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Forum > Game Changes Discussion > Announced Changes > Revision of Defensive Play Creator - Limiting Player Movement
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dviss1
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Originally posted by noel devine rocks
make a OPC


+1 MILLION!!

This is was my suggestion was on page one.

Quote this for truth if you think it is a better Idea than chopping off one of the best things that's happened to our team. The DPC.
Edited by dviss1 on Oct 22, 2010 16:43:46
 
crazy454
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good decision to just restrict LB and DL
 
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Originally posted by Rusty Trombone
Originally posted by tuba_samurai

Please just remove it and save us all all lot of headache.


who is this saving a headache for?


oc's who have to gameplan?
 
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I will go to bed now and check back tomorrow morning to see what than will be removed, not removed, changed, unchanged and locked.

I
 
Tlik
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why not allow OCs to set up blocking schemes? doesn't seem like it would be that difficult... wouldn't it be similar to how coverage assignments work?
 
Ron Rivera
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Originally posted by Rusty Trombone
oc's who have to gameplan?


Nope. DCs have their own role in headaches too if they remove DPCs tbh.
 
Black Peter
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Originally posted by dviss1
+1 MILLION!!

This is was my suggestion was on page one.

Quote this for truth if you think it is a better Idea than chopping off one of the best things that's happened to our team. The DPC.


It's NGTH. Get over it. O is already over-powered and the "exploits" that an OPC would create are just laughable. See ya.
 
TCR
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Catch22
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Originally posted by dusk883
How does this affect current plays created within the DPC of old?


They'd be converted to default alignments. DC's could go in and change from there.
 
vtech9
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Originally posted by Tlik
why not allow OCs to set up blocking schemes? doesn't seem like it would be that difficult... wouldn't it be similar to how coverage assignments work?


This is my question as well....

Just give the OC's the ability to setup their own Custom Plays. If you guys can't figure out how to stop exploit blitzes, let us do it on our own.
 
AngryDragon
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Can we upload our old plays to quickhit?

jk
 
CampPen33
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I think the biggest loss from losing the DPC would be losing the ability to assign who covers who... like CB4 covers HB strong or TE or WR2... the variation from one single play... I would be alright with pre-built plays if they were enough for me to find what I was looking for, and still have the ability to designate assignments in some way...
 
secondeye
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This should go without saying, but if you have never used the DPC, or been an OC planning against it, then you have every right to make any comment you want, but it is incredibly weak if you only oppose the DPC because of pure individual laziness or desire to get an edge at any cost in your particular field of operation.

Saying "This is the best decision ever!" simply because you're the kind of guy that wants to set and forget, and never make changes to your OC and still experience never-ending success means you belong in the Casual Leagues.. it doesn't mean you vote to take away the DPC to cover your deficiencies as a game planner.

 
tragula
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I think I have a better approach to that will be easier to implement and will help remove all the problems with confused OL.

1) You keep the DPC as is for the users (including all plays !)
2) Each players that is on the LOS (DT, DE, LB, S,.. = call all of the DL) is assigned an alignments. The sim just read that technique from the DPC diagram
http://football.calsci.com/DefensiveLine.html
3) The alignments info tell the sim which OL the DL is attacking. So when the sim assign blockers pre-snap it has a clear way to decide which OL need to block which DL. So if one move a RDE to the corner of the field, he is still register as a weak side 5 and the LOT will be assigned to him.
4) The important part is that the DL movement is predicted, so when you design the blocking you only need to relate to the technique and not the an attempt of the OL to see the DL. This allow you do design specific blocking for specific plays (a deep pass is not blocked the same as a swing pass).
5) You can actually make it fun and give OC some control on different (small number) types of pass/run blocking schemes. So instead of just saying the HB stays to block you actual choose a full blocking scheme (so the OC knows where his blocking weakness is),
http://www.hawgtuff.net/SOME%20SOLID%20PASS%20PROTECTION%20SCHEMES.pdf

After the play starts OL needs to identify blitzing defenders and slide to the protection.

Once OL logic make sense (you don't see a ROT crossing to the weak side) all you need to do is balance the time an unblocked defender can make it from the backfield to the QB. And have enough plays on the O side that can work before a sack happen. Leave it then to the OC and DC to figure out when to call a blitz or not.

It sound trivial, but from what I seen 95% of the blocking logic problem comes from the O tries to decide who to block on the fly, and get confused by 0.5 pixel move in the DPC.
 
Gerr
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Could you give an example of this "limited player movement"? Are you referring to where the LB&DL can start the play, or their coverage assignments, or both?
 
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