This is by far the worst idea I have ever seen from this game and is a very lazy way to proceed. ESPECIALLY when you consider how much money we pay to play this game.
the real answer is:
to fix blocking code so blitzers have to slow down when they are passing near players or shooting gaps as they pass by blocking circles of offensive linemen.
to fix blocking code so the off side G instead of pulling to block a safety or cb off the edge just shifts to block who the center would normally block. the center blocks who the G would normally block. the G blocks who the OT would normally block. This way 350lb linemen wont have to pull 5 yards to block a 180lb blitzer with his ears pinned back.
to fix blocking code so the linemen can hold a pocket better and not have them give so much ground up the middle and have the qb step into the pocket like they actually do in real life. a blitzer would have to run a much more radical path to hook around the line to reach the qb. this would force him to run farther and lose much of his speed as he is turning the corner. This will give the qb time to get off a quick pass
to fix qb awareness of the outside blitz or any overload blitz and put hot routes into the game and allow the qb to call preset audibles(notice the 1v1 coverage and call a go route or quick slant). if a hot route is called give the D a large vision penalty making it very difficult for them to defend the short hot route as they are very hard in real life to cover. You could also put in logic for the qb to notice 1v1 coverage and have him be able to throw down field high against the single coverage and make it much harder for the defender to make a pass defense and not really be able to intercept the ball unless it is a "bad throw". Either of these will make sure there is actual risk in blitzing 6 or 7 guys.
to fix qb awareness of the blitz and allow him to adjust his throwing tactics so he can throw a deep lob pass (instead of always throwing lofty or bullet passes) with actual touch on the ball so you can have a safe pass that is hard to intercept for a deep completion
change the path to the qb for the blitzers so their path isnt as direct or as fast to the qb.
there you now have 6 alternatives that could be used in part or whole to fix the situation so there is actual risk in using overload blitzes.
this took me all of 10 mins to think about better ways to fix this situation. HIRE MORE PROGRAMMERS with all the money 10s of thousands of us pay every month for this game to correct the issue instead of dumbing down the game and removing what has become one of the most integral parts of the game.
the real answer is:
to fix blocking code so blitzers have to slow down when they are passing near players or shooting gaps as they pass by blocking circles of offensive linemen.
to fix blocking code so the off side G instead of pulling to block a safety or cb off the edge just shifts to block who the center would normally block. the center blocks who the G would normally block. the G blocks who the OT would normally block. This way 350lb linemen wont have to pull 5 yards to block a 180lb blitzer with his ears pinned back.
to fix blocking code so the linemen can hold a pocket better and not have them give so much ground up the middle and have the qb step into the pocket like they actually do in real life. a blitzer would have to run a much more radical path to hook around the line to reach the qb. this would force him to run farther and lose much of his speed as he is turning the corner. This will give the qb time to get off a quick pass
to fix qb awareness of the outside blitz or any overload blitz and put hot routes into the game and allow the qb to call preset audibles(notice the 1v1 coverage and call a go route or quick slant). if a hot route is called give the D a large vision penalty making it very difficult for them to defend the short hot route as they are very hard in real life to cover. You could also put in logic for the qb to notice 1v1 coverage and have him be able to throw down field high against the single coverage and make it much harder for the defender to make a pass defense and not really be able to intercept the ball unless it is a "bad throw". Either of these will make sure there is actual risk in blitzing 6 or 7 guys.
to fix qb awareness of the blitz and allow him to adjust his throwing tactics so he can throw a deep lob pass (instead of always throwing lofty or bullet passes) with actual touch on the ball so you can have a safe pass that is hard to intercept for a deep completion
change the path to the qb for the blitzers so their path isnt as direct or as fast to the qb.
there you now have 6 alternatives that could be used in part or whole to fix the situation so there is actual risk in using overload blitzes.
this took me all of 10 mins to think about better ways to fix this situation. HIRE MORE PROGRAMMERS with all the money 10s of thousands of us pay every month for this game to correct the issue instead of dumbing down the game and removing what has become one of the most integral parts of the game.