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Raiders12
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Originally posted by David Stern
Might make the most sense to roll out all of these new changes on a seperate server, and starting s15d41 all new players get created over there. Leave this server as is, only fix bugs and never make another sim change ever again.



This is what should have been done. They should have taken all of these changes including Archetypes and activated it all on a separate server with new team and new players and let these leagues play out. The problem with this is too many of the WL/PL owners screamed about quitting because they might have to play the game "over again".
 
Dpride59
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Originally posted by David Stern
Might make the most sense to roll out all of these new changes on a seperate server, and starting s15d41 all new players get created over there. Leave this server as is, only fix bugs and never make another sim change ever again.


the more I think about this- it is glbs only option for survival


Currently you have a large userbase of the game who wants a full reset, another large portion who don't want any changes, 50%+ who will play any product glb puts out there,

So you roll out a new server to welcome all of these changes, people can play both, it encourages the users to spend more money, it also let's all of these people who don't want the game to ever change to play the sim they love- while toying with the new server.

It also wouldn't be mass retirement since we have been building most of our dots for over a year.

Glb has stated this is the last sweep of changes, so the time is now to roll out this server.

For fun I have Sampled over 1 billion people and here are the Most commonly thought of reasons why they won't go with a new sever
[ for fun of course
-bort. Can't figure out how to code it
- they just want to ban everyone
- Bort can't afford more servers
- catch22 has too big of an ego to run with this idea because he didn't think of it
-catch22 just wants to destroy glb, and hates ideas that make sense
-catch22 is the Antichrist

 
Mauler
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Originally posted by David Stern

the more I think about this- it is glbs only option for survival


Currently you have a large userbase of the game who wants a full reset, another large portion who don't want any changes, 50%+ who will play any product glb puts out there,

So you roll out a new server to welcome all of these changes, people can play both, it encourages the users to spend more money, it also let's all of these people who don't want the game to ever change to play the sim they love- while toying with the new server.

It also wouldn't be mass retirement since we have been building most of our dots for over a year.

Glb has stated this is the last sweep of changes, so the time is now to roll out this server.

For fun I have Sampled over 1 billion people and here are the Most commonly thought of reasons why they won't go with a new sever
[ for fun of course
-bort. Can't figure out how to code it
- they just want to ban everyone
- Bort can't afford more servers
- catch22 has too big of an ego to run with this idea because he didn't think of it
-catch22 just wants to destroy glb, and hates ideas that make sense
-catch22 is the Antichrist



I personally don't believe this will be the last sweep of changes as you put it, but if they promised it was I would go for this scenario. As far as the reasons they are somewhat funny, but I know personally that servers are not that expensive since I maintain & support about 20 of them. It would be a additional cost to Bort & crew, but they would be keeping 100% of the user base happy which would mean more money long term.
 
OttawaShane
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Originally posted by David Stern

the more I think about this- it is glbs only option for survival

It also wouldn't be mass retirement since we have been building most of our dots for over a year.

Glb has stated this is the last sweep of changes, so the time is now to roll out this server.




I've wondered about this too...or at the very least, let us all play with the new training regime in a sandbox for a season before the resulting dots are for real.

As for mass retirement - has anyone suggested full refund for dots created in the last 60 days? They are obsolete now.
 
ArchieBunker
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After Bort loses alot of top customers here then he might see the light..... but then it will be to late. This game was doing just fine but if these changes go through, it will sadly fail.... Why cant people leave a good thing alone?....WHY?..is it greed?.... Nations collapse because of financial impolsion not war.... STOP THE MADNESS!
 
Dpride59
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I think everybody needs to look through the changes for what they really are


Glb is a business who is trying to make this game the best product it can possibly be.

When this game gets placed in the iPhone app store, you're looking at the potential of 500k plus new users. No mmo on the iPhone compares to this game, and I think glb is looking atthe big picture.

Best product possible- get it finalized - watch game explode in popularity.

95 % of the complaints in this thread are basically telling bort and company to not improve their product, can't imagine why that opinion isn't given more respect.
 
Mauler
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Originally posted by David Stern
I think everybody needs to look through the changes for what they really are


Glb is a business who is trying to make this game the best product it can possibly be.

When this game gets placed in the iPhone app store, you're looking at the potential of 500k plus new users. No mmo on the iPhone compares to this game, and I think glb is looking atthe big picture.

Best product possible- get it finalized - watch game explode in popularity.

95 % of the complaints in this thread are basically telling bort and company to not improve their product, can't imagine why that opinion isn't given more respect.


First of all, what may be a improvement to some people very well not be a improvement to all, especially for those who started early on & liked the way it was. S16 seems to be a major overhaul & I personally don't see it adding any more realism to the game, just more bells & whistles for those who fancy them. If this is the way they want to go I wish them the best, but once my FP's run out I will choose another online game.
 
