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Forum > Position Talk > LB Club > Build Advice for Strong ILB
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I want to make this LB a strong ILB. Not someone, who can force fumbles all day, but who is able to stop the power RBs on a regular basis.
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Vanilla "Coke" Cola (Lv. 14 LB)
Ht/Wt: 6'2", 255lbs, 43d old

Experience, Skill Points, and Cash
Skill Points: 80
Bonus Tokens: 108
Next Level: 546/1000

Attributes
Physical Attributes
Strength: 40.5 (+8)
Speed: 28.25
Agility: 30.5
Jumping: 13.25
Stamina: 13.25
Vision: 16.5
Confidence: 13.25

Football Skills
Blocking: 8
Catching: 8
Tackling: 31.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Hard Hitter Abilities
Snarl: 0
Aura of Intimidation: 0
Diving Tackle: 0
Monster Hit: 0
Defense General: 0

Pass Rusher Abilities
Trash Talk: 0
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Big Sack: 0

Additional Abilities
Wrap Up Tackle: 0
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I used the 4-multi-train option with strength, speed, agility and tackling. Now I plan to bring the strength training bar to +95% and than use the saved SPs to raise it. But I dont know what how high I should raise it. Is 68 enough? Or should I go for 73? I guess that 77 is too high, for the tasks I want him to use.

And the second thing I need some help with is, how should I continue the training? I planned to take vision as the substitution for strength and look at agility to cap it next followed by tackling. Would that be a good idea? I plan to bring up agility to 68 as well as tackling.
I know, that I need to train stamina (probably only to 48) someday and I also want to touch confidence (probably only to 48 as well) somehow.

So here are my two problems in a short version:

How high should I bring strength? 68 or 73?

And what should be the priorities for traing after agility, tackling, speed? vision or stamina first?

I dont have experience with succesful ILBs, so a good help would be great! Thanks in advance!
 
ERH3
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I would reset my equipment to speed then take strength to 73.
priority should be vision.

I would shoot for something like:

Attributes:
strength : 80
speed : 88
agility : 95
stamina : 52
vision : 72
confidence : 49
tackling : 74
 
joe blitz
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Really Evil Sports Agent? That is hilarious
 
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Originally posted by ERH3
I would reset my equipment to speed then take strength to 73.
priority should be vision.

I would shoot for something like:

Attributes:
strength : 80
speed : 88
agility : 95
stamina : 52
vision : 72
confidence : 49
tackling : 74


Thanks, but I would like to do a strong ILB, who is able to stop power runners. Your plan looks more like one of these speed/agility guys on the strong outside. If I would like to build a strong side OLB, I would use a different archtype as well.

I want to be way over 100 on strength at the end.
But thanks!

Originally posted by iosif
Really Evil Sports Agent? That is hilarious


Finally someone likes it
 
TheGreatPuma
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Well, first off, I'd retire your guy and start over. Having nothing capped at level 14, you've seriously damaged his long-term build.

If you want a seriously strong MLB, go with 77 strength; should get you to 90 natural endgame. However you might have trouble finding him a job at the WL level without 130 speed or so.
Edited by TheGreatPuma on May 15, 2011 17:47:54
 
Forbin
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Originally posted by TheGreatPuma
Well, first off, I'd retire your guy and start over. Having nothing capped at level 14, you've seriously damaged his long-term build.

If you want a seriously strong MLB, go with 77 strength; should get you to 90 natural endgame. However you might have trouble finding him a job at the WL level without 130 speed or so.


^ Truth.
 
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Originally posted by TheGreatPuma
Well, first off, I'd retire your guy and start over. Having nothing capped at level 14, you've seriously damaged his long-term build.

If you want a seriously strong MLB, go with 77 strength; should get you to 90 natural endgame. However you might have trouble finding him a job at the WL level without 130 speed or so.

Originally posted by Forbin
^ Truth.


I have 80 SPs saved, like you can see. So capping is not the problem, I am just filling the training bar right know, for strength. So you can assume, that strength is at 68 or something right now...
Edited by Really Evil Sports Agent on May 16, 2011 01:29:59
 
Forbin
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Originally posted by Really Evil Sports Agent
I have 80 SPs saved, like you can see. So capping is not the problem, I am just filling the training bar right know, for strength. So you can assume, that strength is at 68 or something right now...


 
Forbin
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Originally posted by Forbin


I'll expand on this facepalm a bit for you.


When you're holding 80 SP in your hands, they're worth exactly 80 SP. When they're applied to an attribute early on, each time that dot levels, his ALGs kick in and increase the attribute by a set amount.

When your dot levels right now, he gains +0.5 to his majors. That is a gain of exactly 0.5 "SP worth" to strength if you level right now. If strength were at 49, the gain is +1, 61 it's +1.5, if strength is 68 the gain is +2.0.


Your dot is currently about 20 SP worth below where he should be at this level due to inefficient building. This will compound his entire career, as those dots that took an attribute up to 77 or higher before level 22 will continue to increase their "SP worth" lead on your dot. Dots that end a career with attributes in the high 90's or even 100 gain a tremendous amount of "worth" to those attributes every time they level.
 
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Originally posted by Forbin
I'll expand on this facepalm a bit for you.


When you're holding 80 SP in your hands, they're worth exactly 80 SP. When they're applied to an attribute early on, each time that dot levels, his ALGs kick in and increase the attribute by a set amount.

When your dot levels right now, he gains +0.5 to his majors. That is a gain of exactly 0.5 "SP worth" to strength if you level right now. If strength were at 49, the gain is +1, 61 it's +1.5, if strength is 68 the gain is +2.0.


