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Final Build for WR Type KR/PR

Attributes:
strength : 64.02
speed : 91.18 (+23)
agility : 79.18 (+19)
jumping : 45.02
stamina : 51.18
vision : 67.18
confidence : 48.02
carrying : 79.18 (+10)

Speed - 120.18
Agility - 98.18
Carrying - 89.18
Vision - 67.18
Strength - 64.02
Stamina - 51.18
Confidence - 48.02
Jumping - 45.02

Special Abilities:

First Step: 8
Quick Cut: 8
Head Fake: 8
Spin: 9
Juke: 12
Return Specialist: 8

AEQ:
Not Fumble +22%
Juke +6
Break Tackle +22%
Fake +22%

High carrying and agility allows him to spin and juke, as well as giving him a naturally high tackle breaking ability. Enough speed to make things happen, with just a bit of strength to give him the edge.
 
Rage Kinard
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looks pretty inefficient to me. I'm wondering where all his sp went.
 
Rage Kinard
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At one point I ran my offensive FB through to see what he would look like if I made him a returner


Attributes:
strength : 66.44
speed : 92 (141 +49)
agility : 93.84 (99.84 +6)
jumping : 18
stamina : 54
vision : 66.6
confidence : 49.84
blocking : 23.2
throwing : 8
catching : 8
carrying : 87.84
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 2 | 2 | 3 | 11 | 1 |
Additional SA Tree: | 10 | 10| 6| (spin, return specialist, first step)
+25% break tackle

VAs - quick feet, slippery, return man, special teamer
 


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