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Forum > Game Changes Discussion > Add many new plays, and some play definition options to improve existing ones
lardaddy
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can somebody elaborate on that latter phrase?

what plays were improved?
 
Novus
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I'd love more info on that as well.

"Add some play definition options to improve existing ones" could mean a lot of things.
Edited by Novus on May 4, 2011 12:06:41
 
RiverRat2
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Rushing QB's!!
 
VenomCoach
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Why does kswass think that a Smash route is the HB running the Texas or Angle route? Could it be that GLB made the HB primary on the Smash route in the game even though he is only a check down in reality.

A Smash is a short flat route by the outside receiver normally a hitch and a corner route by #2.
 
tragula
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Originally posted by VenomCoach
Why does kswass think that a Smash route is the HB running the Texas or Angle route? Could it be that GLB made the HB primary on the Smash route in the game even though he is only a check down in reality.

A Smash is a short flat route by the outside receiver normally a hitch and a corner route by #2.


because of this
http://goallineblitz.com/images/plays/149.gif

and you knew it.
 
VenomCoach
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That's not a smash.

I was referring to Shotgun Smash which is two Smashes and one check down angle or texas route.
 
Catch22
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Originally posted by lardaddy
can somebody elaborate on that latter phrase?

what plays were improved?


Doesn''t really impact users, more something we did on our end. Basically they are new code options we can use in a play definition to handle some newly added AI functions like shorter leads, longer looks at receivers, etc. At least that's what Bort told me.
 
tragula
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Originally posted by VenomCoach
That's not a smash.

I was referring to Shotgun Smash which is two Smashes and one check down angle or texas route.


my bad
 
glwarriors
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Originally posted by VenomCoach
Why does kswass think that a Smash route is the HB running the Texas or Angle route? Could it be that GLB made the HB primary on the Smash route in the game even though he is only a check down in reality.

A Smash is a short flat route by the outside receiver normally a hitch and a corner route by #2.


Beside the point, but don't think the plays were named by those that created or submitted them.
 
VenomCoach
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Originally posted by glwarriors
Beside the point, but don't think the plays were named by those that created or submitted them.


Not sure who named the junk we were just handed but his name was on the play.

The huge problem is that most of the plays fall into one of a few categories.

1. HB/FB Screens which are AI Busts. You don't have eligible receivers block on those types of screens, this is a NGTH in football. This takes advantage of the bad defensive code which views an eligible receiver leaving the backfield to block as a pass blocker thus causing the M2M defender to leave his assignment. It's a coding issue, defenders check from their primary to secondary assignment when their player pass blocks, not when he releases immediately into the swing area.

2. Pass routes which have both backs releasing to the same side. This is going to have DC's having multiple check downs on both sides of the ball just adding to the combinations and permutations that we have to go through to make sure 5 are covered. Some of these plays are reasonable, others are just AI busters which again NGTH in football. The NGTH occurs when both backs release opposite the RB strength. For example both the FB and HB releasing right from Weak I. The only way a FB is releasing across the formation is from play action which we don't have.

3. Pretty Pictures like Middle Overload, Double Hitches, Midfield Ins. These also fall into the NGTH in Football category.

Why did we only get 1 or 2 routes where receivers weren't running themselves covered? For example you can't run a 5yd In/Out combo from Singleback with the HB running a Flat route to the same side. This is just common sense, you are running guys into each other. This was/is common in the old plays as well.

No one bothered to google football playbooks offense where you could find all you need and then some.

I'd love to see the basic OPC they were working on 10 seasons ago or a reasonable set of plays.




 
tragula
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Originally posted by VenomCoach
Originally posted by glwarriors

2. Pass routes which have both backs releasing to the same side. This is going to have DC's having multiple check downs on both sides of the ball just adding to the combinations and permutations that we have to go through to make sure 5 are covered. Some of these plays are reasonable, others are just AI busters which again NGTH in football. The NGTH occurs when both backs release opposite the RB strength. For example both the FB and HB releasing right from Weak I. The only way a FB is releasing across the formation is from play action which we don't have.


Isn't that going to slow down the Lbs before they blitz/ drop into default zones (I am not sure) ? Almost sound like football logic, making the defense slow by showing them several plays the start the same.

RBs crossing the formation make sense in dotball. Plays like WI clear out and SI weak flare ans SG WR hook helped countering 'one play to cover them all' mentality of some DCs. I see no problem with having more of them.



 
VenomCoach
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Originally posted by tragula


Isn't that going to slow down the Lbs before they blitz/ drop into default zones (I am not sure) ? Almost sound like football logic, making the defense slow by showing them several plays the start the same.

RBs crossing the formation make sense in dotball. Plays like WI clear out and SI weak flare ans SG WR hook helped countering 'one play to cover them all' mentality of some DCs. I see no problem with having more of them.



It doesn't sound anything like football. It's too slow and you can't gain separation from each other let alone the defense before the QB will have to throw.

WI Clear Out is two backs releasing strong, SG WR Hook is a 1 back route. I said two backs releasing to the Weak Side of the backfield is NGTH. Strong Overload f/WI, HB Streak f/Pro and really many of the I back 2 backs both outside releasing as you won't have time to gain enough separation from each other to be open.

The approach of the new plays is the same take the first back and run an inside route while the second guy runs an outside route. Now I need every play to have the Anti Screen - Anti Double Weak release logic, neither of which is run by any M2M football team.

The truth is the LB to the RB strength would likely have a key blitz such that when the backs went away he would simply blitz and have a free path to the QB. Only this is GLB and the LB would run up someones back.

 
Catch22
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I've answered the ? in the OP so locking.
 


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