Originally posted by Enkidu98
RE: QB's... My suggestion on the test server was the following....
Add in a final check. So, the QB will perform reads like normal, either the default for the play or the reads as determined in the custom AI. When he makes the throw decision, instead of actually doing the throw, a FINAL throw decision is made, based on a cone of vision centered on the receiver the QB decided upon.
The QB checks all eligible receivers in this cone to see if any would actually bee a better throwing decision, and if one is a better choice, he will throw to this receiver instead.
As it is, often the QB will throw to a receiver missing an obviously better choice in the same line of sight because of the way the progression works. EG, once he passes a receiver in the progression its rare he will go back to that receiver even though they may be very wide open when the throw decision is made.
I suggested that there be a vision check' to allow this last second receiver change, so its not automatic. Since its in a cone of vision, it doesn't cover every receiver on the field and thus while watching replays the 'laser line' will still be useful as you will have an idea of what part of the field the QB was looking at when he made his throw decision.
Cone could be larger or smaller based on the QB's Vision attribute.
Alternatively, each time the QB makes a 'progression' read, instead of reading the specific receiver, he should be reading all eligible targets in a cone centered on that receiver. In this case, the cone would likely have to be smaller, but the QB would be looking then at a section of the field, not just a specific target.
As it is, QB progressions are too robotic. I think that part of a good QB in Football is their ability to see more of the field at any one time. That in GLB there is a laser focus on a single player, then a laser focus on another player, ignoring the player prior, and so on like the normal progressions really does result in bad choices.
+1 I'd love to see something like this.