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Daefaroth
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The following post was based on season 2 and 3 information. It has not been updated to season 4 standards yet. Vision, Agility, and Confidence have just become much more important. Min/Maxing as a tactic will not work as well anymore. When I have more data for where good levels are I will update. You have been warned.

I keep seeing a lot of people asking what do I need, where should I put points, rate my player, so on so forth...

I've replied on several threads, and I've noticed I just keep saying the same things over and over again. So, here are my thoughts on how to build for the OL. Not the only way, maybe not the best. If you disagree, post here and I will keep changing my post.

The below are just general notes that should carry your player through to roughly levels 15-20. These are generic players, and will have to be tweaked based on your team tactics, role on the team, depth chart, etc...

C

Top Priority: Strength, Blocking: Get to 60 ASAP; keep adding whenever you can
High Priority: Stamina: Get to 20 ASAP, build to 30 and leave it there
Medium Priority: Vision, Agility, Confidence: Train mostly to about 20, maybe add points later
Low Priority: Speed; Train to about 15-20 when you have nothing better to train
SA:
No earlier than level 8 (preferably later but never earlier) start working on getting to Line General. Build it to at least 2 preferably 4. If you are on a run heavy team or just like stats feel free to get Pancake.

RG

Top Priority: Strength, Blocking: Get to 50 ASAP; keep adding whenever you can
High Priority: Stamina: Get to 20 ASAP, build to 30 and leave it there
Medium Priority: Vision, Agility, Speed: Train mostly to about 25, maybe add points later
Low Priority: Confidence; Level raises should take care of it
SA:
No earlier than level 8(preferably later but never earlier) start building your Run Blocking Tree

The pulling right guard
On some plays you may notice your guard drop back off the line to block for a running back. You have probably also noticed that your guard isn't very good at doing this. I have never seen anyone be consistently successful at this play. Most likely you will have to have a much higher agility, speed, and vision to be successful; probably in the 35-40 range. If you want to do this, my suggestion would be to go over into the HB/FB forums, and look for a good running back build. Drop the speed, agility, and vision stats by 5-10, and ignore carrying. Those points are basically what you are going to put into strength and blocking. just want to emphasize that I have no idea if this will actually work, it is just my gut reaction. If you have a good pulling guard, please post here or PM me how you did it.

LG

Top Priority: Strength, Blocking: Get to 50 ASAP; keep adding whenever you can
High Priority: Stamina: Get to 20 ASAP, build to 30 and leave it there
Medium Priority: Vision, Agility : Train mostly to about 25, maybe add points later
Low Priority: Speed, Confidence; Train speed rarely, leveling should take care of confidence
SA:
No earlier than level 8(preferably later but never earlier) start building your Pass Blocking Tree

RT

Top Priority: Strength, Blocking: Get to 40; not as high a priority as other O-Line
High Priority: Stamina: Get to 20 ASAP, build to 30 and leave it there
Medium Priority: Vision, Agility, Speed: Train mostly to about 30, maybe add points later
Low Priority: Confidence; Level raises should take care of it
SA:
No earlier than level 8 (preferably later but never earlier) start building your Run Blocking Tree

LT

Top Priority: Strength, Blocking: Get to 40; not as high a priority as other O-Line
High Priority: Stamina: Get to 20 ASAP, build to 30 and leave it there
Medium Priority: Vision, Agility, Speed : Train mostly to about 25, maybe add points later
Low Priority: Confidence; Leveling should take care of confidence
SA:
No earlier than level 8 (preferably later but never earlier) start building your Pass Blocking Tree

Strength Vs Blocking

If you want to knock people over/out of the way -> add 2-3 points strength per 1 blocking
If you want to protect the ball carrier -> build strength and blocking evenly

To quote myself from the strength vs blocking thread:
Strength is for making holes, important for run blocking.
Blocking is for stopping people, important for pass blocking.
Which should be higher than the other depends on your team tactics and your role on the team.

Equipment

All equipment for all OL should be focussed on Strength and/or Blocking
Last edited Aug 3, 2008 10:30:37
 
Mike-20-Hart
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good post. But aren't LGs more run blockers since they block the NT?
 
Daefaroth
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Check your play by play, any non-special team one should do.

-DT---NT-
-LG-C-RG-
 
Garidan
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Stamina: Is 30 enough, in the long run?

Suppose, hypothetically, I have a center with maxed strength and blocking, 30 stamina, and maybe 15ish vision/agi/confidence, and, say, 15 SP from boosting. Would you put the points into stamina? Or elsewhere?

