Have any of the people in that discussion paid attention to this thread:
http://goallineblitz.com/game/forum_thread.pl?thread_id=4066692 ?
There is a few things that should be taken seriously
1. There needs to be a value for almost EVERY. SINGLE. ACTION. In my opinion, having an INT should yield a certain value, and then modifiers based on length of the return, whether it scores or not, how big of an impact this has on the game, etc.
On top of that, small actions like a three yard run will have very different impacts based on situations, what the team needs, score of the game, etc. A three yard run on 1st and 10 is no big deal. A 3 yard run on 3rd and 2 is good. A 3 yard run on 4th and 1 is bigger. A 3 yard run for a touch down is bigger yet. A 3 yard run for a TD to tie the game is huge. A 3 yard TD to take the lead is even bigger. Etc.
DO NOT JUST SAY "THIS ACTION IS WORTH THIS MANY POINTS", PLEASE. Each action should have some value assigned to it, yes, but based on your confidence, game situation, etc. there should be a modifier applied to everything. EVERYTHING.
Confidence should reduce the morale loss (%), whether it be via direct action, or the player just "deteriorating" by sitting on the bench.
2. There needs to be "intimidation". The intimidation SAs are in the game, and they need to have some sort of separate effect than just reducing overall morale. Morale = Momentum. Being afraid of a certain player doesn't directly impact your momentum, just generally influence the way you deal with things. The thread linked above gets into that, and if you'd like to read a discussion on the specific concept, go here:
http://goallineblitz.com/game/forum_thread.pl?thread_id=3950794 Bort already mentioned that he liked the concept, and the idea of a player v player value being kept. This would also only impact rolls and would play a small role in player performance and morale loss/gain.
3. Two key thing needs to be addressed:
- The bigger the game, the bigger the morale swings. Playoff games are a bigger deal than game 1 of the regular season. Also, being in Week 16, NEEDING to win this game to make the playoffs is a bigger deal than being in Week 16 and being 15-0 at that point. This needs to be addressed some how.
- The closer the game, the bigger your morale should be impacted. A TD run in a 75-3 blow out isn't that big of a deal. A TD run in a 13-10 game is. Especially late in the game.
4. Remove the effect of morale on physical skills, mostly. Allow morale to affect ROLLS as a modifier, not directly to their physical skills. Perhaps, if a player's morale gets so low that he "gives up", then possibly reduce his physical skills. Otherwise, we need to have morale only affect the player's roles, not actual skills. Then, if this entire point (#4) is added, we could see a use for a VA allowing a player to "fight" longer, causing him to go longer without giving up.