Jun 23, 2010
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt
- Additional logic added to pass blocker selection to address some exploity blitzes and improper G/OT switching vs 3 man lines
- Adjust HB/FB pass block logic to keep fast backs from flying up to the LOS right at the snap and missing blocks
- Fixes for pursuit intercept calculations when intercept point is beyond the sideline or past the endzone
- Adjust pursuit calculations to use a vector history list instead of just current vector. Results in smoother path choices.
- Fix issue where QB could audible TE to block left on QB kneel plays
- Make short passes a little easier to complete, and long passes a little harder
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt
- Additional logic added to pass blocker selection to address some exploity blitzes and improper G/OT switching vs 3 man lines
- Adjust HB/FB pass block logic to keep fast backs from flying up to the LOS right at the snap and missing blocks
- Fixes for pursuit intercept calculations when intercept point is beyond the sideline or past the endzone
- Adjust pursuit calculations to use a vector history list instead of just current vector. Results in smoother path choices.
- Fix issue where QB could audible TE to block left on QB kneel plays
- Make short passes a little easier to complete, and long passes a little harder