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sebber
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I've tried running through the player builder to try to create the perfect build blitzing OLB for the 3-4 scheme. This gave me a few questions I'd like to hear your opinion on.

1. Would you use him as ROLB or LOLB? And what would you change to make him a better fit for the other side?

2. Even if jumping is a major is it worth taking higher. My thought is that minors, vision and strength are more important.

3. Should i spend SP on SA?

4. Is 1187 enough to get some good AEQs? (I have no idea what a good piece costs - I'm I correct when I assume that a good piece is around 295 - 340?)

Thanks in advance..

Here's the build:

Player Build
Position: lb_blitzer
Season: 12
Day: 40
Level: 72
XP: 817
VA XP: 600
VA: 68
Bonus Tokens: 1187
Training Points: 0
SP: 0

Training Status:
strength : 63%
speed : 15%
agility : 12%
jumping : 13%
stamina : 13%
vision : 4%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 1%
kicking : 0%
punting : 0%

Attributes:
strength : 73.93
speed : 95.15
agility : 85.92
jumping : 55.26
stamina : 40.38
vision : 74.16
confidence : 40.49
blocking : 6.4399
throwing : 8
catching : 8
carrying : 8
tackling : 78.6
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
 
Underdawg08
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Originally posted by sebber77
I've tried running through the player builder to try to create the perfect build blitzing OLB for the 3-4 scheme. This gave me a few questions I'd like to hear your opinion on.

1. Would you use him as ROLB or LOLB? And what would you change to make him a better fit for the other side?

2. Even if jumping is a major is it worth taking higher. My thought is that minors, vision and strength are more important.

3. Should i spend SP on SA?

4. Is 1187 enough to get some good AEQs? (I have no idea what a good piece costs - I'm I correct when I assume that a good piece is around 295 - 340?)

Thanks in advance..

Here's the build:

Player Build
Position: lb_blitzer
Season: 12
Day: 40
Level: 72
XP: 817
VA XP: 600
VA: 68
Bonus Tokens: 1187
Training Points: 0
SP: 0

Training Status:
strength : 63%
speed : 15%
agility : 12%
jumping : 13%
stamina : 13%
vision : 4%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 1%
kicking : 0%
punting : 0%

Attributes:
strength : 73.93
speed : 95.15
agility : 85.92
jumping : 55.26
stamina : 40.38
vision : 74.16
confidence : 40.49
blocking : 6.4399
throwing : 8
catching : 8
carrying : 8
tackling : 78.6
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |


1. Both, and nothing. Can, and should blitz from both sides on 3rd and long at least a 50/50 Split so they can't just pass block TE right side and block you all day.

2. Yes jumping is pretty important. It depends on how important you think it is. Sacker backers should have at least 61 jumping IMO, if not 68. Vision is definitely important, str not so much, You want just enough to not get pancaked all the time. Probably like 65ish. Most good defenses can make it so you never even get touched. And when you do it's a HB blocking you. yeah they are pancake machines. Sacker backers have to sacrifice str. How much is up to you and your DC...

3, possibly. the only true SA a sacker backer needs is First step, and possibly change direction. Get AEQ in First step make tackle% stack, and spend about 12 in your extra s.a. first step to get it to 6 nat+ about 4 or 5 with AEQ bringing it up to 10 or 11.

4. Should be plenty. you can also shop and try to find some peices with +3 speed only, or First step only which are kinda cheap and upgrade them and enhance them. There are probably some other good s.a's but I would focus on only one thing, getting to the quarterback, and making sure my tackle radius was huge enough to get sacks instead of hurries.

disclaimer. I am a scrub so i don't really know what I am talking about here.
 
risico
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You're not worried about 40 stamina? Most guys with ~55 struggle with energy. Unless your dot is strictly a 3rd down player, I would consider less tackling or strength and more stamina.

Also agree with what UD said. Lots of speed, agility, vision, jumping, and first step.
 
sebber
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Originally posted by Underdawg08

2. Yes jumping is pretty important. It depends on how important you think it is. Sacker backers should have at least 61 jumping IMO, if not 68. Vision is definitely important, str not so much, You want just enough to not get pancaked all the time. Probably like 65ish. Most good defenses can make it so you never even get touched. And when you do it's a HB blocking you. yeah they are pancake machines. Sacker backers have to sacrifice str. How much is up to you and your DC...