How about the same situation with 25 agility and 15/15 agi/confidence? Worth dumping the points into agi over stamina at that point?
 
dwoody
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when you reach a point where increasing strength or blocking by one point costs 2 or even 3 skill points, are you continuing to pump the majority of skill points into those attributes? rather than using skill points to build other medium priority attributes, where you get a one attribute point for one skill point return?
 
cirtap614
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Great post Daefaroth, you have posted a ton of useful info in the OL forum and you know what you're talking about.
 
cirtap614
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Originally posted by dwoody
when you reach a point where increasing strength or blocking by one point costs 2 or even 3 skill points, are you continuing to pump the majority of skill points into those attributes? rather than using skill points to build other medium priority attributes, where you get a one attribute point for one skill point return?


Good question I'm trying to decide that myself. I paid 2 for 1 up to 60 in strength and blocking, and now this 3 for 1 is getting pretty costly. Some would say work on specials, others work on agility/vision/stamina, and some would keep pumping strength and blocking. I'm not sure what the right answer is
 
dwoody
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Originally posted by Garidan
Stamina: Is 30 enough, in the long run?

Suppose, hypothetically, I have a center with maxed strength and blocking, 30 stamina, and maybe 15ish vision/agi/confidence, and, say, 15 SP from boosting. Would you put the points into stamina? Or elsewhere?

How about the same situation with 25 agility and 15/15 agi/confidence? Worth dumping the points into agi over stamina at that point?


i think it depends what your team's roster is like. if you're the starter, there's little quality depth behind you, and your energy level is around upper 60s to low 70s postgame, i suppose you'd want to increase stamina further above 30. if there is decent depth, i'd focus on raising your medium level attributes starting with agility.
 
Daefaroth
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Originally posted by dwoody
Originally posted by Garidan

Stamina: Is 30 enough, in the long run?

Suppose, hypothetically, I have a center with maxed strength and blocking, 30 stamina, and maybe 15ish vision/agi/confidence, and, say, 15 SP from boosting. Would you put the points into stamina? Or elsewhere?

How about the same situation with 25 agility and 15/15 agi/confidence? Worth dumping the points into agi over stamina at that point?


i think it depends what your team's roster is like. if you're the starter, there's little quality depth behind you, and your energy level is around upper 60s to low 70s postgame, i suppose you'd want to increase stamina further above 30. if there is decent depth, i'd focus on raising your medium level attributes starting with agility.


I trust my depth, and my team has good sub settings, but here are my numbers.

My center has 34 stamina, and plays on hard all the time. He took 47 snaps last game, and his energy got reduced from 100 to 88. Perfectly acceptable in my book.

All of the above are general guidelines. If you find that your energy is dropping at a faster rate then you like, then by all means pump more stamina. I found once I reached 30 stamina that I didn't have energy problems, and the bonus from leveling has been sufficient to keep me ahead of the curve.

In your scenario, I'd either dump points into vision/agility and/or build line general (love that ability).
 
Daefaroth
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Originally posted by cirtap614
Originally posted by dwoody

when you reach a point where increasing strength or blocking by one point costs 2 or even 3 skill points, are you continuing to pump the majority of skill points into those attributes? rather than using skill points to build other medium priority attributes, where you get a one attribute point for one skill point return?


Good question I'm trying to decide that myself. I paid 2 for 1 up to 60 in strength and blocking, and now this 3 for 1 is getting pretty costly. Some would say work on specials, others work on agility/vision/stamina, and some would keep pumping strength and blocking. I'm not sure what the right answer is


Yeah, that's where I am too, and I'm still deciding, luckily(?) I probably have about a week before I hit my next level, so I have a long time to decide.
 
Anon14
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Thinking about that too, i was gonna keep pumping with 3 skill points till 68 than when it cost 4 points might stop there
 
cirtap614
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Daefaroth whats your opinion on Speed vs. Agility for Offensive Tackles? I think they're both important, with agility only slightly more (a few points more). Most people seem to neglect speed though or have a 2:1 ratio of agility to speed. On a side note, I was training speed the other day and my overall bar went from yellow to green... so it does affect the scouting bars.
 
crag79
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At what point do you suggest putting points into the skill trees. I have 1 point in each of the runblock/pass block special abilities and than bought the lvl8 custom gear in the pass abilities. I am right now level 14 as a backup LG (though might get a chance to start soon). Should I wait another few levels to put more points there or start when I hit 15? will open up my attributes for today and tomorrow so you an see em.

Edit: was thinking about wrong olineman. My Guard is level 14 right now the tackle is level 2 so not worried there yet.
Last edited Jun 24, 2008 15:56:58
 
Daefaroth
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Agilty > Speed; OTs don't have to be long distance runners, they just need to get between the defense and the ballcarrier/qb.
Last edited Jun 24, 2008 15:06:27
 
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Thanks this helps a lot
 
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