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Forum > Suggestions > Epic Suggestions > Make players cash useful again!
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Team Nucleus
Draft Man
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We need to make use of players cash some how.
Its pointless to have it in the current GLB state.
Don't get me wrong I in no way am suggesting to remove players cash but......

Add stuff for players to buy and to make use of cash.I mean players get paid but they can never spend it.
Give the players stuff to purchase with their hard earned cash but don't tie it into the players build.
Use the cash to purchase space on his/her own players profile and be able to buy items for that space.

Items could include but not be limited to.....
Bobble Heads of past GLB Greats
Team Helmets of past GLB Teams
Team Jersey Plaque of a past GLB Teams and Players
Players own Trophy Case
Limited Edition GLB Player and Team Cards (Not real cards)
Purchase extras to ad to Players Free Agency Ad Profiles
None of this would tamper with gameplay but would add enhancement to the game.

Originally posted by tpaterniti
I like the idea of something like a crib. Each player has a crib and he can decorate it with items he purchases. Anyone who has played 2K games knows what I am talking about. It is just for fun though. It doesn't affect the game or his performance. But I still think people would enjoy tinkering with it, especially if others could see it or if you could set it to public so others could see it. If every player has a crib and a ton of items they can buy and unlock, they will do, or at least most of them will just because it's there. Heck, Animal Crossing was entirely based on this decorating concept and that is a pretty fun game.


Hmm the more items in that players crib the more famous the dot...leading to maybe more team fan support that increases team revenue at the same time.....

Win,Win IMO.

Maybe they could spend it taking out a cheerleader on a date

In all seriousness I could picture players purchasing things like Energy drinks and powerbars.
Use players cash for a health club membership.In turn regenerating lost morale or even an extra training perecentage
My players are upset.They have cash but nothing to buy?
They would love the following.....
Example:
Chocolate/Vanilla Strength Bar .5% increase in training strength attribute $1000.00
Speed Bar .........
Vision Bar...
and so on.
Strength Drink .2% increase $500.00
Speed Drink....so on.

Option:
Tie in cash to training enhancements instead of Bonus Tokens.
Use the Bonus Tokens strictly for players EQ/AEQ.

Option:
We could even go as far as a player being able to purchase game tickets to pass on to his freinds and family to come to the games.
Adding to a minor increase in fan support for maybe morale or just as a way to increase team revenue.

Option:
Maybe even players being able to purchase a 2nd avatar slot since that would not tamper with builds.

Myself I like the whole crib idea.
GLB make this game fun again please and let the players spend their hard earned cash....

Just saying


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GLB's Community Voice:

Originally posted by mmerc
Maybe the way the money is spent could affect its fame.
ex: pressconfrence = more fame


Originally posted by yello1
Spare Time Slider
Working Hard ---- Living Large

Living large boosts morale and confidence
Working Hard boosts vision stamina strength and speed

Costs money to slide it away from 0, the thought being you are either partying or hiring personal trainers and building a vast gymn in your mansion

Maybe one for the off season that has similar effect as well.


Originally posted by Brett Snyder
I've been thinking about this aswell. Along with money being a factor for players being a bigger factor in the club house aswell. Way to many pancake teams, and even with 0 activity from there owner they still stay afloat.

Used to, you'd have to try to keep your financials in order. I miss those days


Originally posted by KCChiefsMan
some type of personalization would be good, spend cash on fancy looking equipment/clothes and have like a 3D model of your player on their page. Like in other MMO's, have rare equipment to buy or roll and be able to show it off.


Originally posted by Chysil
I wouldn't mind any kind of fluff changes, but not really for any that would effect the player long term (such as training bonuses etc etc). The moral stuff, while it's not long term, is kind of covered in the salary anyways (it auto gives bonuses). I guess I wouldn't mind say "night on the town" to give a boost to starting moral, rather than just a moral "reserve" like the salary gives

some fluff ones that would be good:

-Change color of AEQ / EQ for ____ dollars (not slot, just color) potentially even buying special colors that are only obtainable via player cash

-Highlight Reel - Allowing you to buy a "season highlights" box on your players page, that could potentially auto populate with top plays, or you could manually put them in.

