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Forum > Test Server Discussion > Kickoff/Return Changes Test Results-Discussion Thread
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Mightyhalo
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Yeah special teams energy drains are out of whack. You factor in the commercial break and they should replenish fully.
 
Enkidu98
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Originally posted by jdros13
may not be the right place for this question, but has there been any discussion about not making the energy drain so debilitating on ST's? A dot that gets 41 snaps on special teams (KR/PR/KC/PC/FG Block/ FG Kick) winds up with 48 stamina when a dot with 41 defensive plays where they blitz on every down winds up with 75 stamina in the same game.....with virtually identical stamina attributes.

Doesn't that seem to be a little harsh to anyone else? I'd personally like to be able to give some ST's guys some regular snaps as well.


Exactly.

Stamina drain on ST's is completely stupid.
 
Adderfist
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Originally posted by Enkidu98
Exactly.

Stamina drain on ST's is completely stupid.


Just in general, I believe movement induced energy drain needs to be lessened. Contact and/or Action induced drain should be greater.
 
azrolator
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Originally posted by Enkidu98
Exactly.

Stamina drain on ST's is completely stupid.


Exactly.
 
Guppy, Inc
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i just watched a cap 38 game, and KR are way worse than previous seasons. the BW guys had speed in the 60s, but they run forward then stop losing all their momentum. the KR then flies right by them right into the defenders. the KR also seems to always cut to the inside, so if the wedges create a wall to the outside, its completely ignored. yet another example of not testing at lower levels and now KR IMO, is worse than its ever been. bort needs to go back about 15 seasons, and put KR back the way they were.

KRs seem to have no idea where their blockers are, so run into tacklers instead of setting up blocks.
KRs seem to be hard coded to run to the middle of the field.
KRs ignore big alleys on the outside.
 
LionsLover
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Originally posted by saintedix
-Guys running straight lines until the ball is caught...um, that is bad. The need to crash on the returner in more dynamic angles. This would probably help with directional kicks too. (I'm sure Bort hasn't even looked at this yet)


Ever hear of coaches complaining about STOPs staying in their lanes? This is what they are talking about. Keeps the returner from taking it outside.
 
taz20075
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Originally posted by LionsLover
Ever hear of coaches complaining about STOPs staying in their lanes? This is what they are talking about. Keeps the returner from taking it outside.


What they are talking about is staying with their responsibilities. Not staying in your lane means you're leaving your responsibility (wherever that may be) and taking an incorrect path. It doesn't mean your path is a straight line down the field until the ball is caught. The path some players take may be to a point 5 yds off their inside shoulder. Going 10 yds inside is the wrong path/wrong responsibility.

 
manlawner
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I think returns have been nerfed for lower levels. I know its only cap 4 but every return looks like this, the KR starts in front of his back 3 blockers, and then they just sort of follow him around.

http://goallineblitz.com/game/replay.pl?game_id=1441479&pbp_id=70975

http://goallineblitz.com/game/replay.pl?game_id=1441479&pbp_id=73956
Edited by manlawner on Nov 12, 2010 15:16:41
 
TheGreatPuma
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The coverage team needs to adjust when the kick doesn't go straight.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4380190&page=1#39443955
 
Saerin
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Originally posted by Mstr_October
Just curious about why the speed of the LS is always so low. I have put 140 spd guys in at LS and they move like peewee dots.


I think OOP penalty may kick in if you do not have C as your long snapper. I will have to look at my ST unit as I have a 100 speed C as the long snapper.

http://goallineblitz.com/game/replay.pl?game_id=1434435&pbp_id=33983

Long snapper seem to be moving OK here. So I guess maybe there is an OOP penalty that may be affecting this.
Edited by Saerin on Nov 12, 2010 21:19:52
 
LordEvil
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The kicking game will decide games at the pee wee level. It's really aweful this season. My kick offs went right down the ,iddle with his return guy in from of his wedge. All his kickoffs to me was all directional. We started about our own 24 while he started at the 50 each time a kickoff was made. I sure hope they fix this asap!

Kick offs to my team, all on the sideline
http://goallineblitz.com/game/replay.pl?game_id=1441823&pbp_id=489393
http://goallineblitz.com/game/replay.pl?game_id=1441823&pbp_id=490747
http://goallineblitz.com/game/replay.pl?game_id=1441823&pbp_id=492585


Theirs (right down the middle)
http://goallineblitz.com/game/replay.pl?game_id=1441823&pbp_id=491950
http://goallineblitz.com/game/replay.pl?game_id=1441823&pbp_id=490183
 
rockitsauce
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Originally posted by TheGreatPuma
The coverage team needs to adjust when the kick doesn't go straight.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4380190&page=1#39443955


They were adjusted. They will break out of their lanes sooner. It's subtle, but there and tested.
 
jakobnielsen
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Originally posted by Saerin
I think OOP penalty may kick in if you do not have C as your long snapper. I will have to look at my ST unit as I have a 100 speed C as the long snapper.

http://goallineblitz.com/game/replay.pl?game_id=1434435&pbp_id=33983

Long snapper seem to be moving OK here. So I guess maybe there is an OOP penalty that may be affecting this.


Do you have more info on this?
Any Bort quotes or anything?
 
TheGreatPuma
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Originally posted by jakobnielsen
Do you have more info on this?
Any Bort quotes or anything?


No, but I put a ST DE at Long Snapper and he was ridiculously slow. The penalty is real, and it's huge.
Edited by TheGreatPuma on Nov 14, 2010 17:50:24
Edited by TheGreatPuma on Nov 14, 2010 17:48:44
Edited by TheGreatPuma on Nov 14, 2010 17:47:15
 
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Originally posted by jakobnielsen
Do you have more info on this?
Any Bort quotes or anything?


this is the first ive heard of this as well
 
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