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Forum > Pee Wee Leagues > Pee Wee Gold League > MGeezy's Framework for a Better PeeWee Experience
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MGeezy2186
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Let me start off by saying, this is probably NGTH, and it would probably not allow Bort to recoup as much flex as he currently does (aka the current raping pw players system)

So here's my propsal:

PeeWee owner decides to buy a team. Instead of the current 400 FP for a team, he now has 3 options. But there's a catch for the 3 options.

Option 1: 3000 Flex- you get 55 non boosting, non custom players. This is for owners who have never owned a team before, but you can always buy this team. You can sell spots on your team for 50 flex points. The owner can set up what positions he wants on his roster, but if a player is sold, it is the property of that agent, and he has the right to build it how ever he wants to. This team can be entered in any league.

Option 2: 4000 Flex - you get 55 boosting OR custom EQ players. This option is for owners who have 1 year of PW ownership experience. You can sell spots on this team for 75 flex. The owner has the authority to set up what position he wants on his roster, but if the spot is sold, it is now the property of that agent. This team is not eligible to be entered into a Copper league.

Option 3: 5000 Flex - You get 55 Boosting AND custom EQ players. This option is for owners with 2 or more years PW Experience. You can sell spots on this team for 100 flex, but only to the point where you have received 4000 flex back (aka you sell 40 players), and after that the 100 flex per player goes to Bort. The owner can set his roster how he wants, but the players become property of the agent who purchases him. This team can not be entered into a Copper league.

The thing here is...that flex investment goes directly to Bort. So he would be making 5000 flex on every team that customs and EQ's no matter what, and possibly more if the owner wanted to sell all the spots. The players are all One and Done, or the difference on what it would cost to make this player into a real GLB player would have to be paid on Day 41. (it would vary based on custom, and boosting)

This option promotes a few key things IMO.

1. It gives owners incentives to go out and recruit still since it would cost them less to have a team with more players.

2. It is cheaper to play the game. We are operating more on a fixed cost basis, then a variable cost basis, so you can estimate what you are spending.

3. It gives teams and owners an incentive to stay with pee wee. I got into it with the allure of gold, but now gold is kind of annoying. Its draining and the motivation kinda wavers every now and then. Here, you have incentive to not only get to gold, but to be able to own a Option 3 team.

4. It allows owners who want to have complete control, the ability to do so at a cheaper cost, but they still lose about 5000 flex.

There's no doubt that there are tons of holes in this proposal. Im not saying it has to be this way (hence the Framework). I would love to see some constructive responses to add to this, so maybe an admin could move it up the ladder. I think we all have the same goal, so lets try and make this as good as we can.

MG
 
Stixx
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Its a good idea, but I doubt it will ever happen because A some agents don't want to own all 55 dots and have to keep up with them themselves and B this would still be bad for those users who don't want to spend very much flex. You may have said this somewhere in there, but do teams still get to recruit other agents or do you just have your own 55 players? In my opinion this would be great for those hardcore owners like me, but bad for those looking to just come here and have some fun (Not really too interested in making it to gold or winning)

Also another question is if you buy the choice boost or CE team then do you get all flex back? or are some subtratced just like in the 5,000 flex deal?

Last question is you said you sell the players at 100 FP each and you now own the players, but you can only sell 40 boost and CE players which would be 4,000 flex. Then you went on to say, "It allows owners who want to have complete control, the ability to do so at a cheaper cost, but they still lose about 5000 flex." I don't really understand what you mean here. How can you get 4,000 flex back, but still lose 5000?
 
MGeezy2186
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Originally posted by The Greatest DTD
Its a good idea, but I doubt it will ever happen because A some agents don't want to own all 55 dots and have to keep up with them themselves and B this would still be bad for those users who don't want to spend very much flex. You may have said this somewhere in there, but do teams still get to recruit other agents or do you just have your own 55 players? In my opinion this would be great for those hardcore owners like me, but bad for those looking to just come here and have some fun (Not really too interested in making it to gold or winning)

Also another question is if you buy the choice boost or CE team then do you get all flex back? or are some subtratced just like in the 5,000 flex deal?

