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Forum > Game Changes Discussion > Proposed Changes > Removal/Revision of Defensive Play Creator (DPC) discussion
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Dpride59
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Originally posted by Toriq
More offense?!?! Ok, that's what we need because offenses are so under-powered that we need 150-140 games as the norm.


10-15 turn over games is what causes these scores, I guess since you don't have any wl dots you don't really know how glb is played
 
Black Peter
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Originally posted by Dpride59
10-15 turn over games is what causes these scores, I guess since you don't have any wl dots you don't really know how glb is played


Yeah, that's it, troll boy. Because that doesn't happen anywhere else right? Maybe you missed when I said:

"I think a bigger problem than the DPC is the idiotic morale death-spirals that are happening these days. Get a pick-6 or 2 and bam, another 2-3-4-5-6 are down the pike. Why don't you all fix that too while your at it? "

But, no worries go back and troll somewhere else 'cause I'm not drunk right now and you're still a jerk. /shrug
Edited by Toriq on Oct 22, 2010 15:56:05
 
Genie1
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Originally posted by VolBrian
Not a realistic scenario tbh. There are other things I would like to see like quick hitter passes, screen buffs, more weak side screens as alternatives


Either way, it's still basic football. When the other team is blitzing, you hold back your optional lineman, the TE.
This shouldnt even be discussed. It's not a sim issue, it's a player issue.

Obviously more things like the quick hitter should be added in also. But saying the TE shouldnt have to be held is just retarded to me.

 
bug03
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Originally posted by Toriq
Yeah, that's it, troll boy. Because that doesn't happen anywhere else right? Maybe you missed when I said:

"I think a bigger problem than the DPC is the idiotic morale death-spirals that are happening these days. Get a pick-6 or 2 and bam, another 2-3-4-5-6 are down the pike. Why don't you all fix that too while your at it? "

But, no worries go back and troll somewhere else 'cause I'm not drunk right now and your still a jerk. /shrug


 
Mstr_October
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Originally posted by VolBrian
Not a realistic scenario tbh. There are other things I would like to see like quick hitter passes, screen buffs, more weak side screens as alternatives


I'd like to see that too, but we don't have it. My point is simply that blitzing is not an exploit. It can be countered. I would love to have all those things, but none of that has to do with taking away the DPC.

If I was a DC and I was playing a team that passed to their TE every play and I thought to myself, self don't guard the TE at all, and the opposing team scores 350 points from passes to their TE, is that an exploit? Should stop allowing TEs to catch the ball or be a part of any play? No. Of course not.
 
centurain
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Originally posted by Toriq
More offense?!?! Ok, that's what we need because offenses are so under-powered that we need 150-140 games as the norm.


Awesome so you didn't read my entire post just copied and pasted the first line then added a facepalm. Well done you fucking douchbag!
 
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Getting rid of the DPC will suck.. Why not just add new plays first before you give up on us and us means the majority of agents.. It's not really the DPC or blocking schemes, its the builds really.. Many good reasons on not letting go of DPC.. So I don't approve this OP..
 
VolBrian
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Originally posted by Genie1
Either way, it's still basic football. When the other team is blitzing, you hold back your optional lineman, the TE.
This shouldnt even be discussed. It's not a sim issue, it's a player issue.

Obviously more things like the quick hitter should be added in also. But saying the TE shouldnt have to be held is just retarded to me.



Is the TE held every time a team blitzes a LB irl? That's all I'm saying. If a QB could audible a WR into a slant, awesome, throw the ball quick instead of waiting until the drop is finished and progressions start, great. There are a number of different ways that you can beat a LB, SS, CB, etc blitz without having to hold the TE in, just none currently available. So, defenses can currently create whatever play they want, blitz more people than blockers, and effectively reduce the OC's playbook by 3 formations in SG, SG5WR, and SB. The ones that pass the most of course.
 
Dr. E
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Originally posted by Mstr_October
I'd like to see that too, but we don't have it. My point is simply that blitzing is not an exploit. It can be countered. I would love to have all those things, but none of that has to do with taking away the DPC.

If I was a DC and I was playing a team that passed to their TE every play and I thought to myself, self don't guard the TE at all, and the opposing team scores 350 points from passes to their TE, is that an exploit? Should stop allowing TEs to catch the ball or be a part of any play? No. Of course not.


Genius.. someone other than me see's the obvious.
 
Black Peter
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Originally posted by centurain
Awesome so you didn't read my entire post just copied and pasted the first line then added a facepalm. Well done you fucking douchbag!


