Track Star?
This player is a natural speedster. Each level of Track Star gives a +0.3% bonus to the speed attribute.
Quick Feet?
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake, Spin, and Juke special abilties.
Return Man?
This player returns kicks intelligently and avoids mistakes. When playing KR/PR, each level of Return Man gives a +3% bonus to vision, a +2% bonus to the success rate of Juke, Spin and Head Fake, and a 2% bonus to avoiding fumbles.
Special Teamer?
Special teams is 1/3 of the game. Each level of Special Teamer gives a +1% bonus to all attributes when playing on either side on kickoffs and punts, except for K/P.
I have 11 Points. Should i put all 11 in one? Or maybe one point in each and one just has 7 more than the others? What would be best for a kr/pr?
This player is a natural speedster. Each level of Track Star gives a +0.3% bonus to the speed attribute.
Quick Feet?
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake, Spin, and Juke special abilties.
Return Man?
This player returns kicks intelligently and avoids mistakes. When playing KR/PR, each level of Return Man gives a +3% bonus to vision, a +2% bonus to the success rate of Juke, Spin and Head Fake, and a 2% bonus to avoiding fumbles.
Special Teamer?
Special teams is 1/3 of the game. Each level of Special Teamer gives a +1% bonus to all attributes when playing on either side on kickoffs and punts, except for K/P.
I have 11 Points. Should i put all 11 in one? Or maybe one point in each and one just has 7 more than the others? What would be best for a kr/pr?