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jkid2
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Support this guys, there is no downside and will help out specific gameplanning on both sides of the ball- http://goallineblitz.com/game/forum_thread.pl?thread_id=4497637
Edited by jkid2 on Feb 6, 2011 19:25:17
 
89stepside
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This is a good one. Go support it guys!
 
Nif
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pretty sure this has been suggested in the past. Not sure why it never gained momentum

+1'd anyways
 
jkid2
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Originally posted by Nif
pretty sure this has been suggested in the past. Not sure why it never gained momentum

+1'd anyways


If it has been, it either wasn't in the last month or it didn't have decimal in the title because I looked for it before I posted. It's also not in epic.
 
juiceweezl
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I did +1.0
 
Bevo05
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I am not sure I understand. You can change over to pass at 2.5 yards (technically with the sim it would be anything greater than 2 yards but probably not an issue since the offense has the same issue in their AI)

0-2 run
2-100 pass

??? Am I missing something?????
 
jkid2
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Originally posted by Bevo05
I am not sure I understand. You can change over to pass at 2.5 yards (technically with the sim it would be anything greater than 2 yards but probably not an issue since the offense has the same issue in their AI)

0-2 run
2-100 pass

??? Am I missing something?????


No, with those settings, the AI would call a pass at 2.01 yards.
 
Bevo05
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Originally posted by jkid2
No, with those settings, the AI would call a pass at 2.01 yards.


Agree but you are assuming the AI could read that it is 2.2 yards to go vs 2.5 yards to go. I don't think that is the case. Since the play by play would list that as either 2.0 or 2.5. I just assume that the play by play description is also what is used in the AI inputs.

From the defense perspective it doesn't matter. Since it is all about matching the offense and the offense has the same constraint. Since they can't distinguish between 2.01 and 2.5 either.
 
juiceweezl
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Originally posted by Bevo05
Agree but you are assuming the AI could read that it is 2.2 yards to go vs 2.5 yards to go. I don't think that is the case. Since the play by play would list that as either 2.0 or 2.5. I just assume that the play by play description is also what is used in the AI inputs.

From the defense perspective it doesn't matter. Since it is all about matching the offense and the offense has the same constraint. Since they can't distinguish between 2.01 and 2.5 either.


It would be a huge help in the OAI. Here's why. If it's 3rd down and 3.5 or less to go, I want to run. If it's 3rd and 4-6 yards to go, I may go 50/50. Anything over 6 and I'll go 80/20 pass. Currently, I have to either pick 3 yards to go or 4 yards to go for the short yardage. If I choose 3, it'll go to the pass setting at 3rd and 3.5 to go. If I choose 4, then I may come up short with my rushes.

To my knowledge, the SIM only reads in 0.5 increments. If the SIM can read in those increments, then the OAI (and DAI) should as well. Too many times I've seen the OAI screw the OC or an inexperienced OC not have inputs in place to account for the "rounding." He may have 3 yards and less, run it and 4 yards or more pass it. What happens when it's 3.5 yards to go? The OAI will properly call a toss sweep, you lose 3 yards, and you're screwed.
 
Bevo05
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Originally posted by juiceweezl
It would be a huge help in the OAI. Here's why. If it's 3rd down and 3.5 or less to go, I want to run. If it's 3rd and 4-6 yards to go, I may go 50/50. Anything over 6 and I'll go 80/20 pass. Currently, I have to either pick 3 yards to go or 4 yards to go for the short yardage. If I choose 3, it'll go to the pass setting at 3rd and 3.5 to go. If I choose 4, then I may come up short with my rushes.


3rd 4 - 6 - 50/50
3rd 6-100 - 80/20
3rd 0-4 - run

that gives you what you described above with the stipulation that it can only be in .5 increments....

 
zmj44
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Bevo is right, if you want to run on 2.5 but pass on 3 just have the two inputs next to eachother and in the order
 
juiceweezl
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Originally posted by Bevo05
3rd 4 - 6 - 50/50
3rd 6-100 - 80/20
3rd 0-4 - run

that gives you what you described above with the stipulation that it can only be in .5 increments....



Yes, I know that, and I have my OAI set up that way, but a lot of people don't know that. Furthermore, if the SIM reads in 0.5 increments, then the OAI should too.

It's just a way to simplify the current system. Eliminate the clutter and use .5 increments.
 
89stepside
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I think you are all missing the point a bit. Following scenario sums it up:

4th Down 2.5 yards to go

OAI options:

#1 OAI inputs
4D 0-2 (RUN)
4D 2-4 (50/50)
With this setup, the play call would be 50/50

#2 OAI inputs
4D 0-3 (RUN)
4D 3-4 (50/50)
With this setup, the play call would be RUN

#3 OAI inputs
4D 0-2 (RUN)
4D 3-4 (50/50)
With this setup, the playcall would be a random basic AI play, as there is nothing that encompasses 2.5 yards


Now, if we had the option of .5 in the OAI, we could do:

4D 0-2.5 (RUN)
4D 3-4 (50/50)
With this setup, it would be a RUN.

It may seem like a small benefit, but with the way running is, there is a huge difference between 2.5 and 3 yards. I would love to run on 2.5 yards to go on 4th down, but not 3. So my option now is either stop the run at 2 yards, or press my luck and go to 3 yards.

This also has a greater impact when deciding when to kick FG/Punt. Again, it would be nice to be able to say I'm going to go for it (generally run) from 0-2.5 yards, and kick from 3+. As it stands now, I have to go with either 2 or 3 yards as the cutoff.

Does that make any sense?
 
juiceweezl
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That's much clearer than the way I was trying to say it. Thanks!

Although, you could set it to ...

3-100 Punt
0-3 Run

2.5 would not fire on punt, but would for run. You can still set the OAI up to cover the half yard stuff, it's just a PITA.
Edited by juiceweezl on Feb 7, 2011 14:17:21
 
89stepside
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Originally posted by juiceweezl
That's much clearer than the way I was trying to say it. Thanks!

Although, you could set it to ...

3-100 Punt
0-3 Run

2.5 would not fire on punt, but would for run. You can still set the OAI up to cover the half yard stuff, it's just a PITA.


Good point, never thought of it that way. I consider myself reasonably intelligent, and didn't figure that out on my own. There's another reason to implement it! lol
 
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