Originally posted by risico
You're not worried about 40 stamina? Most guys with ~55 struggle with energy. Unless your dot is strictly a 3rd down player, I would consider less tackling or strength and more stamina.

Also agree with what UD said. Lots of speed, agility, vision, jumping, and first step.



How about the speed, agility and vision ..? Are they high enough..?

But basically, less strength, tackling and higher stamina and jumping?

Appreciate it..
 
Rage Kinard
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This is what I'm shooting for. But will only be able to get 2 pieces of AEQ. Both will probably be BB%

Physical Attributes
Strength 84.60
Speed 101.84 (153.84 with +52)
Agility 84.17
Jumping 33.51

Mental Attributes
Stamina 66.93
Vision 84.51
Confidence 54.60

Football Skills
Blocking 8
Tackling 19.60
Throwing 8
Catching 8
Carrying 8
Kicking 8
Punting 8
Special Abilities
Hard Hitter Abilities

0

0

0

0

0
Pass Rusher Abilities

2

3

6

0

0
Additional Abilities

8
 
Worker 3
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this is the build i have plotted out for a blitzer on one opf the teams i GM:

speed to 77
agility to 73
tackling to 61
jumping to 61
vision to 68
strength to 61
SAs:
0-0-0-0-0
1-1-2-0-0
8 Disguise Blitz
8 Tunnel Vision
8 First Step

Favored Special Abilities: Shed Block, Big Sack
Penalized Special Abilities: Aura of Intimidation, Diving Tackle
Recommend Extra SA: FS, TV, DB

strength : 61.16
speed : 153.96 (+58)
agility : 83.96
jumping : 68.96
stamina : 57.16
vision : 74.16
confidence : 48.16
blocking : 6
throwing : 8
catching : 8
carrying : 8
tackling : 70.97
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 2(+1) | 2(+1) | 9(+7) | 1(+1) | 1(+1) |
Additional SA Tree: | 8 | 8 | 8 |

AEQ:
Shed Blocks
+33% break blocks
+25% make tackle
 
risico
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Originally posted by Worker 3
this is the build i have plotted out for a blitzer on one opf the teams i GM:

speed to 77
agility to 73
tackling to 61
jumping to 61
vision to 68
strength to 61
SAs:
0-0-0-0-0
1-1-2-0-0
8 Disguise Blitz
8 Tunnel Vision
8 First Step

Favored Special Abilities: Shed Block, Big Sack
Penalized Special Abilities: Aura of Intimidation, Diving Tackle
Recommend Extra SA: FS, TV, DB

strength : 61.16
speed : 153.96 (+58)
agility : 83.96
jumping : 68.96
stamina : 57.16
vision : 74.16
confidence : 48.16
blocking : 6
throwing : 8
catching : 8
carrying : 8
tackling : 70.97
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 2(+1) | 2(+1) | 9(+7) | 1(+1) | 1(+1) |
Additional SA Tree: | 8 | 8 | 8 |

AEQ:
Shed Blocks
+33% break blocks
+25% make tackle


What I wonder about that is, how useful is that 33% break block piece and the Shed Block piece. As a blitzer with 61 strength, I'd imagine your break block chance isn't that high. You're mainly hoping that the LB will be so fast that he can get to the QB unblocked or only blocked by a HB.

So is 3 pieces of gear devoted to breaking blocks necessary, or would you be better off with 3 pieces of AEQ devoted to making tackles and possibly first step? That would give you more time to multi-train too.
 
sebber
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Originally posted by Worker 3
this is the build i have plotted out for a blitzer on one opf the teams i GM:

speed to 77
agility to 73
tackling to 61
jumping to 61
vision to 68
strength to 61
SAs:
0-0-0-0-0
1-1-2-0-0
8 Disguise Blitz
8 Tunnel Vision
8 First Step

Favored Special Abilities: Shed Block, Big Sack
Penalized Special Abilities: Aura of Intimidation, Diving Tackle
Recommend Extra SA: FS, TV, DB

strength : 61.16
speed : 153.96 (+58)
agility : 83.96
jumping : 68.96
stamina : 57.16
vision : 74.16
confidence : 48.16
blocking : 6
throwing : 8
catching : 8
carrying : 8
tackling : 70.97
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 2(+1) | 2(+1) | 9(+7) | 1(+1) | 1(+1) |
Additional SA Tree: | 8 | 8 | 8 |

AEQ:
Shed Blocks
+33% break blocks
+25% make tackle


Looks like what the others have said so I guess this is what to go for. One last thing.. What's the advantage in putting all EQ in speed and not 1/4 agility 3/4 speed?
 
