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Forum > Game Changes Discussion > Archived Changes > If you were to change the league structure
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BP
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Let me see if I can dig up that old thread...I don't want to have to recreate it...
 
BP
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only goes back 90 days..

here is the basic Idea D

What
No leagues...all gone. We are allow to schedule our own games and champions are awarded through preseason tourneys


Rankings and Scheduling

Every team, on day -8 of preseason (or any day..whatever), is given a rank based on the average level of their roster. Ties are broken with effective level.

Every team on GLB is ranked 1-3000 (or how ever many teams there are). Teams are then given 8 days to schedule their own games, similiar to how scrimmages happen now. Their goal is to self schedule 16 games. No home or away stuff. If they are unable to self schedule 16 games then sometime before day 0, you write and run some code that schedules games for them. They would get the next team that is above them on the ranking that has that available slot as an auto schedule. This would start from the worst team and work it's way up. This would punish low level teams for not scheduling (or if they just didn't want to), by making them face hard teams. It would punish high ranked teams for not scheduling which would hurt their final rankings (see details below).

How the season works, tourneys

So you play your 16 games. Bort would need to write some type of AP poll like code to give teams points based on victories, margin of victory, quality of victory, quality of loss...ect. At the end of 16 games you would have an AP top rated team...and then 3000 teams below them.

So here's comes the tourney part

Ranked teams 1-64...champions tourney, each one gets a trophy. There are sweet 16, elite 8, final four and championship game trophies the team and players receive as they play. Each round would have MVP's and the players would get individual trophies.

Ranked teams 64-128...Nit tourney, same thing as above...no team trophies tho

Ranked teams 128-194....Consolation tourney. Champs and runner ups get trophies league trophies.

Below that...no tourneys...just enjoy the offseason or schedule friendlies. Or people could create their own Tourneys.

Each round of the champions tourney could have endorsement or MVP EQ that would be good for the following season of games.



so

That's the basic idea, could use some flushing out with the number of teams in each tourney vs. regular season contests and how long that would take. But do you know how fun that would be? would breathe new life into GLB...no more competition issues, no more league issues...nada. Just dotball, competition and fun.
Edited by BP on Apr 27, 2010 15:42:45
 
TUC
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Originally posted by OttawaShane
Including when attributes cost more than 5 SP?

What if the player's only useful places to spend SP all take 3 or 4sp to bump an attribute or SA +1? Does the player lose the extra SP? You really don't think remaining SP could be saved till the next level up?



good point....I do think they should be saved until the next level up......but, the ability to stock pile 50+ skill points is absurd. If you wanna kill the slow builds, this is realistically the only way that seems extremely easy
 
DONKEIDIC
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Originally posted by TUC
good point....I do think they should be saved until the next level up......but, the ability to stock pile 50+ skill points is absurd. If you wanna kill the slow builds, this is realistically the only way that seems extremely easy


Okay so where do you draw the line?

level 1-10 10 SP
level 2-20 20 SP
level 3-30 30 SP
 
beenlurken
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Originally posted by DigitalDaggers
How would you change it?

The goal being to keep the leagues as competitive as possible.


Fire those ideas out here.


Why does the league structure need to be changed? What problem are we trying to solve by changing the league structure?
Edited by beenlurken on Apr 27, 2010 15:51:28
 
beenlurken
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edit fail
Edited by beenlurken on Apr 27, 2010 15:51:19
 
DONKEIDIC
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Originally posted by beenlurken
Why does the league structure need to be fixed? What problem are we trying to solve by changing the league structure?


Trolling is against the forum rules.
 
beenlurken
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Originally posted by DONKEIDIC
Originally posted by beenlurken

Why does the league structure need to be fixed? What problem are we trying to solve by changing the league structure?


Trolling is against the forum rules.


Not trolling... seriously, I really want DD to answer that.