Last question is you said you sell the players at 100 FP each and you now own the players, but you can only sell 40 boost and CE players which would be 4,000 flex. Then you went on to say, "It allows owners who want to have complete control, the ability to do so at a cheaper cost, but they still lose about 5000 flex." I don't really understand what you mean here. How can you get 4,000 flex back, but still lose 5000?


I guess i didnt make it clear. When i said u sell a player, i mean u sell to another agent who wants to have it as his player. So your kind of confusing 2 points here. If you sell 40 players, for 4000 flex, it means you only have 15 players left, which you can keep yourself, or sell, but you would be losing 1000 flex in this scenario.

If you wanted to buy the team and not sell any dots, thats where you would be in the hole 5,000 flex. The other thing is that this is not a flex back deal. You pay to play, and thats the cost. Maybe its high cost, but if you like having other agents on your team, you could spend 1000 to own a team and have a few dots w custom and boost capability.

This also takes care of the problem of lolcopper teams coming in, not being able to get enough players and going CPU week 4 because they have 10 players and lost 100-0 every week.

 
ncooke
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You lose your original 5000 flex then get it back when you sell 40 players at 100 flex per player.

I do enjoy your flex cost but find it to be way low.

I built 52 players this season. To boost and buy CEQ not including creation fee was over 70,000 flex. I will be losing roughly 23,000 flex. I would be more than happy to pay 10,000 flex for a fully boost and CEQ team. Selling skilled players for 250, non skilled players for 200 and 150 for linemen. With all proceeds over 8,000 flex going to Bort.
 
Moogz
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Sounds like a pretty good goal, a little complex but cool. Kinda like shareholders in a way. I don't think it will fly. I think a better way of doing it might be just make a pee wee only player around 100 flex but he is auto retired, unless he pays the full amount for the character. The fact that you'd have to almost transfer flex into others accounts and all would be really weird. A lot of it depends on how willing Bort would be to give up a huge source of revenue and how hard coding would be on it.
 
MGeezy2186
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I agree that he'd be giving up tons of flex...but its the customer satisfaction element which I know I dont have and a bunch of other guys dont....theres several agents who have publicly stated they wont buy flex anymore...I dont think I will, I think im jus gonna coast off what I have left...I figured a team that has 55 players, boosts and customs, spends about 75k flex....5k flex is peanuts on 75k, but, were talking about 5k thats not being reused....Borts getting 5k no matter what

But in contrast....a current team would cost about 11k without boosting and custom using the current pricing system...add in the fact that you get back 70% of that, and Bort could be looking at 3300 if everyone said "screw boosting and custom"...I realize thats NGTH, and my framework wont either, but if you look at it this way, it makes sense...and the 5k number is an arbitrary amount...i thought its reasonable for an average owner to lay out that much, and then go look for players to reduce his cost.

The thing that bothers me the most at the end of the day, is that this game is still in Beta, is still broken, and the cost to "play" is just out of hand. I say "play" because in honesty were all just paying testers w. very little input.
Edited by MGeezy2186 on May 12, 2010 10:46:56
 
GroupOh
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I really like the idea!!

i always thought there should be a peewee OC/DC package where you can build 22 players for a price break, but this seems like it would be more fun.
Edited by gruppo on May 12, 2010 12:30:50
 
Dead.Ed
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So this is all non-refundable? If so, Option 1 makes no sense. It only costs 400 a season for me to create an entire non-boost/non-ce team since I get 100% flex refund on player creation.
 
MGeezy2186
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Originally posted by Dead.Ed
So this is all non-refundable? If so, Option 1 makes no sense. It only costs 400 a season for me to create an entire non-boost/non-ce team since I get 100% flex refund on player creation.


its only to compensate for the fact that bort wouldnt be making back as much flex as he used to...and its only for the 1st season in copper, to promote an equal playing field and so people can learn the game
 
Dead.Ed
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So is this supposed to replace the current system, or just add 3 new options?
If it replaces it, then teams like mine would be taking a huge hit just so teams like FG, can boost/ce for less?
 
Moogz
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Originally posted by Dead.Ed
So is this supposed to replace the current system, or just add 3 new options?
If it replaces it, then teams like mine would be taking a huge hit just so teams like FG, can boost/ce for less?


good point +1

Pee wee only costs 400 flex a season if you don't boost or flex.
Edited by Moogz on May 12, 2010 13:02:09
 
MGeezy2186
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Originally posted by Dead.Ed
So is this supposed to replace the current system, or just add 3 new options?
If it replaces it, then teams like mine would be taking a huge hit just so teams like FG, can boost/ce for less?


i mean u can single out FG, but every team in Gold boosts, and most have cEQ. Your team would not be taking a hit. This system helps you compete with every team by making it cheaper to play at the same level. Everyone gets to boost/ce for less.

