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Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
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Sal Basss
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Originally posted by MadCow DTD
Originally posted by Catch22

Originally posted by MadCow DTD


so How much short is this really?


Approximately 6-7 months.


ok I can work with that. 7 months less of not caring about my dots minor league careers will be nice

And I still think it's 9 months shorter, fwiw.
 
MadCow420
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Originally posted by Catch22
Originally posted by MadCow DTD

i dont see any loss, tbh

now instead of take 2 years to use up all our flex, it will take less time, you will be recyling our flex at a much higher rate


You didn't spend two weeks doing the spreadsheets and math, so you're really just guessing. I'm not guessing.


2 weeks to figure out that since dots will have a short shelf life, so we will be building newer dots more often. I mean not waiting 2 1/2 years to enjoy a dot will be incentive enough for some people to keep buying flex
 
Catch22
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Originally posted by .spider.
My big concern is it's still only 3 levels at the top of the game, dots need to stay WL/Pro ready for longer than 3 seasons to fix the competiveness in 8 pro leagues. I was hoping that this change would lengthen the dots career at the top to get more dots at the top end of the game.


We could possibly extend plateau length. We're not set in stone on that one. The general idea we have in mind though is that we want player to rotate through a little bit more often.
 
MadCow420
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Originally posted by .spider.
My big concern is it's still only 3 levels at the top of the game, dots need to stay WL/Pro ready for longer than 3 seasons to fix the competiveness in 8 pro leagues. I was hoping that this change would lengthen the dots career at the top to get more dots at the top end of the game.


this, i was hoping that the acceration was through the lower ages and not at the top
 
adamczyk
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Originally posted by Slow Children
Booo.

What the fuck. I really enjoy the training and watching my XP gains. Kinda feel this may take away much of my fun.

Perhaps I don't fully understand this change, but I am one who enjoys the two year build. If they want to excelerate it, just double the XP gain and get us to higher levels faster.



+1 why mess with one of the best features of the game?:
 
Sal Basss
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Originally posted by Catch22
Originally posted by .spider.

My big concern is it's still only 3 levels at the top of the game, dots need to stay WL/Pro ready for longer than 3 seasons to fix the competiveness in 8 pro leagues. I was hoping that this change would lengthen the dots career at the top to get more dots at the top end of the game.


We could possibly extend plateau length. We're not set in stone on that one. The general idea we have in mind though is that we want player to rotate through a little bit more often.


That would be awesome, even if it was just a one season extension.
 
Catch22
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Originally posted by lizrdgizrd
Looks to me like it'll be break even or just a small bump $ wise over the 2 year cycle.


It'll only be a small increase if every player does the 3 level plateau boosts and CEQ upgrades. The number that will do it is more likely 75-80% which makes it a slight loss.
 
Catch22
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Originally posted by MadCow DTD
this, i was hoping that the acceration was through the lower ages and not at the top


It is through the lower ages lol.
 
Catch22
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Originally posted by Sal Basss
That would be awesome, even if it was just a one season extension.


Yea if we were to extend it, max it'd be extended is one additional season.
 
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Originally posted by MadCow DTD
this, i was hoping that the acceration was through the lower ages and not at the top


 
wormser1971
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Originally posted by Catch22
We accounted for that.

(how did I know that this discussion would turn from oh awesome accelerated player development to money grab)


you no longer view the game from a customers standpoint, but since you saw the conversation going that way you understand the customers point of view before you posted any of this... at least have the professionalism to know that when you use terms like "additions to offset revenue loss" we can understand that it means "money we will make to cover money lost"... you can't tell me that you guys sat there discussing this and said "we are gonna lose money, but make the customers happy" cuz that just aint true!
 
MadCow420
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Originally posted by Catch22
Originally posted by MadCow DTD

this, i was hoping that the acceration was through the lower ages and not at the top


It is through the lower ages lol.


Originally posted by Catch22
Originally posted by Sal Basss

That would be awesome, even if it was just a one season extension.


Yea if we were to extend it, max it'd be extended is one additional season.


this is a good idea
 
Sal Basss
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Originally posted by Catch22
Originally posted by Sal Basss

That would be awesome, even if it was just a one season extension.


Yea if we were to extend it, max it'd be extended is one additional season.


It would do a lot to increase competitiveness at the top too. Yeah, I understand it comes with a small hit to revenue, but the increased competition should offset that indirectly.
 
reallifedavid
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Extending the plateau won't help to much if you can boost all the way through plateau. The idea of rotating people through the WL is a good one. Shortening plateau is a good idea for competitiveness but may be a bad one for keeping players long term.
 
MadCow420
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Originally posted by Catch22
Originally posted by MadCow DTD

this, i was hoping that the acceration was through the lower ages and not at the top


It is through the lower ages lol.


I mean that it was accelerate at the lower levels to extend the higher levels. still have 13 seasons, just not wasting 9 of them on building them to be competitve for the last 4
 
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