Worker 3
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the point is to not be touched at all (which also explains the disguise blitz, and FS and TV). you still need moderately high agility in hopes that if you do get engaged, you can try to break the block (although really, with strength this low, chances are you will wind up on your butt...). but really, the main point is to get to the QB as fast as possible, and the fastest way possible is to not even be touched.
 
Worker 3
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Originally posted by risico
What I wonder about that is, how useful is that 33% break block piece and the Shed Block piece. As a blitzer with 61 strength, I'd imagine your break block chance isn't that high. You're mainly hoping that the LB will be so fast that he can get to the QB unblocked or only blocked by a HB.

So is 3 pieces of gear devoted to breaking blocks necessary, or would you be better off with 3 pieces of AEQ devoted to making tackles and possibly first step? That would give you more time to multi-train too.


i dont see how that would give you more time to multi train (and fwiw, i multi trained that build for 5 seasons from day 200-400) since you would still want 4 pieces. but, using the AEQ for the bonus SAs would save 36 SPs, and then not getting shed blocks would save you another 4 for a total of 40 SP, which is about another 2 caps worth of attributes.
Edited by Worker 3 on Sep 28, 2010 14:22:44
 
whatje
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if ur not taking str to 68 ur screwing up imo.

also, why are you guys opposed to going all the way up to 100+ speed? not that it's a necessity, but the blitzers i have going are all shooting for that.


and rage, why on earth would you not want 4 AEQ? i don't get that...i assume you have a reason i'm just curious what it is.
 
risico
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Originally posted by Worker 3
i dont see how that would give you more time to multi train (and fwiw, i multi trained that build for 5 seasons from day 200-400) since you would still want 4 pieces. but, using the AEQ for the bonus SAs would save 36 SPs, and then not getting shed blocks would save you another 4 for a total of 40 SP, which is about another 2 caps worth of attributes.


My point was to go with 3 pieces of AEQ instead of 4 and get the extra training. I'm not sure how much that training will be worth, but to me it seems like there aren't that many great AEQ choices for a pure blitzer.

2 Make tackle % pieces and a FS piece should be good enough. I suppose you could go with an additional piece for Disguise Blitz or TV but I don't think that's necessary. You might be able to get away with 1 make tackle % piece.

To whatje, why do you think 68 str is necessary? I'm not saying you're wrong, but from my point of view, even an OLB with 68 strength isn't going to have a good break block chance. I suppose it would help with tackling though. But there are DEs with 90 strength that don't break blocks very often.
 
Worker 3
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i think the main thing is so that you dont wind up on your butt every 3 seconds, with pass rusher, you would be close to 90 strength on 3rd and 4th downs, which should at least allow you to tangle up a blocker (especially if you have stone wall) in hopes that another guy can make a play without having to get double teamed.

and i dunno... im pretty sure i would still take 4 pieces, although i'll id admit i havent done the math on it... but i think AEQ pretty much always beats out more training and or token boosting with the tokens you would have otherwise spent on AEQ.
Edited by Worker 3 on Sep 28, 2010 19:51:54
 
whatje
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the problem with 60 strength LBs is that other teams generally aren't stupid....they'll just start running at the LB who gets insta-caked basically. Actually, 68 still probably leaves that as a major issue...but it's not as absurdly low. if i were playing against that kind of defense with a stupid blitzer ROLB, i'd just run weakside all day.
 
whatje
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Originally posted by Worker 3

and i dunno... im pretty sure i would still take 4 pieces, although i'll id admit i havent done the math on it... but i think AEQ pretty much always beats out more training and or token boosting with the tokens you would have otherwise spent on AEQ.


i tend to agree with this...although if you're using regular SAs the training might be more valuable.
 
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