-Press Conference - Hypes the player up and increases his chance slightly to receive an endorsement

-Trophy Box - A player trophy box that's on the player page, that can be decorated etc via cash to show of the trophies he's earned


Originally posted by CA2305

we could do something like buy cars, houses, boats.... something "real life, like" that maybe boost up confidence or attributes a little bit, and the cars (etc) would be unlocked by age and some really good boosting ones that are unlocked by accomplishments or something


Originally posted by Kiber
What about something where you can spend player $ to give other dots a boost? Something along the line of - a QB can buy Dinner Out for the O-line, which improves their ability to pick up blitzes for the next game. It would be like when the owner buys free nachos for the fans - except it would be between the various dots on the team. Possible ideas include the following, which would be for one game only:

A QB buys Dinner Out for the O-line, which improves picking up blitzes.
A returner buys Dinner Out for the KRS dots, giving them a bonus to holding a block.
A HB buys Dinner Out for the WRs and give them a bonus to holding a block.
A MLB buys Dinner Out for the D-line, which gives them improved ability to break blocks.
A FS/SS buys Dinner Out for the CBs, giving them improved ability to avoid a pump fake.
A Kicker buys Dinner Out for the KOS guys which gives them improved ability to break blocks.

Anyway - just some thoughts.


Originally posted by Timetoshine-Beta
Dots can have kids and have to pay child support...if you run out of money they take you to court which is a -30% morale drop


Originally posted by TJ Spikes

imho, if the player development is speeding up, then maybe we could use a system where there's BT based training, and then cash based training, with the amount of extra training available scaled with the rate of development. scale the price of training with player recommended salary--like hiring a personal trainer.

also make things like Equipment color changes cost $$ instead of BTs. Maybe have a designer store for crazy stripes and polka dots, or design your own.

Morale gains (up to a ceiling) from a night out on the town.

Have a daily payment system for general living expenses. A player's gotta eat. Have a system where the player has to pay money just to maintain an equilibrium, with a small bonus for "living large".

Allow players to give it away to charity, which could increase fan support for the team/stadium.

The important part is to make the money "use or lose" so that players can't horde it like before. Anything not spent by roll over goes away.


Originally posted by fogie55
if ways to use player cash aren't implemented, then please simplify who contracts and morale-for-cash work...its cumbersome when cash has no use to the player

PS... I recall something when player cash was taken away (S16?) about that the system would still be recording the accumulated cash of each player... is this still the case and can we see what GLB has been banking for each dot?


Originally posted by threadkiller
Would not be in favor of any cash purchases that could affect build. Do not want to a situation where players have significant interest in getting max contracts from teams. We'll be back to teams getting themselves into financial ruin and gutting for that reason (already more then enough reasons to gut). The only positive I see is if (big if) teams are able to manage their finances properly, something like this might spread out the talent and make league competition better. Course, it would also generate lots of teams with a handful of players on max contract and then a minimum total roster with the rest minimum/cpu contracts. If cash could improve build (though training or whatever) it would only further increase the gap between "good" builds and "bad" ones. Since team owners would be paying max contracts to lure the good players, and bad ones would logically be signing for less (and hence have less $ to improve their players, falling yet further behind the good ones). Basically, a system like this would bring back many of the bad situations in the owner/player relationships.

Could get behind something that would allow player cash to temporary buff energy/morale, or single game (regular season) attribute performance (like temp boost from bt). Even that could get dicey, imo, as there would still be some of the above situations (though not as bad as permanent build benefits).

The equipment color, 3d modeling, etc. I could do without. Would put that stuff way down the priority list.


Originally posted by Tennessee Football
Making cash usefull is a layered move.
1. Allow players to buy via Flex Points buisness or expanded facilities for teams that can offer services to improve players
i.e. Player recovery thourgh therapy/medical facilities Doctors, Athletic Trainers, Massage Therapist. Each version cost players more money but offers faster recovery. Strength and conditioning Exercise Science Expert, Strength and Conditioning specialist, Personal Trainer once again each offers more but cost more (personal trainer makes players stronger & improve stamina, SCS, improves Strength, Speed, Conditioning, Agility, Jumping, & ESE improves all of these area even more) Position Coaches to improve SA, Supplementation Creatine, Amino Acids, HGH, Steriods if you want.

