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Forum > Suggestions > Epic Suggestions > Auto-training endpoints: Allow 2, use and/or, and add Training %
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dmfa41
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I know there is a work-around for this involving setting bonus tokens as the endpoint, but that doesn't account for potential breakthroughs.

When building new players, I like to set their training bars to end at a certain percentage so that I can ultimately get them to >98% so that a single light-train at a high-capped value will give them a +1. Unfortunately, this gets offset by breakthroughs along the way.

I think we should be able to have two training endpoints to use, have it stop when either or both of them are met (Boolean operator, baby!), and add training % as an endpoint. For instance, if I want to train my brand-new player's primary attribute to 32 and 85% training, or have it stop at 32 or when he gets to a certain bonus token level to unlock things, I'd like to be able to.

I also think we should replace the drop-down box with a number entry field, which would allow it to go greater than 100. Set it only to allow a whole number 1-255. That will let you train up to a certain bonus token amount and make it easier to navigate on phones/PDAs.

I further think (credit jimbcnu) that instead of the existing ≥ operator, we should be able to have the option not to train something beyond a certain endpoint, essentially replacing "has reached" with "would reach" or a less than operator. For example, if you did not want to train your player to exceed 99%, then it would not train him if his current percentage plus his expected training gain would exceed that number.

Automatically perform this training nightly until [Agility] ...........[has reached] [32] or greater
[on/off] ................... [and/or] ........................... until [Training %] ..[would reach] [99] or greater

Sound good?
Edited by dmfa41 on Jan 7, 2011 16:25:41
Edited by dmfa41 on Dec 11, 2010 19:19:10 (credit jimbcnu and marcello's thread)
Edited by dmfa41 on Dec 11, 2010 19:18:11 (Add "would reach" option)
Edited by dmfa41 on Dec 11, 2010 19:08:33 (Add free text, merge with other thread)
Edited by dmfa41 on Nov 19, 2010 12:27:18
 
lardaddy
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iz good idea

:thumbsup:
 
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Originally posted by lardaddy
iz good idea

:thumbsup:


:epic:


Lets get the thumbs up project going too
 
hdbildr
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I love this!!!!

+1
 
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+1

I'm a fan.
 
daryls61
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Yep - Would be nice to be able to end at a certain % vs. a hard number.
 
iROCK99
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+1
 
VernonDavis85
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+1
 
Kurt Davey
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Do it
 
thelanger
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That would be really helpful for me, would like to see this implemented.
 
mandyross
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Can't you just stop at the integer and then manually train a few days for the %?

If this idea is implemented, I can see people crying to support when a breakthrough, or their own stupidity, knocks the bar over.

but I wanted it to stop at 99% waaaaaaa waaaaaaaa waaaaaaaaaaaa

I say just leave it as it is so as to not confuse or upset the proles.
 
PackMan97
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I don't think we need two....just add "% " as an option and I'd be happy.
 
GMathiasf
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I mentioned way back when the new training system was implemented that we should have a training % part to the auto-training, and bort seemed like he liked the idea, but apparently never took the time to do it.
 
SeattleNiner
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Originally posted by GMathiasf
I mentioned way back when the new training system was implemented that we should have a training % part to the auto-training, and bort seemed like he liked the idea, but apparently never took the time to do it.


Yeah, I'm not sure if he really liked it, but it would be a huge help to those trying to build correctly and using auto-train.

edit : +100
Edited by SeattleNiner on Nov 22, 2010 09:13:15
 
GMathiasf
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iirc, I said something about having the auto-train stop 1 train short of a specific goal. he said something along the lines of, that's a good idea. Probably get a breakthru training day though to screw it up!
 
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