Game Info and Rules
1) Nite Actions - All players will have a choice in mandatory nite actions. If a player has not sent in a nite action within reasonable time, one will be randomly chosen for them.
2) Gunfights (Lynches) - Each day phase players will vote for who they want to see in a gunfight, 2 names instead of one. When enough votes are acrewed by one player to reach a gunfight, then the player with the 2nd most votes will be forced into the streets with him. The top vote getter will be at a initial DISadvantage of 35/65 % in the duel.
3) AEQ - There will be items in the game that will improve a players chances in a gunfight, These items will be acquired through various means, Stealing, Robbing banks and trains and most notably from nite visits to Saloons.
4) Saloons - Each player will have the option of Visit Saloon in their Nite actions list, when visiting a Saloon, the following will happen -
25% chance to learn info on players
25% chance to win Silver or horse
25% chance to be roleblocked
25% chance to acquire better weapon
If anyone who visited Saloon gets nite killed, the killer will have a 25% chance of being seen by random person.
5) Silver - Since Tombstone was known as a Silver Mining town. Silver will play a part in the game. If a player has Silver, he has a 30% chance to roleblock any nite action on him, by paying off that person. He will not learn any info. on the person, or what the person was trying to do to him.
Silver can be acquired by the same means as AEQ. Player can also receive Silver if payed off.
6) Horses - All Players will start the game with their own horse. Horses are required in some nite actions. Such as Tracking or performing any action on a player in the other town, (Which may be unknown at the time). All horses have 3 uses, then they are done.
At that time a player will have to acquire a new hores. Horses are acquired by pruchasing with Silver or by Stealing. These are nite actions. Horse stealing comes early in the Nite actions order, so one can be roleblocked if there horse is stolen or shot, if thier nite action would require a horse.
7) Telegrams - Certain players will be able to send and receive telegrams, providing Mis/information.
8) Travel between Towns - If you perform an action that requires you to travel to the other town, such as, track or watch a player in the other town, you must have a horse.(Note - you may or may not know if your target is in the other town, but would be told afterwards, due to having to use your horse). It will require 1 horse use and you will be notified afterwards. There's also a 50% chance when traveling between towns to encounter Indians.
Indian Encounter -
25% chance to lose Silver (if u have it) or your Horse. (Silver 1st, Horse 2nd)
25% chance to gain AEQ
25% chance to be protected by Medicine Man
25% chance to be roleblocked by Squaw
9) Two Towns - There will be 2 towns in this game. Tombstone and Tucson. With players residing in both. To travel between towns a horse use is required. Discovering which town a player is in, will be of importance to some roles but not all.
10) Character Names - Names will be as historicaly correct as possible. (I cound't help myself) so giving out your name can have a definate effect on what your role might be. Be very wary of this.
1) Nite Actions - All players will have a choice in mandatory nite actions. If a player has not sent in a nite action within reasonable time, one will be randomly chosen for them.
2) Gunfights (Lynches) - Each day phase players will vote for who they want to see in a gunfight, 2 names instead of one. When enough votes are acrewed by one player to reach a gunfight, then the player with the 2nd most votes will be forced into the streets with him. The top vote getter will be at a initial DISadvantage of 35/65 % in the duel.
3) AEQ - There will be items in the game that will improve a players chances in a gunfight, These items will be acquired through various means, Stealing, Robbing banks and trains and most notably from nite visits to Saloons.
4) Saloons - Each player will have the option of Visit Saloon in their Nite actions list, when visiting a Saloon, the following will happen -
25% chance to learn info on players
25% chance to win Silver or horse
25% chance to be roleblocked
25% chance to acquire better weapon
If anyone who visited Saloon gets nite killed, the killer will have a 25% chance of being seen by random person.
5) Silver - Since Tombstone was known as a Silver Mining town. Silver will play a part in the game. If a player has Silver, he has a 30% chance to roleblock any nite action on him, by paying off that person. He will not learn any info. on the person, or what the person was trying to do to him.
Silver can be acquired by the same means as AEQ. Player can also receive Silver if payed off.
6) Horses - All Players will start the game with their own horse. Horses are required in some nite actions. Such as Tracking or performing any action on a player in the other town, (Which may be unknown at the time). All horses have 3 uses, then they are done.
At that time a player will have to acquire a new hores. Horses are acquired by pruchasing with Silver or by Stealing. These are nite actions. Horse stealing comes early in the Nite actions order, so one can be roleblocked if there horse is stolen or shot, if thier nite action would require a horse.
7) Telegrams - Certain players will be able to send and receive telegrams, providing Mis/information.
8) Travel between Towns - If you perform an action that requires you to travel to the other town, such as, track or watch a player in the other town, you must have a horse.(Note - you may or may not know if your target is in the other town, but would be told afterwards, due to having to use your horse). It will require 1 horse use and you will be notified afterwards. There's also a 50% chance when traveling between towns to encounter Indians.
Indian Encounter -
25% chance to lose Silver (if u have it) or your Horse. (Silver 1st, Horse 2nd)
25% chance to gain AEQ
25% chance to be protected by Medicine Man
25% chance to be roleblocked by Squaw
9) Two Towns - There will be 2 towns in this game. Tombstone and Tucson. With players residing in both. To travel between towns a horse use is required. Discovering which town a player is in, will be of importance to some roles but not all.
10) Character Names - Names will be as historicaly correct as possible. (I cound't help myself) so giving out your name can have a definate effect on what your role might be. Be very wary of this.