+1 I'd like the difference in QBs more the difference between Peyton Manning and Rex Grossman. Instead we get Peyton vs his 6 year old neighbor
Originally posted by yello1
Well no.
But then again if the QB was that horrible he would not actually be in the league, would he?
IMO the game needs to "Curve" the system a bit more. Its unbalanced and unsatisfying to have teams get rolled 255-0 or 100-0 or even 75-0 on a regular basis. Its also stupid. What league exists like this?
I think the game needs to have an underlying presumption that if a player is in a league that that player is competitive enough to play in that league, and to adjust his playing abilities accordingly. Consider it Playing Up - and Playing Down - to the level of competition if you wish to rationalize it beyond that.
Basically take all the players in a league and average their effective Level (by position if you like or by side of the ball or just over all) and then "curve" all players abilities so that they are no more than X percentage, reducing or raising them to match their location on the curve of players abilities (ie if X is 20% and they have the lowest effective level then their skills would all be raised where necessary to be no more than 20% below the norm, if they were in the middle of those below the average then their skills would be raised where necessary to be no more than 10% below the norm etc). This would still make them not as good as the people they are playing against usually, but it won't make them so awful that its a boring embarrassment not even worthy of a Good Game post.
I'd put this at the top of the game issues needing addressing in GLB myself.
Originally posted by yello1
Well no.
But then again if the QB was that horrible he would not actually be in the league, would he?
IMO the game needs to "Curve" the system a bit more. Its unbalanced and unsatisfying to have teams get rolled 255-0 or 100-0 or even 75-0 on a regular basis. Its also stupid. What league exists like this?
I think the game needs to have an underlying presumption that if a player is in a league that that player is competitive enough to play in that league, and to adjust his playing abilities accordingly. Consider it Playing Up - and Playing Down - to the level of competition if you wish to rationalize it beyond that.
Basically take all the players in a league and average their effective Level (by position if you like or by side of the ball or just over all) and then "curve" all players abilities so that they are no more than X percentage, reducing or raising them to match their location on the curve of players abilities (ie if X is 20% and they have the lowest effective level then their skills would all be raised where necessary to be no more than 20% below the norm, if they were in the middle of those below the average then their skills would be raised where necessary to be no more than 10% below the norm etc). This would still make them not as good as the people they are playing against usually, but it won't make them so awful that its a boring embarrassment not even worthy of a Good Game post.
I'd put this at the top of the game issues needing addressing in GLB myself.