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Forum > Pee Wee Leagues > Pee Wee Gold League > So...opinions on the new plays?
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Gerr
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What are people's opinions on the new plays and what impact do you see them making in Gold?
 
junglejuice
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inb4zmjcriesexploit
 
Gerr
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Originally posted by junglejuice
inb4zmjcriesexploit


Well I am crying with Z and every other DC as these just made our jobs twice as hard...

I don't see any exploit plays, but there are a number of defensive changing plays...
 
Bevo05
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Originally posted by junglejuice
inb4zmjcriesexploit


 
legster
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Originally posted by Gerr
Well I am crying with Z and every other DC as these just made our jobs twice as hard...

I don't see any exploit plays, but there are a number of defensive changing plays...


Being a successful DC will definitely be way more difficult. They have evened up the plays quite a bit. Before you could expect certain plays to develop in certain areas. Now after going through all the new plays, predicting that at least for a while will be very difficult. I will probably remove any of my formation specific defenses, and go to more general defense until i see how this plays out. This is a pretty massive change, and I wish they would have trickled the plays instead of dumping them all at once, but I am still glad to see the new plays. Some of those new screens might be brutal.

It will be interesting to see how the new counter runs are handled in peewee. My guess is not well, but I look forward to trying it.
 
zmj44
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Originally posted by Gerr
Well I am crying with Z and every other DC as these just made our jobs twice as hard...

I don't see any exploit plays, but there are a number of defensive changing plays...


You must be looking at something different than me because I see at least 20-25.

Originally posted by junglejuice
inb4zmjcriesexploit




I actually like them now, makes my job more fun
 
Gerr
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Well Z, then what's your def of a exploit play?
 
junglejuice
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Originally posted by Gerr
Well Z, then what's your def of a exploit play?


anything he doesn't know how to stop
 
Gerr
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Originally posted by junglejuice
anything he doesn't know how to stop


 
PING72
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I can't really say any are an exploit yet, we'll have to see them in action...both with level 1's and with level 13's.

It looks like a lot of the passing plays are too deep and take way too long for the receivers to make a cut, I don't think those will have much success in PW, even later in the season. Looks like a lot more HB/FB passes.

If somebody can figure out a way to make a zone defense work with level 13 players...they'll be pretty tough.
Edited by PING72 on May 4, 2011 15:39:19
 
89stepside
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Originally posted by legster

It will be interesting to see how the new counter runs are handled in peewee. My guess is not well, but I look forward to trying it.


I'm thinking HB agility will determine how successful these plays are. If HB's are making 5 yard circle turns, or coming to a near stop and slowing accelerating after the cut, they should be pretty easy to shut down. This, of course, may also be an issue for Defensive dots, but my gut says the cutbacks will take too long to execute to be worthwhile (early on at least).

That being said, as a DC, I'm excited about the challenge all the new plays will produce
 
89stepside
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Originally posted by PING72
I can't really say any are an exploit yet, we'll have to see them in action...both with level 1's and with level 13's.

It looks like a lot of the passing plays are too deep and take way too long for the receivers to make a cut, I don't think those will have much success in PW, even later in the season. Looks like a lot more HB/FB passes.

If somebody can figure out a way to make a zone defense work with level 13 players...they'll be pretty tough.


Can you say "Scat"?

Be da do da deedlie do dop a de dop a do di zip zop a dip a de diddle do......
 
PING72
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Originally posted by 89stepside
Originally posted by legster


It will be interesting to see how the new counter runs are handled in peewee. My guess is not well, but I look forward to trying it.


I'm thinking HB agility will determine how successful these plays are. If HB's are making 5 yard circle turns, or coming to a near stop and slowing accelerating after the cut, they should be pretty easy to shut down. This, of course, may also be an issue for Defensive dots, but my gut says the cutbacks will take too long to execute to be worthwhile (early on at least).

That being said, as a DC, I'm excited about the challenge all the new plays will produce


Until I see them, I've been thinking the same thing. I don't see the counters doing all that well in PeeWee; at least early in the season, anyway.
 
go2gas321
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Originally posted by junglejuice
Originally posted by Gerr

Well Z, then what's your def of a exploit play?


anything he doesn't know how to stop


Not sure that exists..
 
climberpete
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Copper 1 simmed this morning. Human O vs cpu D so take it for what it's worth
http://goallineblitz.com/game/game.pl?game_id=1661486

Counters
http://goallineblitz.com/game/replay.pl?game_id=1661486&pbp_id=54429
http://goallineblitz.com/game/replay.pl?game_id=1661486&pbp_id=55218

Couple new passes
http://goallineblitz.com/game/replay.pl?game_id=1661486&pbp_id=63910
http://goallineblitz.com/game/replay.pl?game_id=1661486&pbp_id=59089
http://goallineblitz.com/game/replay.pl?game_id=1661486&pbp_id=51035

Didn't see any new screens
 
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