Best Idea ever +11111111111111111111111111111111111111111111111111111111111111111
Originally posted by Catch22
I'm all for some type of way to make player's cash useful but the suggestion needs to have more fleshed out ideas that we can actually review and determine if feasible and will work within the framework of what we have in mind for the game. Also there can be absolutely no tying in of cash to any type of in game performance.
Originally posted by Team Nucleus
Keep the ideas coming so we can get err done
Originally posted by Team Nucleus
bumpski for importance.Players are dieing to spend their earned cash
I'm all for some type of way to make player's cash useful but the suggestion needs to have more fleshed out ideas that we can actually review and determine if feasible and will work within the framework of what we have in mind for the game. Also there can be absolutely no tying in of cash to any type of in game performance.
Originally posted by Team Nucleus
Keep the ideas coming so we can get err done
Originally posted by Team Nucleus
bumpski for importance.Players are dieing to spend their earned cash
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.
Win,Win IMO
Use the Bonus Tokens strictly for players EQ/AEQ.
Win,Win IMO
High Demand
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Originally posted by Team Nucleus
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.
Win,Win IMO
+1
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.
Win,Win IMO
+1
beantown508
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Originally posted by Team Nucleus
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.
Originally posted by Redskin2141
Best Idea ever
+11111111111111111111111111111111111111111111111111111111111111111
Best Idea ever
+11111111111111111111111111111111111111111111111111111111111111111
fogie55
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if ways to use player cash aren't implemented, then please simplify who contracts and morale-for-cash work...its cumbersome when cash has no use to the player
PS... I recall something when player cash was taken away (S16?) about that the system would still be recording the accumulated cash of each player... is this still the case and can we see what GLB has been banking for each dot?
PS... I recall something when player cash was taken away (S16?) about that the system would still be recording the accumulated cash of each player... is this still the case and can we see what GLB has been banking for each dot?
Stiltz
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Originally posted by RiverRat2
BRING BACK CASH TRADES FOR PLAYERS!!!
I like this idea as well. They should make it cash only not player for player.
Originally posted by Team Nucleus
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.
Win,Win IMO
BRING BACK CASH TRADES FOR PLAYERS!!!
I like this idea as well. They should make it cash only not player for player.
Originally posted by Team Nucleus
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.
Win,Win IMO
hee163
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Surely the "Buy dinner out for " thing would effect Linemen much more than say, CB, WR. ?
Originally posted by hee163
Surely the "Buy dinner out for " thing would effect Linemen much more than say, CB, WR. ?
Maybe a slider feature could be used.
[Pigout]-----------[===]-----------[Diet]
Surely the "Buy dinner out for " thing would effect Linemen much more than say, CB, WR. ?
Maybe a slider feature could be used.
[Pigout]-----------[===]-----------[Diet]
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