I dont get your motivation for not boosting/ceq? is it because u dont believe in it? or because, you, like the other owners who have stated on the forums, thats its just not worth it?

I agree the cost is rediculous, but I only do it because I want my team to compete with the other gold teams. This would only help those who dont want to pay over 23,000 flex (after 70% refund) to have a whole team with ceq and boost. It helps everyone.

And its not true that you get 100% refund on players btw. you are back to getting 70% again starting this season on player retirement.
 
Dead.Ed
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  I only mentioned FG because it was the first team that popped into my head that is fully boosted/ce and owned almost entirely by one person. I have nothing against them or anything. All I'm saying is what's the incentive for someone like myself, someone who owns their own team of non-boost/non-ce, to switch to a system like this, when it would cost me over 7 times as much flex a season than it does now.
  I don't boost because it costs far too much. It doesn't make any sense to me that boosting a player just 1 time costs as much as it did to create him. I think the entire financial setup here at GLB is ridiculous. It only costs 400 for a team, but 10,000 for the players to fill it (non-boost/ce, with boosting it's obviously a hell of a lot more). This makes no sense to me, owning a player is incredibly boring, owning a team is so much more fun, yet costs so little. The only reason I even create players is so I don't have to worry about people going inactive, complaining about not getting playing time, not following build plans, etc.
 I see you guys think boosting costs too much, which is the whole reason for this thread, but instead of just not boosting like I do, you do it anyway to stay competitive, and as long as there is people willing to do that, the system will never change.
  I get 100% refund on my player creation cost because I don't boost/ce. I only lose 400 a season for team ownership, plus whatever I spend on scrims. In season 10 I had a little over 11,000 flex, 5 seasons later I now have a little under 10,000 flex. I haven't bough any flex since 2008 and never will again. If I were ever forced to lose more than what I do now, I would stop playing this game.
 
juiceweezl
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Originally posted by Dead.Ed
  I only mentioned FG because it was the first team that popped into my head that is fully boosted/ce and owned almost entirely by one person. I have nothing against them or anything. All I'm saying is what's the incentive for someone like myself, someone who owns their own team of non-boost/non-ce, to switch to a system like this, when it would cost me over 7 times as much flex a season than it does now.
  I don't boost because it costs far too much. It doesn't make any sense to me that boosting a player just 1 time costs as much as it did to create him. I think the entire financial setup here at GLB is ridiculous. It only costs 400 for a team, but 10,000 for the players to fill it (non-boost/ce, with boosting it's obviously a hell of a lot more). This makes no sense to me, owning a player is incredibly boring, owning a team is so much more fun, yet costs so little. The only reason I even create players is so I don't have to worry about people going inactive, complaining about not getting playing time, not following build plans, etc.
 I see you guys think boosting costs too much, which is the whole reason for this thread, but instead of just not boosting like I do, you do it anyway to stay competitive, and as long as there is people willing to do that, the system will never change.
  I get 100% refund on my player creation cost because I don't boost/ce. I only lose 400 a season for team ownership, plus whatever I spend on scrims. In season 10 I had a little over 11,000 flex, 5 seasons later I now have a little under 10,000 flex. I haven't bough any flex since 2008 and never will again. If I were ever forced to lose more than what I do now, I would stop playing this game.

If you're happy with losing in Silver playoffs every season, then stay non-boost/non-CEQ. As the system currently sits, you'll never get to Gold. If it changes, then you have a chance.
 
Dead.Ed
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I'm not "happy" losing, but losing to people that spend more money isn't going to make me spend more. I know I'll never get to Gold, not because I'm not good enough, but because I refuse to pay more money, and I'm fine with that. If the system changes to this or something similar, I would probably just stop playing, yea I'd probably get to Gold in the first season, then spend 1 season there, and then what? I'm out of flex, which means I'm done. Not everyone wants to keep buying flex every season, and in a system like this with no flex back, it's becomes forced to continue playing.
 
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