2. Teams pay players, players pay facilities for services, Buisness pay teams for rights to advertise on Team forums.

3. Players have to purchase rights to keep buisness every year, but allow some amount of cash made by a buisness to be cashed in for Flex Points like say $10,000 = 1 flex point just an example.

4. Teams can buy facilities that do these thing to add to there team to offer players benifits, To give them a competetive advantage. Lower pay for better players because they can get better faster for playing here.

5. Another thing that this opens up FA recruting service players and/or teams can pay a service to weed out the players that fit the right teams based on skills, positions, team philosophy etc. and match the right guy.

It isn't worth doing if competitve advantage can't be gained; players who are worth more gain more just like the real world. Teams can be in an arms race to offer the best. By it costing Flex Points to add the facility, it improves the teams and players, makes money for Bort, and makes pay worth something.


Originally posted by Hazeee
I agree with the cash being useful to dress up your dot. I know to many of us, including myself, that this seems pretty stupid. However, this is something that may hold a new players interest a little longer. It must be a drag to sign up, apply your SP's, only to find out your new team doesn't play a game for 43 hours. If there was something to fill the down time in the beginning it may keep more new players here.

There were a few ideas on here that could be made that wouldn't affect player builds. I like being able to add a box that you could add a players best plays. I have put replays on recruiting pages before, and to have them on the players page would make this easier. I also like being able to change the colors of EQ. It sounds lame, but again this would give new players something to do after they spent all of 5 seconds training their new dot.

Maybe a player could purchase the option to change his players page to the colors of his team?
Make player name changes cost $1000
Use cash to buy special GLB avatars
Use cash to buy a banner on a players page that says something like " Three time ST's MVP", maybe even put this on the agents home page playerlink.

All of that could be done without involving any in game mechanics.


Originally posted by Daver
How about use cash to make changes in EQ. Just like someone mentioned earlier in this post, color changes and even if you have two pieces of advanced EQ that is of the same piece like 2 shoes. You can switch one pair to shirt instead of shoes. Make it cost millions, at least the money is usefull then...


Originally posted by tpaterniti
I like the idea of something like a crib. Each player has a crib and he can decorate it with items he purchases. Anyone who has played 2K games knows what I am talking about. It is just for fun though. It doesn't affect the game or his performance. But I still think people would enjoy tinkering with it, especially if others could see it or if you could set it to public so others could see it. If every player has a crib and a ton of items they can buy and unlock, they will do, or at least most of them will just because it's there. Heck, Animal Crossing was entirely based on this decorating concept and that is a pretty fun game.


Originally posted by jdpbernal
Just a suggestion, lets not use player cash to be used in what ever form in helping a player on his build.
Let's just have the player cash to be used like in purchasing a gold necklace, an airplane, a house or whatever stuff that we can just store on a player's profile.

Because if we use player cash again be a part of how a player build is made/determined then we are introducing exploits again to this game.

Won't it be nice that you own a player and he owns an island in the bahamas with 2 sports cars and airplane and possibly a yacht?


Originally posted by yello1
Originally posted by Raiders12

The main problem is if you make money useful in anyway, then you have to deal with everyone wanting the highest contracts, and we really don't need that turmoil added to the game.


Just because it would be difficult is not a reason to not do it.

But yes, it would have to be more useful but not SOOO useful that those with low contracts are screwed and bitter.

Might make it scaled to the position as well. So the glamor boys want more and the grunts expect and are happy and fully useful with less.


Originally posted by avidday
Putting the player money back into player development is a bad idea, imho. I do, however, like using money for temp boosts, such as the living large/gym trip suggestion someone made. You could have a combination of several +'s and even -'s to reflect what would happen in real-world scenarios:

Go Out Drinking: +morale +confidence, -vision (hung over)
Trip to the Gym: +speed +strength, -stamina (tired)
Hit the Strip Club: +morale, +confidence, +stamina, +25% chance of STD (-1 to all stats)


There's a whole area here you could explore.


Originally posted by CNinja

The issue with that rich getting richer complaint is, in real life football, strait down from pee wee football to the pro's, some teams have more money then others.

Some teams are just "richer" then others, you can't take a team that has been around for three years, and make them worth the same as a brand new team, the team that has been around for awhile, will have more fans, more money and bigger stadium, then a team just starting out.