In other words, I assume the problem that he is trying to solve is to increase competition/parity in the leagues (more specifically the higher leagues.. AA+)? If that is the case, implementing a new league structure will only be another bandaid.
 
tonylieu
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If you want leagues as competitive as possible, let team owners form their own league. Period. End of story. No but or popcorn whatsoever.
 
Pietasters
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Forget Caps/ Divisions/ Regions such as WL, Pro, AAA, AA, and Minors as having an existing structure is one of the main issues GLB is having. Because it has become bloated. We need a fluid structure that can deal with demand of the user base.

You build one list of teams that looks at set factors and ranks teams out based on those factors from 1 to however many teams. You weight factors based on importance.

Examples of factors could be could be far more factors or less these are just ideas
Player Level
Effective level
Wins/Loses
Roster size
Offensive and Defensive stats. Such as yards gained and yards allowed.
How many players on the team boosted.
Use of the AI, custom plays, and such

Then you build your leagues based on that. The top 32 teams on the list would be in League 1, the next 32 would be in league 2. Have the list shown to all users and teams moving up and down during the post and preseasons. This way users can see their likely bracket they will fall into.

1) The goal would be to create the leagues after teams sell, After recruiting but before day 1, Which you could control with a tight level cap after the season starts to prevent teams from bring in ringers after they are assigned. Make it so players have to remain on a team all season, but allow players to take over their defunct team easier should the owner bail.

2) Most likely teams would move through the list together as they grow-up so you could have your rivalry scores.

3) Consider changing the Leagues structure to more of an NFL type.
So 8 divisions of 4. a team plays a total of six games (one each home and away) against the three divisional foes. From there, four other games (two home, two away) are played against teams from another division, by rotation, from the opposite conference. Four other games (two home, two away) are versus teams from another division, by a rotation, within a team's conference. Those are called intra-conference rotation games. Lastly, two games (one home, one away) are played against teams with the highest rivalry score.

4) Change the playoffs so you have the top of each division, and 8 wild cards. That means the 16 best teams are always in the playoffs.

5) This gives each team the best competition based on past performance and future outlook, teams would never have to be added anywhere but the bottom based on demand. CPU teams would basically disappear as you will not have set brackets each season and more fluid placement of all user based teams.

6) If a teams is in a bracket that it's not the right fit for you could add an underdog bonus but it would rarely be needed.
 
DONKEIDIC
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Originally posted by beenlurken
Not trolling... seriously, I really want DD to answer that.

In other words, I assume the problem that he is trying to solve is to increase competition/parity in the leagues (more specifically the higher leagues.. AA+)? If that is the case, implementing a new league structure will only be another bandaid.


What would you suggest then?


The goal being to keep the leagues as competitive as possible.
 
bobdakota
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Originally posted by DONKEIDIC
Originally posted by Sapper06

Definately agree with doing away with ALGs. That would make the whole NEED (and it is a need at this point in time), to have the first 5 seasons a players career be spent not being able to contribute to a team's chance of winning.

Look at the stats for WL and most Pro players over their first 6 seasons. You will see a trend.

In order to compete foe the last 3 seasons, you are forced to SUCK for the first 7.

I would propose that currently, it is impossible to take the same players on the same team and have the team AND players together make it to pros, let alone the WL.

End ALGs, make the game more fun from start to finish.


This can be done by just stopping all ALGs from this point forward.


You can't just end ALG without changing the training system. To get the most out of training players will build the same without ALG.

 
DONKEIDIC
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Originally posted by bobdakota
You can't just end ALG without changing the training system. To get the most out of training players will build the same without ALG.



I wasn't endorsing the idea, even thought it looks that way now that I read it.
 
DigitalDaggers
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Originally posted by DONKEIDIC
I would love this. Give a reason for players to play up in leagues.


yeah, tying fame to higher level eq would certainly help to make fame more important.
 
bobdakota
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I guess I quoted the wrong post.

Changes in this game are not as easy as people think.

Yes unbalanced builds make the leauges less competitive, but it would take a total build overhall to change that. Not just ending ALS.

Edited by bobdakota on Apr 27, 2010 16:26:59
 
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