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Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
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lardaddy
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so w/ the new custom stuff, it's possible we'll have MVP-winning QBs w/ PQ% in the mid-50s again?

cool.
 
The Big House
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How much would a player type of these cost?

Or would it be the same price of a regular player?
Edited by The Big House on Jul 13, 2011 12:08:22
 
Catch22
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Originally posted by mandyross


Oh and in which season would this likely be implemented?


Bort thinks we can have it done by s24. Worst case s25.
 
Catch22
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Originally posted by MadCow DTD
i dont see any loss, tbh

now instead of take 2 years to use up all our flex, it will take less time, you will be recyling our flex at a much higher rate


You didn't spend two weeks doing the spreadsheets and math, so you're really just guessing. I'm not guessing.
 
wormser1971
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http://www.youtube.com/watch?v=MpraJYnbVtE
 
lizrdgizrd
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Originally posted by Slow Children
Originally posted by lizrdgizrd

Originally posted by Slow Children


money grab is not always best for a game, slight changes good, big changes for money grab not good.


How is this a change for money grab? Looks like they're losing money from boosts because you need fewer over the life of the player.


From what i see, you will go through flex faster and with the new costs of CEQ non refundable it becomes a money grab.


You're still only using 3 boosts per season, so you're not burning flex faster. It's the player retirement coming sooner that makes the difference, but I still don't see the money grab.
 
MadCow420
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Originally posted by Catch22
Originally posted by MadCow DTD

so How much short is this really?


Approximately 6-7 months.


ok I can work with that. 7 months less of not caring about my dots minor league careers will be nice
 
bhall43
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Originally posted by Slow Children
From what i see, you will go through flex faster and with the new costs of CEQ non refundable it becomes a money grab.


Less money spent on boosting.
 
Catch22
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Originally posted by lizrdgizrd
The $ benefit to the game here will be quicker player turnover. Burn through that 70% return twice as fast so you need more flex.


We accounted for that.

(how did I know that this discussion would turn from oh awesome accelerated player development to money grab)
 
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Originally posted by lizrdgizrd
Originally posted by Slow Children

Originally posted by lizrdgizrd


Originally posted by Slow Children



money grab is not always best for a game, slight changes good, big changes for money grab not good.


How is this a change for money grab? Looks like they're losing money from boosts because you need fewer over the life of the player.


From what i see, you will go through flex faster and with the new costs of CEQ non refundable it becomes a money grab.


You're still only using 3 boosts per season, so you're not burning flex faster. It's the player retirement coming sooner that makes the difference, but I still don't see the money grab.


perhaps, Maybe I am just not liking the change. I will now just try to figure all this new crap out.
 
peadawg
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Accelerated player development is still "optional" correct?

If you want to build both sorts of players, can you do this, or is everything headed towards APD?
 
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Originally posted by Catch22
Originally posted by lizrdgizrd

The $ benefit to the game here will be quicker player turnover. Burn through that 70% return twice as fast so you need more flex.


We accounted for that.

(how did I know that this discussion would turn from oh awesome accelerated player development to money grab)


cause I played that card pretty fast.
 
Catch22
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Originally posted by peadawg
Accelerated player development is still "optional" correct?

If you want to build both sorts of players, can you do this, or is everything headed towards APD?


No it will be a game wide change.
 
lizrdgizrd
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Originally posted by Catch22
Originally posted by lizrdgizrd

The $ benefit to the game here will be quicker player turnover. Burn through that 70% return twice as fast so you need more flex.


We accounted for that.

(how did I know that this discussion would turn from oh awesome accelerated player development to money grab)


Looks to me like it'll be break even or just a small bump $ wise over the 2 year cycle.
 
.spider.
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My big concern is it's still only 3 levels at the top of the game, dots need to stay WL/Pro ready for longer than 3 seasons to fix the competiveness in 8 pro leagues. I was hoping that this change would lengthen the dots career at the top to get more dots at the top end of the game.
 
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