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Forum > Safety Club > Rate My Safety > Level 25 SS with 3 boosts left for this season.
ClutchMaster
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I just added it up and if he get's to Level 72 he will have 92.32 Strength, I haven't added the rest. But I'm capping Speed (60) / Tackling (68) / Speed (68) next which should have those three close to 80 before EQ (I haven't bought CEQ yet but I will) as an end point. I'm currently training Speed/Agility/Vision. How will this end up and should I do something different?

Opposum Minister (Lv. 25 SS)
Ht/Wt: 6'1", 228lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $1000
Skill Points: 0
Training Points: 2
Bonus Tokens: 62
Veteran Points: 0
Next Level: 652/1000

Attributes
Physical Attributes
Strength: 81.21
Speed: 71.83 (+16)
Agility: 35.43
Jumping: 15.09
Stamina: 14.74
Vision: 25.85
Confidence: 15.76

Football Skills
Blocking: 8
Catching: 8
Tackling: 63.21
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Coverage Abilities
Change Direction: 0
Superior Vision: 0
Swat Ball: 0
Sticky Hands: 0
Closing Speed: 0

Hard Hitter Abilities
Wrap Up Tackle: 0
Diving Tackle: 0
Growl: 0
Big Hit: 0
Monster Hit: 0

Additional Abilities
Head Hunter: 0
Veteran Abilities
Power Tackler: 3
 
Jalelil87
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You will get better returns if you stick to one skill at a time and cap it where you want, rather than circle capping I believe. It will reduce your stats but you will be better in the end (the basis of slow building).

Best to use a build program like Virtual Player Builder so you can see it better.
 
tedtinker
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Originally posted by Jalelil87
You will get better returns if you stick to one skill at a time and cap it where you want, rather than circle capping I believe. It will reduce your stats but you will be better in the end (the basis of slow building).

Best to use a build program like Virtual Player Builder so you can see it better.


Best to cap the first two at 77+, then you can circle cap the remaining if you want.
 


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