100 speed, something interesting happens; in his frame of reference, time is passing normally. But to the other dot, who is working on strength, he seems to be aging very slowly (although he is moving very quickly across the sim field.) If your strength dot could see his custom gear rolex dial, the second hand would seem to turn at a glacial pace, while his own custom gear rolex is keeping normal time.

Now, since e=mc^2 (Einstein's great dotball insight outlined in his General Theory of Season 7,) as the speed dot's speed training progresses toward 100, his dot's mass also will appear to increase, so that he approaches the mass of the most massive objects in the observable GLB universe, Offensive Linemen. The Grand Unified Theory of Veteran Abilities predicted very early on that a collision between the two would likely emit Spin particles, as we often see in today's replay technology.

I hope this has clarified for you the question of how a nominally "younger" dot (or a "twin" dot) can become "older" than the "older" dot.

A more interesting question, as Shrodinger observed, is whether a dot can truly be said to be "in plateau" or "not in plateau" until observed in Season 24.

Thank you, everybody remember to read chapter seven tonight and ... don't run out... wait...


 
joeami
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Originally posted by BellyCheck
It's really a lot simpler than people are making it, Joe.

Imagine your dot and another dot are both created on Day 41. One dot works on speed, and the other on strength. The one that works on speed continually approaches but cannot exceed 100 speed, the cosmological constant. As he approaches 100 speed, something interesting happens; in his frame of reference, time is passing normally. But to the other dot, who is working on strength, he seems to be aging very slowly (although he is moving very quickly across the sim field.) If your strength dot could see his custom gear rolex dial, the second hand would seem to turn at a glacial pace, while his own custom gear rolex is keeping normal time.

Now, since e=mc^2 (Einstein's great dotball insight outlined in his General Theory of Season 7,) as the speed dot's speed training progresses toward 100, his dot's mass also will appear to increase, so that he approaches the mass of the most massive objects in the observable GLB universe, Offensive Linemen. The Grand Unified Theory of Veteran Abilities predicted very early on that a collision between the two would likely emit Spin particles, as we often see in today's replay technology.

I hope this has clarified for you the question of how a nominally "younger" dot (or a "twin" dot) can become "older" than the "older" dot.

A more interesting question, as Shrodinger observed, is whether a dot can truly be said to be "in plateau" or "not in plateau" until observed in Season 24.

Thank you, everybody remember to read chapter seven tonight and ... don't run out... wait...


Lol, BRAVO! I personally apreciated the reference to the event horizon of a black hole.
 
tragula
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Originally posted by BellyCheck
It's really a lot simpler than people are making it, Joe.

...




Can I get Kondo gear for my quantum dot ?

 
BellyCheck
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You can, but the game time temperature has to be really low for it to fire reliably. A few points in "slippery" or "break tackle" should help your quantum dot evade or overcome resistance. Also check your awards. For kondo effect gear to fire you probably want to have something made of gold.

This stuff is why Einstein rejected glb ultimately... "I do not know the secrets of the old one, but I do not think that he rolls dice. He uses sliders."
 
tragula
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jakobnielsen
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Originally posted by BellyCheck
It's really a lot simpler than people are making it, Joe.

Imagine your dot and another dot are both created on Day 41. One dot works on speed, and the other on strength. The one that works on speed continually approaches but cannot exceed 100 speed, the cosmological constant. As he approaches 100 speed, something interesting happens; in his frame of reference, time is passing normally. But to the other dot, who is working on strength, he seems to be aging very slowly (although he is moving very quickly across the sim field.) If your strength dot could see his custom gear rolex dial, the second hand would seem to turn at a glacial pace, while his own custom gear rolex is keeping normal time.

Now, since e=mc^2 (Einstein's great dotball insight outlined in his General Theory of Season 7,) as the speed dot's speed training progresses toward 100, his dot's mass also will appear to increase, so that he approaches the mass of the most massive objects in the observable GLB universe, Offensive Linemen. The Grand Unified Theory of Veteran Abilities predicted very early on that a collision between the two would likely emit Spin particles, as we often see in today's replay technology.

I hope this has clarified for you the question of how a nominally "younger" dot (or a "twin" dot) can become "older" than the "older" dot.

A more interesting question, as Shrodinger observed, is whether a dot can truly be said to be "in plateau" or "not in plateau" until observed in Season 24.

Thank you, everybody remember to read chapter seven tonight and ... don't run out... wait...


Can you write me a build guide?

 
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