Your dot is currently about 20 SP worth below where he should be at this level due to inefficient building. This will compound his entire career, as those dots that took an attribute up to 77 or higher before level 22 will continue to increase their "SP worth" lead on your dot. Dots that end a career with attributes in the high 90's or even 100 gain a tremendous amount of "worth" to those attributes every time they level.


Okay, I didnt know, that the ALGs, would be that much of a difference. Thanks... I think, I will start over again in that situation!

Thanks again!
 
TheGreatPuma
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FWIW, here's my first attempt at a true MLB (he's open):
http://goallineblitz.com/game/player.pl?player_id=1309922


And then my second:
http://goallineblitz.com/game/player.pl?player_id=1695670
Dan Majerle (Lv. 71 LB)
Ht/Wt: 6'1", 253lbs

Attributes
Physical Attributes
Strength: 87.99
Speed: 127.38 (+54)
Agility: 83.99
Jumping: 36.38
Stamina: 54.47
Vision: 72.99
Confidence: 39.47

Football Skills
Blocking: 16.52
Catching: 16.52
Tackling: 80.99
Throwing: 8
Carrying: 9
Kicking: 8
Punting: 8

Special Abilities
Hard Hitter Abilities
Snarl: 2
Aura of Intimidation: 2
Diving Tackle: 3
Monster Hit: 9
Defense General: 1

Pass Rusher Abilities
Trash Talk: 0
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Big Sack: 0

Additional Abilities
Superior Vision: 0
Veteran Abilities
Helmet Crash: 15
Never Give Up: 15
Power Tackler: 15
Sure Tackler: 15

Current Bonuses/Penalties
Make tackle chance: +21%
Force fumble chance: +31%

Would still like to try one with the new ALGs, but I don't think I'll bother because true MLB are not much fun to build because speed > everything else.
 
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Big thanks, for the two builds!!!

That are both MLBs?

I expected strength much higher (like 110) and speed very much lower (mid80s)... Very intresting to see... Where do OLBs end up speedwise? Cant be much higher, right? So where is the difference between OLBs and ILBs/MLBs in the end? Is the strength enough against power runners? I would guess a lot of power HBs end up close to 130 in strength (if not higher), at least thats what I would calculate with the experience as a former lower league team owner, so dont you need at least strength close to it, to not miss tackles all game long in competitive games?

Thanks again! I think I will keep my LB for now and look, if I can build him a bit different and more strength based. Should be hard against speed HBs, who come up the middle. But in a good 3-4 system it could work, I guess.
 
TheGreatPuma
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Perhaps they're out there but I haven't found a DC who wanted my LB to have 100+ str. They all want speed. 80 speed simply won't cut it anywhere, and it's really difficult to get speed really high on a Hard hitter LB due to the ALGs. I'd guess you could try doing speed second, but you'd still have to take it to 83+ and then you'd be hosed on all the other attributes you need - tackling, agility, vision.

As for if 80 str is enough, Zoo Keeper played season 21 in the World League on wrap up. missed 8 out of 62 tackle opps. His team won 2 games.

OLBs with the old ALGs probably ended around 90 for the extreme builders. Now with the new ALGs I expect we'll see close to 100 natural (maybe more) for the extreme builders.
Edited by TheGreatPuma on May 16, 2011 18:23:52
 
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Originally posted by TheGreatPuma

As for if 80 str is enough, Zoo Keeper played season 21 in the World League on wrap up. missed 8 out of 62 tackle opps. His team won 2 games.

Do you think that 8 missed tackles are okay? I would guess with higher strength (and probably higher tackling) there would be less missed tackles.

Originally posted by TheGreatPuma

Perhaps they're out there but I haven't found a DC who wanted my LB to have 100+ str. They all want speed. 80 speed simply won't cut it anywhere, and it's really difficult to get speed really high on a Hard hitter LB due to the ALGs.

I think 110+ strength ILBs are a bit special, but I would guess in a 3-4 defense an ILB wouldnt have to cover that much ground, so speed doesnt need to be that high... Sure in a 4-3 defense a MLB needs more speed...

Originally posted by TheGreatPuma

OLBs with the old ALGs probably ended around 90 for the extreme builders. Now with the new ALGs I expect we'll see close to 100 natural (maybe more) for the extreme builders.

On Speed? So with EQ you end up in the 150s?

Is there a chance to get a 100 speed, 120 strength LB without splitting the EQ, probably not... and would it be a good idea? Your Dan Majerle could be at 107 speed, 107 strength, but I know that splitting the EQ is no real option.

I think LBs are one of the most difficult positions to build...
Edited by Really Evil Sports Agent on May 17, 2011 02:16:44
 
TheGreatPuma
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In the world league, yes. And honestly, I don't put a ton of emphasis on missed tackles. Even this guy misses tackles fairly often - http://goallineblitz.com/game/full_player_stats.pl?player_id=1693245&playoffs=0 and he's 149 Str, 82 tackling.

And of course with higher strength and tackling you'd see less missed tackles. But on the other hand, with less speed and agility you're going to get less tackle opportunities. You've got to be in place to make the tackle, and if you're not fast enough to get there, you don't even have the chance. We're not talking real world here, we're talking GLB. I'm no DC, but I think you will struggle to find one who would put a pair of 80 speed ILBs on the field in this game. I'm happy to be corrected if you find a successful DC who would do so. If you do find one, tell him I'd be happy to build one or two for him.

Yes, 150 speed for the extreme blitzer style dots. And yes, you could do 100/120 if you build a coverage LB and pumped speed to the mid to high 80s straight away (or whatever it takes to approach 100 natural endgame) and put 50 points of EQ in strength + 3rd capped it. But it's going to hurt your end game levels of vision, agility, and tackling probably.

 
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