Sorry, I just read it and it's fine. Next time try some separation instead of the "wall of text" syndrome. And, yeah, I'm still a "douchbag" (if I was Dpride I'd probably hit the report button for hurting my feelings ).
Edited by Toriq on Oct 22, 2010 16:01:20
 
Deathblade
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just remove custom slots now and the AI is about where it needs to be
 
rehash
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one side of the ball is always going to have an advantage, i just dont understand why it cant be defense?

it will never be even.

if you want less of an advantage, fix blocking. everyone agrees thats a problem. meanwhile not everyone agrees dpc is the problem
 
URL54MVP
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Originally posted by zero
Well I haven't read too much of this thread, so I apologize for repeating ideas or whatever. But this is a fucking hysterical way to "fix the blocking logic issue".

Catch, you're saying you've spent so much time trying to fix blocking logic? Think about how much time is going to go into this huge D playbook. If it is going to be at all useful, it better take you admins years to complete it. I want every single setup to have variations of double covering WR1, triple covering WR1, double covering WR2, etc... as an example, if I can't gameplan to triple cover a receiver because he's the offense's star player, then I'm smoked. And LOL at the basic AI... that thing is worthless. DCing would take five minutes and not be fun at all anymore if we had to go back to using that.

Secondly, don't cripple DCs more than they already are.... who in their right mind thinks offenses are at a disadvantage right now? If some OC can't get things to work, gameplan more and get better builds. Catch, I feel like GLB is playing into the hands of bad/lazy OCs who think the DPC is overpowered.
http://goallineblitz.com/game/game.pl?game_id=1416827 That's me dropping 8 into coverage on almost every 3WR play, and still getting passed on for over 900 yards. Offense is ridiculously overpowered and has been for almost the entire history of this game. If someone responds to that link saying I need to gameplan better, you try defending the pass when OCs have 10+ viable play options and multiple pass targets within each option. There is no way to stop a passing offense with catch ball% that mixes its plays up enough so that you can't gameplan against it. DCs in that situation are left calling the most basic drop 8 coverage play and praying that he wins a few PD rolls.

In terms of blocking logic, if an OC sees a team is going to blitz a lot, hold back more blockers. That's ACTUAL football logic you idiot whining OCs. I'm tired of them crying about how they have to have more blockers to counter more blitzers. There isn't a single blitz in this game right now that can't be stopped by holding in certain personnel (and sometimes moving the TE to the left side). Is the defense going to blitz when you have a receiving TE and receiving HB in? Mix it up so you rush to the strong side with that personnel and watch the huge gains. Or move your rTE over to the left side and then you've got 1 on 1s all over the place. I'm actually scared to use glitch blitzes this season because of how risky they are, and GLB's admins think that they need to remove a huge aspect of the game to fix an issue that does have ways to be stopped? What a joke

Fourthly, this is going to make DCing suck. Every single DC in the game is going to be using the same defensive plays against the same offensive plays - you call that balancing? I guess so. DCing won't take any skill other than a few minutes of scouting tendencies and picking out the right plays to counter. The DPC is what makes DCing fun... seeing my own plays being called and having them work is a good feeling and is the only thing keeping me (and probably hundreds like me) playing this game. If we can't be unique anymore, what is the point. I certainly won't be buying any more flex points once the DPC is gone.

Now, to fix blocking logic other than by getting rid of the DPC, which is one of the biggest aspects of this game.
First, the Disguise Blitz SA needs a huge nerf. When LBs are lined up right over the LG and the LG doesn't block them, that's ridiculous.
Second, and I hate to admit it.... First Step needs a nerf. As it stands right now, if you don't have FS on any dot that does something useful in the first tick after the snap, you're clueless. FS is far and away the most powerful SA in this game, and it is what makes the blitzing LBs that are raping this sim. No one on this planet can hit their top speed in less than a second, and even the best athletes are probably only hitting top speed closer to two seconds. We need to transfer this into GLB to help this current situation.
Next is the blocking code... (if it is already coded like this, then the first two steps here might fix this whole blocking issue - which is only an issue due to glitch/exploit blitzes, correct?). The O-line should block from the inside to the outside only for D dots lined up on the LOS and very near it (1-2 yards?). Beyond that, blitzers (especially delayed ones, which we can't replicate very well on GLB) coming from maybe 4+ yards away and being untouched is moderately realistic. The inside to outside blocking for near-LOS D players is also realistic - blocking logic would conclude that blitzing from the outside is the longest distance to travel, so that's what the O-line gives up first. And if the nerf to FS is strong enough, then blitzing LBs won't be able to abuse this inside-to-outside logic that leaves them unblocked.


This.

Removing the DPC =
 
bug03
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Originally posted by centurain
Awesome so you didn't read my entire post just copied and pasted the first line then added a facepalm. Well done you fucking douchbag!


To be fair, you don't have much to stand on. Offense is completely overpowered and has been for a long time. Shutting down the dpc is idiotic and buffing offense would just SUCK
 
Deathblade
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but yeah...the old AI did have a lot of problems.

As already mentioned itt, the only way to cover the HB being with the MLB and FB with ROLB is going to create so many easy gains
 
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