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Forum > Goal Line Blitz > Q&A Archives > GLB Question and Answer Thread #4
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Originally posted by Beachsand DTD
The powers that be say there is no different playoff sim.....

So lets ask a slightly different question.......(please let Bort answer this one, that is if he even knows)


Does the current sim have parts to it that only activate during the playoffs?

There are lots of proof that this does happen since random things seem to happen more in the playoffs then any other time of the season.....




Answered this already (and answer it every season it seems like).

Answer is emphatically no - there is no differences whatsoever between the regular season and the playoffs other than the fact that people try harder in the playoffs.
 
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Originally posted by Roger6363
Sure hands VA does it work for defense?


Read the VA description and you'll have your answer.
 
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Originally posted by LordEvil
In the current offensive AI we can set up score difference. Would you consider adding another option in the offensive AI? Say If own score is..... When setting up an offense I scout a team and base an offense on their weakness. So we make packages to take advantage of those. Let's say they are horrible at covering the outside pitches. So I create plays to run a lot of outside pitches. Lets say they fixed those. If we played I would lose because my game plan failed.

Let's say we have the option of if own score is and for the 2nd quarter I put , If own score is 14 to 100
I have 21 points
Then I know my offense is working, so I set up a package to keep running sweep and pitches. I do the same for the 3rd and 4th quarters as well. It will run the package I put for the output say package X

Let's say I have 0 points in the 2nd quarter, those pitches and sweeps are failing,
So in the 2nd quarter I add if own score is 0 to 3, output is package Y
Which is some inside rushes and small flat route passes.

Kind of gives us more control of the offense instead of guessing. Reason why we can't go score difference is ___ to ____ is because our defense might not be that great and just because we are scoring 14 they may have 14 as well. But we can't control what to play next based on that scenario.

Example would be like so:
http://www.nflfever2.com/Gold/ShortBus/scoreis.jpg


5) Asking when we are going to add a feature to the game is not really a question. It's a question veiled as a suggestion. If you have a suggestion to make, please do so in the Suggestions forum. We will not answer these types of questions.
 
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Originally posted by odt
Can you attempt tackles while being blocked or do you have to break the block if only for a second to do so?


Pretty sure you can but will defer and ask Bort for the next Q & A to make sure.
 
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Originally posted by CaptainUniverse
Why is there a maximum limit of 5 sub-forums you can buy in a PF? I have a suggestion up about removing the max limit, but I was wondering if there's some sort of server load issue with adding more sub-forums or whether it was just arbitrarily decided on.

Thanks!


Mainly to prevent server load issues and database storage limitations.
 
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Originally posted by LionsLover
Are there still plans for set/unique advanced equipment? or is that pretty much a no-go now?


No plans at this moment.
 
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Originally posted by DiMo28
Does the Short Yardage Monster VA work for screen passes or other passes behind the line of scrimmage? The VA specifies that it works for "rushing plays" in the description.


Just rushing plays.
 
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Originally posted by Novus
What does it take for a Suggestions thread to get put up for a vote?

If there's a Suggestion that has a 7-to-1 ratio of Yes replies to No replies, isn't that a pretty good indication that a Suggestion is popular enough to be put up to a wider vote?


Requires a moderator or Admin to move it to the voting area. There are some guidelines we have but if the idea is solid enough and has received initial support it will generally get moved there. I suggest contacting a Moderator or Support if you have a Suggestion that meets that criteria and would like it moved to voting.
 
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Originally posted by CinTex
Where does the money a player earns go?


Right now... an invisible bank account (database field where it is stored). We might down the road come up with some uses for player cash.
 
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Originally posted by GMathiasf
How does auto adjust work? Is it additive in nature or multiplicative? How big are the penalties/bonuses at each level of auto adjust? What constitutes a good play/bad play/no net effect play?


This one's been answered a few times. I suggest going here:

http://www.glbwiki.com/qa/search.php

type in auto adjust in search box. That should answer most of your questions. If it doesn't, let me know and I'll make sure to ask in the next Q & A.
 
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