That's the way this game should be played, and I think you would see alot less CPU teams if it were ran that way.


Originally posted by MV Thunder

Catch how about buying new ep or just changing the colors to some really out there shades( red/green/ black/yellow etc.I think it would be nice to buy team jerseys and pick your number on it with shoes etc.How about being able to put your ents. etc RJM on your helmet for so many dollars. .02


Originally posted by livebytheblitz
I've already stated to not mess around with the way cash is now but one option I can think of would be converting AEQ. When you roll pink shoes but you want a black shirt, but can't justify dropping the BT to convert it. That's about the only value I can see in player cash, no real outcome on games or player development.


Originally posted by Kranok
I think it would be interesting if they adjusted it more to the morale or happiness meter. I mean honestly if you look across the board the majority of teams rely heavily on key players to fuel their team. Those players should require more money to keep their morale up instead of a generic across the board pay scale.

Play makers money should be directly correlated to how much they are used in game, if they are an award winner, if their team is a contender, etc. I think that aspect of the game is totally out of wack, and would level they playing field and require more strategy in ownership to field a perennial contender.


Originally posted by Kranok
I think part of the issue is once you're got your stadium built you're pretty much set as an owner to solely focus on recruiting talent, the cash aspect no longer is a juggling act. In the first few seasons of GLB it was a careful balance of improving your stadium, and getting and keeping players with Equipment cash. That is no longer an issue.

Without having something to balance being able to get max morale for every player on the team the cash is very irrelevant. If owners could/ had to spend cash on coaching upgrades, player facilities, stadium maintenance, etc that would balance being able to field super teams.

Being a former team owner myself I know how much goes into the whole building process, and realize this would be considerable more work, however Teams have financial managers and such that ultimately have no real relevance to the team once established. There should be a way for owners to either focus funneling all their cash into keeping their elite players and maintaining there place that way, or invest in alternate methods to level playing fields.


Originally posted by KCChiefsMan
I think it would be cool just to have fancy looking equipment and a 3D model of your player to look at. Have common to rare to super rare to extremely rare EQ to hand out. That would be cool IMO, people like customization and make sure that the EQ has no affect on the game, just appearance. Give out the fancy looking EQ for random stuff like getting an MVP, 1st or 10th in sacks, yards, etc. Winning so many games, winning a ring, trophy. Stuff like that.

I think that would be cool.


Originally posted by yello1
Uses of Cash (costs to be determined)

1) To Change the Color of your AEQ (ie change the appearance, not the stats). Right now this costs BT and no one is going to waste BT on it. But spending cash to get your gear the team colors or whatever you like or just to lose the pink jersey would be kewl chrome.

2) Change the "skin" on the players' page to show one to three colors of your choice (more cash per color). Again, this would be to show the team colors of that player or just to show your personal style.

3) Change the motif of the player page, not in colors but the layout. Have one of say five choices for each level of the page (ie the header, the attributes area and then the statistics part), to give 125 different total page options for variety. You could for the top area; increase the displayed size of your player avatar, include your team avatar on the page; have a tabbed stats summary for different arch types like rusher blocker receiver etc (ie yards one or the other or pancakes, receiver returner, passing or scrambling etc), have more area dedicated to one section over the other (to show more information), and two border options for artsy layout choices for all of the above; and for the middle section have the players; show your players equipment maneguin in miniature, remove/shrink the blue buttons to show VAs and SAs at the same time, show training settings, show equipment list, and artsty layout variation choices, and for the lower section; section for the players bragging stats showing a highlighted part of the stats from the full season or career stats above the rest, selected game log summaries from any seasons, links to highlight play replays with text description, a list of teams played for, a display of awards, and a couple of art layout options.

4) This is a bit iffy bandwidth and memory wise I guess, but some canned selections of things for your player to say from a range of voices when you open the page (eg "Yo", "In It To Win It" and other silliness and slogans).Probably more effort than worth and likely to get annoying but just had the thought so shared it.


Originally posted by Circus of Dead Squirrels
+1

Voodoo dolls: -5% confidence to opposing team member of your choice for one game.


Originally posted by Footballguy22
Instead of the player's salary giving a large morale bonus, the salary could give a slight morale bonus and the items purchased could further increase it.


