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Forum > Game Changes Discussion > Proposed Changes > Removal/Revision of Defensive Play Creator (DPC) discussion
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bodhisfattva
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This is by far the worst idea I have ever seen from this game and is a very lazy way to proceed. ESPECIALLY when you consider how much money we pay to play this game.

the real answer is:

to fix blocking code so blitzers have to slow down when they are passing near players or shooting gaps as they pass by blocking circles of offensive linemen.

to fix blocking code so the off side G instead of pulling to block a safety or cb off the edge just shifts to block who the center would normally block. the center blocks who the G would normally block. the G blocks who the OT would normally block. This way 350lb linemen wont have to pull 5 yards to block a 180lb blitzer with his ears pinned back.

to fix blocking code so the linemen can hold a pocket better and not have them give so much ground up the middle and have the qb step into the pocket like they actually do in real life. a blitzer would have to run a much more radical path to hook around the line to reach the qb. this would force him to run farther and lose much of his speed as he is turning the corner. This will give the qb time to get off a quick pass

to fix qb awareness of the outside blitz or any overload blitz and put hot routes into the game and allow the qb to call preset audibles(notice the 1v1 coverage and call a go route or quick slant). if a hot route is called give the D a large vision penalty making it very difficult for them to defend the short hot route as they are very hard in real life to cover. You could also put in logic for the qb to notice 1v1 coverage and have him be able to throw down field high against the single coverage and make it much harder for the defender to make a pass defense and not really be able to intercept the ball unless it is a "bad throw". Either of these will make sure there is actual risk in blitzing 6 or 7 guys.

to fix qb awareness of the blitz and allow him to adjust his throwing tactics so he can throw a deep lob pass (instead of always throwing lofty or bullet passes) with actual touch on the ball so you can have a safe pass that is hard to intercept for a deep completion

change the path to the qb for the blitzers so their path isnt as direct or as fast to the qb.

there you now have 6 alternatives that could be used in part or whole to fix the situation so there is actual risk in using overload blitzes.

this took me all of 10 mins to think about better ways to fix this situation. HIRE MORE PROGRAMMERS with all the money 10s of thousands of us pay every month for this game to correct the issue instead of dumbing down the game and removing what has become one of the most integral parts of the game.
 
Ubasstards
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just make sure you stick by the original decision and do the right thing, remove the DPC
 
Bane
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I am disappointed. It was only this season I began to OC and DC , so I am no expert at either by any means. On an early page of this thread Catch22 stated that this change "will eliminate the need to spend like 5 hours a day to be successful" Well, I enjoy spending the large amount of time that I do on GLB, if I not I wouldn't even "play" the game, just set auto training and check in once a month.

What I have most enjoyed about DC'n is creating plays, and putting them in packages for certain situations, then watching the replays to see how they worked, take notes and make changes to improve those plays. I know nothing of any "exploit" blitzes , and honestly do not think I have ever created one. I will miss watching replays and trying to identify which D-play it was that just gave up a big gain, then going back and adjusting / tweaking that play a bit and seeing how it works the next time.

So, the end of the DPC will be season 20 or 21, I would suggest they work on adding more plays for OC's to use before removing the DPC completely, and create some plays that would help the offense counter whatever these "exploit blitzes" are. Then, again before completely removing the DPC, just limit where DC's can move dots to and how many blitzers per play.

I think of this decision and compare it to another company that runs MMO's. That company is SOE, and they once made a huge, game changing decision without consulting with the player base at all, and it was a disaster. That game was Star Wars Galaxies, and it never recovered from it's development blunder. I recommend Bort and Co. research what I am talking about just a little bit, and possibly reconsider all their options.

Also, the possibility of keeping the DPC in competitive leagues would make me only want to own 1 type of team (whichever had the DPC) and I think that would be a good business decision by Bort and Co. But 1st add more offensive plays
 
Rage Kinard
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I think Tautology has come up with a brilliant plan. I'm hoping he has saved the DPC, and helped fix blocking logic with one simple stroke of genius.

It would mean a DPC with limitations, but they are acceptable limitations.

I'm just hoping Bort and Catch are willing/able to implement his suggestion.
 
MazzaL
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so we need to know if its staying with restricted movement or if its gone for sure...ive spent all season making DPC's to start DCing next season. If its gone, Im Done coordinating period. This makes OC too easy and DCing too boring...Lets just take out the whole AI and make the computer decide how to run our offense and defense.
 
Catch22
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Thread locked by moderator.
 
Catch22
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Locked as we have revised our original announcement.
 
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