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Adderfist
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Originally posted by saintedix
Your replay is private Adder FYI


fuckin hell. Ofcourse I pick the -only- private game i've ever done.
 
bhall43
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http://test.goallineblitz.com/game/replay.pl?game_id=3078&pbp_id=663269

fwiw about this play...i think you guys are completely nuts to think it should happen any faster than this. like you guys think that the qb is cocked and ready to throw before he even sees the target is open. watching too much dotball imo that its fried your brain of thinking about actual football.
 
bhall43
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Originally posted by Enkidu98

#3 - Add a setting to the OAI much like custom progressions. This setting would be a _per play_ slider for favouring open Man or Route Distance. This setting works in conjunction with the players slider. In this way the OC can ensure that the preference on a play is towards what they want for their gameplan. So 1st and 10 he can emphasise just getting the ball downfield. 3rd and 7 he can emphasise long routes.




holy shit...in a time where they are trying to make coordinating simpler...you come out with brilliant ideas like this.

Not to mention they aren't going to put overrides on the QB's tactics. As described by Catch and Bort several times now...the players tactics are the players tactics...they aren't going to take that away from them. Not that I agree with that...but I also don't agree with making the OAI even more advanced for new users. Progressions were far enough in that respect...and many people still have a hard enough time figuring those out.
 
Adderfist
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If you want access to my replay just PM me and I'll GM you for a bit.
 
Enkidu98
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Originally posted by bhall43
holy shit...in a time where they are trying to make coordinating simpler...you come out with brilliant ideas like this.

Not to mention they aren't going to put overrides on the QB's tactics. As described by Catch and Bort several times now...the players tactics are the players tactics...they aren't going to take that away from them. Not that I agree with that...but I also don't agree with making the OAI even more advanced for new users. Progressions were far enough in that respect...and many people still have a hard enough time figuring those out.


Yeah, because a slider underneath the custom checkdowns is a hugely onerous and difficult to manage change/addition.

Also, DC's can override coverage cushions. You have it set for -100, DC just sets the cushion for the play at 2 yards. There goes your slider setting. Allowing an OC to have input into the players settings by combining the two/averaging the two is not a bad ting that will destroy players. If the coach tells you to throw to the underneath guy and you hold on to the ball and keep lobbing it to the streak route you get benched. OC can already use custom progressions for all his plays and if he wanted to, never put a long ball into the progressions and screw with a players 'route distance' slider preference.

Point is, the OC really needs to have a bit more control over the sim, the sim logic shouldn't be determining what the valid target is as much as the OC should. By default likely it should favour distance. But if you set anything in your AI, like you use custom progressions, then if the first read is open, it should be thrown to him, the sim shouldn't decide he's not open enough and wait for the next person in the progression to see if they are more open by the sims logic which IS including route distance as part of the calcs.

 
bhall43
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Originally posted by Enkidu98
Yeah, because a slider underneath the custom checkdowns is a hugely onerous and difficult to manage change/addition.

Also, DC's can override coverage cushions. You have it set for -100, DC just sets the cushion for the play at 2 yards. There goes your slider setting. Allowing an OC to have input into the players settings by combining the two/averaging the two is not a bad ting that will destroy players. If the coach tells you to throw to the underneath guy and you hold on to the ball and keep lobbing it to the streak route you get benched. OC can already use custom progressions for all his plays and if he wanted to, never put a long ball into the progressions and screw with a players 'route distance' slider preference.

Point is, the OC really needs to have a bit more control over the sim, the sim logic shouldn't be determining what the valid target is as much as the OC should. By default likely it should favour distance. But if you set anything in your AI, like you use custom progressions, then if the first read is open, it should be thrown to him, the sim shouldn't decide he's not open enough and wait for the next person in the progression to see if they are more open by the sims logic which IS including route distance as part of the calcs.



A slider under each play you put in the AI? Actually...ya...that is decently hard to manage for people. Like I said...progressions are hard for people. I know because I get countless pm's about it from OC's. That just sets less advanced (and people with less time on their hands) OC's even further from people who know what they are doing. People want a less advanced OAI...not a more advanced one.

The cushion coverages are the only thing that Bort/Catch explained they will allow. You don't see them lining up to give a DC the ability to change aggressiveness tho. They won't even make it viewable for coordinators to see the tactics they are presented with for a player...let alone allow you to change the way they are set.

OC already has tons of control over the sim. Which is why 700+ yards of offense is normal in this game. The play you linked was perfectly ran imo. Just because the WR says hey im open...doesnt mean an automatic rocket fire should hit him. The QB was looking at another target, looked to the open WR and then threw the ball. Its not supposed to all be in one motion.



 
bug03
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Originally posted by bhall43
A slider under each play you put in the AI? Actually...ya...that is decently hard to manage for people. Like I said...progressions are hard for people. I know because I get countless pm's about it from OC's. That just sets less advanced (and people with less time on their hands) OC's even further from people who know what they are doing. People want a less advanced OAI...not a more advanced one.

The cushion coverages are the only thing that Bort/Catch explained they will allow. You don't see them lining up to give a DC the ability to change aggressiveness tho. They won't even make it viewable for coordinators to see the tactics they are presented with for a player...let alone allow you to change the way they are set.

OC already has tons of control over the sim. Which is why 700+ yards of offense is normal in this game. The play you linked was perfectly ran imo. Just because the WR says hey im open...doesnt mean an automatic rocket fire should hit him. The QB was looking at another target, looked to the open WR and then threw the ball. Its not supposed to all be in one motion.





I think the 'wr open' flasher gets the qb's attention way to fast anyway.
 
bhall43
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Originally posted by bug03
I think the 'wr open' flasher gets the qb's attention way to fast anyway.


Wonder if he has quick read...id go look but that road is a complete pain in the ass...XD

Even still...I thought the qb's timing was completely fine...what could be done is the WR realizing hes in space and stopping.
 
Catch22
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This is live now. Locking.
 
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