Originally posted by PhillyFossil
I took a quick glance through here, and I see some good ideas. I might have missed it if someone brought it up already, but here's what I would like to add...

Get rid of VA XP....buy VAs with BT.

Then use cash for EQ as one option to go along with others suggested. After all, without endorsements, EQ is an expense. Even then, you are only allowed one endorsement slot.

Another idea is that individual EQ can be improved by adding an endorsement slot to each piece of EQ. That way, if players are allowed to use cash to boost fame and fan support, it can also pave the way to securing multiple endorsements to add a single upgrade to each piece of EQ. Obviously it would all have to be scaled to some degree, or have hard limits in place to prevent any abuse. But that's why I would like to see several options for spending cash too. The more ways to spend, the less likely most users will be to blow it all on a single aspect of the game.

Another way to spend cash would be to allow players to start sports bars and restaurants like many NFLers do. That too can help boost fame and team support, since team games would always be televised at the bar as part of the deal. Perhaps things like this will then also enhance the player's chances of being inducted into the Hall of Fame when he retires.

Or maybe the player doesn't just donate to a charity, but establishes his own charity to which other players from the same league can contribute, giving the entire league a boost in fan support and revenue which later translates into new upgrades for stadiums being available within that league, thereby giving everybody a reason to contribute to each other's charities. Once again, the more successful the charity, the more it could enhance a player's chances at entering the Hall of Fame upon retirement as a player-specific benefit.

And so on.

I like simple changes that don't ask for a lot of programming to make it happen. Some of the suggestions I've seen here would require a fair amount of programming to implement which I can see being a deterrent for the admin.

Edited by Team Nucleus on Jun 5, 2012 12:01:59
Edited by Team Nucleus on Feb 29, 2012 00:52:25
Edited by Team Nucleus on Jan 31, 2012 15:28:34
Edited by Team Nucleus on Jan 17, 2012 14:34:10
Edited by Team Nucleus on Jan 7, 2012 12:10:51
 
regoob2
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I'm in favor of anything that could make this game more fun.
 
yello1
Preacher
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Spare Time Slider
Working Hard ---- Living Large

Living large boosts morale and confidence
Working Hard boosts vision stamina strength and speed

Costs money to slide it away from 0, the thought being you are either partying or hiring personal trainers and building a vast gymn in your mansion

Maybe one for the off season that has similar effect as well.
 
Brett Snyder
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I've been thinking about this aswell. Along with money being a factor for players being a bigger factor in the club house aswell. Way to many pancake teams, and even with 0 activity from there owner they still stay afloat.

Used to, you'd have to try to keep your financials in order. I miss those days
 
KCChiefsMan
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some type of personalization would be good, spend cash on fancy looking equipment/clothes and have like a 3D model of your player on their page. Like in other MMO's, have rare equipment to buy or roll and be able to show it off.
 
SikoraP13 DTD
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Originally posted by KCChiefsMan
some type of personalization would be good, spend cash on fancy looking equipment/clothes and have like a 3D model of your player on their page. Like in other MMO's, have rare equipment to buy or roll and be able to show it off.


i like this idea. Maybe have some type of player jersey creator with layers allowing players to purchase and customize their jerseys (similar to what CoD Black Ops did with player cards)
 
Team Nucleus
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I agree
Edited by Team Nucleus on May 26, 2011 17:05:00
 
cobra667
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+1000000
 
Dub J
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Originally posted by regoob2
I'm in favor of anything that could make this game more fun.


If cash is the answer then this game is screwed.
 
pamitch
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+1 Good Idea Nucleus
 
onemiln09
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Originally posted by KCChiefsMan
some type of personalization would be good, spend cash on fancy looking equipment/clothes and have like a 3D model of your player on their page. Like in other MMO's, have rare equipment to buy or roll and be able to show it off.


OCHOCINCO Wants Gold teeth and shoes
 
Kloz
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Use player cash to boost.
 
Achelon
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Originally posted by Kloz
Use player cash to boost.


That would never happen, richer teams would be paying high contracts for agents to boost, while Bort wouldn't be making any money, and poorer teams would be screwed also.
 
opie4507
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not the boosting...but these do sound like some good ideas
 
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Originally posted by cobra667
+1000000


Edited by linebacker67082 on May 27, 2011 18:51:48
 
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