Originally posted by ijg
Are the effects of speed and strength programmed differently from other attributes as far as their impact? What I am getting at is it seems there are never ending benefits to more str or more speed so we pump it to 150. I don't think anyone believes that pumping blocking to 150 or tackle to 150 would have the same impact.
Is this because most of the other attributes are for head to head rolls where once you get past a certain point, you're odds of winning your roll go up only slightly with higher values whereas speed and strength (and maybe theoretically jump???) are more about individual actions so there is no limit to how well you can do them?
Finally, if I am somewhat on the right path on this, is there any plan to adjust this so that a 150 block 100 str would be similarly effective to a 150 str 100 block OL (though one may be better at handling speed rushers vs bull rushers) to encourage more rock/scissor/paper build diversity?
Would be great to see that a 130 vis CB would be more of a playmaker than a 90 vis CB (but slower since he has to cut back speed to achieve it) or a 100 spd 130 catch WR would be a better possession WR than a 130 speed 100 catch WR and though he wouldn't be able to get open deep he could work the short game to pick up 3rd and 6 consistently.
Bort -- No, not really. Speed is sort of a special beast in that it directly controls how fast you move and not much else, but strength is a component of many rolls and comparisons between players, just like any other attribute. I think strength is just more of an all-around attribute useful in many situations, so people push it really high, which ends up making it into an arms race, pushing it even higher. You could get 150 agility and roll off blocks easier instead, or 150 blocking and hold them longer, etc.