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Forum > Game Changes Discussion > Proposed Changes > Removal/Revision of Defensive Play Creator (DPC) discussion
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The Kingpin
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Originally posted by TrevJo
I hate this decision. Offense is still king in GLB. Aside from the 5WR formation being rendered useless, I don't see the DPC as being overpowered at all.




This
 
PsychoWard
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LOLglb
 
whatje
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Originally posted by Catch22
It's not like teams won't be able to coordinate. We're going to create a massive play library for coordinators to choose from.


it is absolutely impossible for you do this even remotely effectively.

i shudder at the thought that you guys came to the conclusion that this is possible. If you can't fix blocking logic, how the do you anticipate being able to create upwards for 1000 (a ridiculously low figure to begin with) plays to address DC needs at the top levels alone?
Edited by whatje on Oct 22, 2010 11:43:20
 
Gerr
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I think this is a horrible idea. Even if you have a lot of stock defensive plays, every play will have an exploit and once those are identified, teams will just call offensive plays based on these exploits.

This isn't a fix, it's a cop out. Just fix blocking, or at least try to minimize the exploits. Might not be easy, but there will be fewer exploits with the blocking issues than there will be with stock defensive plays.

Plus you can't have one defensive system for the whole game as things change going from Pee-Wee all the way to WL. What is best for WL might not be the best option for PW or other leagues, and what works for PW might not be the best option for middle to upper leagues.

One of the main things that brings people back to this game season after season is the customization of the defensive side of the ball. Just picking between a half dozen different plays for a specific situation doesn't take much skill, and with out a challenge, highly skilled DC's like myself won't find this game much of a challenge anymore.
 
T2
Killuh
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Hey, I'm cool with this...a long as the 200 plays I sumbit become part of the playbook...
 
Catch22
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Originally posted by tragula
Like the O one ?

Excuse me if I am skeptical.


Actually, we're going to be addressing that as well.
 
Dr. E
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Originally posted by Bleeds
because the offenses will be nerfed to be brought in line.

fewer variables and there will be a smaller variance of quality of plays to balance things against.


yep, fewer variables.. GLB becomes a game for the pre teens. Seen this happen every single time I've Beta tested a game. Of course I don't play any of those anymore.
 
NorDoor
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Originally posted by Bleeds
Originally posted by NorDoor

How is this going to balance the game when offenses already dominate?


because the offenses will be nerfed to be brought in line.

fewer variables and there will be a smaller variance of quality of plays to balance things against.


Sorry.I edited my post as catch answered it before I could post the one you quoted

 
lardaddy
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head asplode

question though: once the DPC is officially removed, will the PBP now list the defense's called play?
 
SWVAHoo
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Originally posted by Catch22
I think this will help us actually be able to shift some of the balance away from the offense. We spend so much time trying to address blocking logic issues (which in return affect multiple areas of the sim) that now we'll be able to focus on things that will create a more balanced game.


I hope, for GLB's sake as a long-term viable game, that this includes making the passing game at least partly resemble realism (more drops, more QB inaccuracy over longer distances, etc.). I know you have mentioned this before, but I would just like to strongly second it.

If we're going to remove the DPC, can we at least get a tool in the Defensive AI that will allow us to bunch and spread and shift LBs based upon that spread/shift? Covering a HB and FB with anything more than a Cover 0 is impossible if you can't get a LB out there fast enough, and IMO the current Defensive AI doesn't allow that. Hence, why I've resorted to the DPC for the only purpose of making the LBs somewhat functional.
Edited by InLondonWeTrust on Oct 22, 2010 11:45:01
 
Bleeds
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I think the best thing would be the change that I was trying to push for in season 6 with regards to the DAI:

Give DCs the ability to set coverage shells (like we can now) and have drop down menus for who the cover (like now).

The most maddening facet of the old DAI was that the LOLB and SS were always on the TE, MLB on the HB, ROLB on the FB, etc etc.
 
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Originally posted by Catch22
I think this will help us actually be able to shift some of the balance away from the offense. We spend so much time trying to address blocking logic issues (which in return affect multiple areas of the sim) that now we'll be able to focus on things that will create a more balanced game.


I understand the logic of this statement, but you're going to need to revert a lot of the OL changes you've made to compensate for the coding issues. Chiefly, I'm concerned about blitzing becoming useless, as OL will almost always win the rolls when matched up against linebackers/secondary. The only way to blitz effectively in this game (atm) is to have a guy come completely free. Unless that is fixed, we're going to return to the glory days of 3-man rushes and 8 man zones.
 
kurieg
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Originally posted by Catch22
It's not like teams won't be able to coordinate. We're going to create a massive play library for coordinators to choose from.


You mentioned a contest to build this database. I suggest a flat reward per play submitted that makes it into the database. Otherwise, the userbase is essentially developing content for free.
 
kingjonb
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Great job GLB!!!! Instead of working until you have a problem fixed, just remove it!!! Hey, here's a suggestion: I'm having trouble stopping rushing QBs in casual, can we not allow any QB to have more than 25 speed to help alleviate this problem? or better yet, in the spirit of just throwing away things instead of fixing them, why don't we just throw away QB rushes all together?

lol, you know it's bad when the admins ragequit.
 
Dr. E
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Originally posted by whatje
it is absolutely impossible for you do this even remotely effectively.

i shudder at the thought that you guys came to the conclusion that this is possible. If you can't fix blocking logic, how the do you anticipate being able to create upwards for 1000 (a ridiculously low figure to begin with) plays to address DC needs at the top levels alone?


Yep.. I probably have close to 100 plays and I've deleted more than that because they were for a single game.
 
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