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Forum > Game Changes Discussion > Archived Changes > If you were to change the league structure
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tragula
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Originally posted by Sapper06
Make LOLGMs cost flex.
That would account for revenue lost from not having as many team owners as you trim the fat and reduce the number of leagues.
Tie Coaches into actual roles with the team (access to settings and such) and eliminate free LOL GM status except for one assistant owner.


In Catch forum he asked what will make you quit the game. I was not 100% sure before, but this is a great answer.
 
OttawaShane
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Originally posted by JHIK
I know this is going to get flamed hard... But why not fetch the SB and SSB teams into a league system of their own? That way they can compete on their own terms all the way up, leaving everyone on equal terms of age and recruiting ability.


There's a ton of misunderstanding of slow-building if you think it needs a separate league system.

Of course, I'm assuming you just mean the system of training an attribute till you can get it to the first cap, and then pouring SP into that attribute while training other attributes. It only involves hanging onto SP for the first couple of levels and isn't the gamebreaking boogieman a lot of people make it out to be.
 
Snickerling
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Originally posted by OttawaShane
There's a ton of misunderstanding of slow-building if you think it needs a separate league system.

Of course, I'm assuming you just mean the system of training an attribute till you can get it to the first cap, and then pouring SP into that attribute while training other attributes. It only involves hanging onto SP for the first couple of levels and isn't the gamebreaking boogieman a lot of people make it out to be.


That's more accurately described as cap building. Slowbuilding is really a misnomer for what it actually is.
 
Ravenwood
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Back on topic -

What is so difficult about organizing the various leagues based on teams' performance? Level-Capped leagues are a joke, because level =/= how good a team is. There are simply too many ways to screw up a build, or a game plan.
 
OttawaShane
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Originally posted by Snickerling
That's more accurately described as cap building. Slowbuilding is really a misnomer for what it actually is.


Yeah - is anyone really doing pure slowbuilding, or is cap building and slowbuilding just kind of morphed together into what's now the norm that I described.
 
DigitalDaggers
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some decent ideas so far, keep em coming.
 
jpjn94
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Originally posted by Vortus
Elite Pro #1
Elite Pro #2
Competitive Pro #3
Competitive Pro #4
Pro #5
Pro #6

Elite Cap 64 #1
Elite Cap 64 #2
Competitive Cap 64 #3
Competitive Cap 64 #4
Cap 64 #5
Cap 64 #6


Elite Cap 56 #1
Elite Cap 56 #2
Competitive Cap 56 #3
Competitive Cap 56 #4
Cap 56 #5
Cap 56 #6

The remainder of the lower leagues stay the same. Using the same system as in the current lower league elite system. Using the plain Cap leagues to shuttle bad teams, gutted teams, each of the main leagues at each cap could be full each season. Simple, effective, and rivalries would be maintained as teams worked up through the ladder together. And it gets rid of teams way outleveling others as there is a cap level for each.

Why multiple Pro leagues. Because not all Pro teams are created equal. But they are still better than lower leveled teams for the most part. Its so that each is played competition that is equal to themselves. Why have them (Elite/Competitive/Normal) in the lower leagues? In general, the teams from the Elite leagues are better than the teams in the competitive leagues. An Elite 42 is likely as good as a competitive 46, and it helps track where they should be as they move up.

Not as simple as just removing the regions. Also have to arrange the new leagues like the lower leagues are now. But when your are playing good competition the league trophy will mean something to you no matter what its called. If there are flaws in it, feel free to poke holes with something other than sarcasm.

Teams that don't compete are moved down to lower tiers either sideways from the higher Elite/Competition caps to the Regular caps or down level caps entirely if the roster does not meet the minimum standards set for each league .

Teams that are good move up either to higher leveled leagues, or sideways toward the Elite leagues.

Extending the caps all the way up will force teams to play where they need to be. No more 70's in AA.

Once in the Pro's, teams move sideways across the scale. Working up to the Elite leagues, or down to the Regular.

Teams that gut or rebuild have options on how far they want to drop down based on the levels of the players they want. Drop all the way down, or drop to a 42 cap, or a 56 cap.


Even though I'd miss the regions, this is still the best idea I've seen.

 
Ravenwood
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Possible problem with structuring leagues around team performance, rather than player levels:

"How do you prevent guys from stacking a 'mosquito league' team with level 50+ players? in order to dominate?"

Well, you make Fame actually mean something. Instead of EQ simply costing salary (or worse - bonus tokens) make is so your dot needs a certain amount of fame before he can purchase L40 gear, L56 gear, and L64 gear.

Continue playing in the mosquitos, peewees and high school leagues, and you won't ever accumulate enough fame to 'unlock' the higher level equipment.

There's your incentive to play in the highest possible leagues.
 
DONKEIDIC
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Originally posted by Ravenwood
Well, you make Fame actually mean something. Instead of EQ simply costing salary (or worse - bonus tokens) make is so your dot needs a certain amount of fame before he can purchase L40 gear, L56 gear, and L64 gear.


I would love this. Give a reason for players to play up in leagues.
 
TUC
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stop letting players stock pile skill points, you should have to spend them asap
 
OttawaShane
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Originally posted by TUC
stop letting players stock pile skill points, you should have to spend them asap


Including when attributes cost more than 5 SP?

What if the player's only useful places to spend SP all take 3 or 4sp to bump an attribute or SA +1? Does the player lose the extra SP? You really don't think remaining SP could be saved till the next level up?

 
monsterkill
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i'd be more interested in someone from GLB explaining why they are against ladder tournaments/rankings
 
monsterkill
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also, just remove cpu players already
 
BP
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Originally posted by monsterkill
i'd be more interested in someone from GLB explaining why they are against ladder tournaments/rankings


I suggested this probably 6 months ago with a huge page-long structure and how it would work. including self scheduling and auto scheduling details, ranking details, season ending tourney and awards details. No interest from management I guess.

 
Ravenwood
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Originally posted by BP
I suggested this probably 6 months ago with a huge page-long structure and how it would work. including self scheduling and auto scheduling details, ranking details, season ending tourney and awards details. No interest from management I guess.



Well, here's a thread started by an Admin, asking for suggestions. Post away!
 
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