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858mondeo
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Any advice would be appreciated

Attributes
Physical Attributes
Strength: 51.6
Speed: 65.04 (+11)
Agility: 77.44 (+11)
Jumping: 9.6
Stamina: 47
Vision: 50.64
Confidence: 47.6

Football Skills
Blocking: 8
Catching: 8
Tackling: 51.04
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Containment Abilities
Swat Ball: 0
Wall: 0
Strong Base: 0
Diving Tackle: 0
Monster Hit: 0

Pass Rusher Abilities
First Step: 1
Change Direction: 1
Shed Blocks: 1
Tunnel Vision: 1
Big Sack: 1

Additional Abilities
Blitz: 0
Veteran Abilities
Jump the Snap: 5
Pass Rusher: 2

 
Rage Kinard
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I don't want to be mean, but you really need to retire and start over. That build can not be salvaged to become competitive. I know that may sound harsh, but it's better than having you keep wasting money on a build that will never be good.


 
858mondeo
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Wow
And this guy is this last seasons Defensive MVP, first in Sacks and Hurries
 
Rage Kinard
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Originally posted by 858mondeo
Wow
And this guy is this last seasons Defensive MVP, first in Sacks and Hurries


But look what happened when he played a good team

http://goallineblitz.com/game/game.pl?game_id=1399769

4 tackles, pancaked 11 times.

As you go up in level you will face more good OLs, and the OL will be done with capping strength and blocking and will be adding the agility and speed needed to keep your DT from shooting the gap.

Plus his build was designed to peak too early. It's a major problem with the current ALG system. Building to make a player who is great at level 25 is not conducive to building a player that will great at level 60.

Look at my level 39 pass rusher

Attributes
Physical Attributes
Strength: 88.05 (+25)
Speed: 80.17
Agility: 89.77
Jumping: 6
Stamina: 50.85
Vision: 56.77
Confidence: 37.45

Football Skills
Blocking: 8
Catching: 8
Tackling: 25.37
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0

Run Stuffer Abilities
Wall: 0
Break Through: 0
Snarl: 0
Big Hit: 0
D-Line General: 0

Additional Abilities
First Step: 0
Veteran Abilities
Bull Rusher: 9
Technique Man: 10

Current Bonuses/Penalties
Break block chance: +9%



 


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