BP
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Originally posted by David Stern
I think everybody needs to look through the changes for what they really are


Glb is a business who is trying to make this game the best product it can possibly be.

When this game gets placed in the iPhone app store, you're looking at the potential of 500k plus new users. No mmo on the iPhone compares to this game, and I think glb is looking atthe big picture.

Best product possible- get it finalized - watch game explode in popularity.

95 % of the complaints in this thread are basically telling bort and company to not improve their product, can't imagine why that opinion isn't given more respect.



I don't like the changes..I'll be honest. The reason is for all of my players I have Virtual Build plans, some that I've been following for over 1 year, they are all going to be garbage next season.

Do I think the changes will make player building more interesting? probably..it's more intricate and interesting. Am I interesting in building new players and learning it? not so much..I've been here 2 years and really like THIS product. I don't want to start the learning curve over again. Am I interested in trying to salvage my Virtual Plans to fit the new system..not really.

That's the problem, it's not even the changes for the most part (but there are a few VERY bad ones..most are ok though), it's the fact that it fouls up everything I've put time and money into. I think that's the problem that alot of people are having with this whole thing.

New training system? ok
New owner responsbilities? ok

Do you think the CURRENT owners are interested in the NEW responsibilities? a good % aren't.
Do you think people who have dots on a plan are discouraged? yep

So yeah, I understand..Bort is trying to advance the product and all, and it's probably better. But it's also very different and he's going to have to expect those of us who BOUGHT the current product aren't going to ALL be happy and alot of us will leave.

I hope his Iapp is ready and he's going to advertise. But I will predict, right now..A HUGE drop in flex purchases and a HUGE increase in available teams next year. If he's going to change the product it's on him, but he's going to need to find alot of new customers to buy it..cuz alot of the old ones just kind of got screwed.
 
Jiddy78
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Originally posted by David Stern
I think everybody needs to look through the changes for what they really are


Glb is a business who is trying to make this game the best product it can possibly be.

When this game gets placed in the iPhone app store, you're looking at the potential of 500k plus new users. No mmo on the iPhone compares to this game, and I think glb is looking atthe big picture.

Best product possible- get it finalized - watch game explode in popularity.

95 % of the complaints in this thread are basically telling bort and company to not improve their product, can't imagine why that opinion isn't given more respect.




Stupid is f*cking stupid...Doesn't matter if its on an iphone, a souped up megacomputer, the Atari f*cking 2600 or a commodore 64. Simple as that.
 
OttawaShane
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Originally posted by David Stern
I think everybody needs to look through the changes for what they really are


Glb is a business who is trying to make this game the best product it can possibly be.

When this game gets placed in the iPhone app store, you're looking at the potential of 500k plus new users. No mmo on the iPhone compares to this game, and I think glb is looking atthe big picture.

Best product possible- get it finalized - watch game explode in popularity.

95 % of the complaints in this thread are basically telling bort and company to not improve their product, can't imagine why that opinion isn't given more respect.


Do you really think people pecking away on an iPhone or iPad app while waiting at the airport are going to be putting the in-depth thinking into this game that the new training system will require? Really? The game currently has the hardest of the hard core, and a lot of us think the new system is insanely unintuitive and pointless. What do you think the mass market will think, the people raised on simple stuff like Farmville?

Here's my general take on where things are and what they could have been.



Firstly, it would have helped matters a lot if the changes weren't presented with such a "take it or leave it" type announcement. Clearly there were pretty major flaws in the original schemes, otherwise "take it or leave it" wouldn't have so quickly become "ok, we'll listen" - the damage was done with the original tone, however, and there are still large elements of the changes that need rethinking IMO. Just because people focussed more on finances and training than coaches doesn't mean that the coaching thing is accepted, nor does it mean that both training and coaching don't need more changes.

Here are my specific points right now:



Complexity


No matter how well you do the UI, there is little in the training that is intuitive. Thank god you got rid of "resource units", I frankly can't believe anyone thought it was a good idea to add another form of GLB currency. That aside, I suggest that you include a "training guru" function, a clickable option (maybe it could even cost a bonus token every time you use it) that tells the user what steps are available, what happens if "A" is done instead of "C", and reminds the user about what they can unlock soon, etc, etc.

Of course, its a sign that things are way to complicated that this is needed, but I think it is. I would ask the question about why this wasn't rolled out in a more simple way with but I've done enough head shaking about the horrible first announcement as it is and want to look forward.


Coaching

Why can coaches affect the opposition? One of the reasons for the riot when coaches was rolled out a few months ago was the ability of coaches to mess with their opponent's builds, and no matter how you slice it that's what's happening here. Please drop this part, and please make sure there is lots of testing done on coaching before its rolled out, and let's get some results actually published, things have been a little weak in that area for a long time.

This is notwithstanding the feeling that coaches are just a lot of clicking and a bit of real world $$ without a lot of payback for the user other than the need to keep up with the Joneses. Its like you're charging each team owner $10 real dollars to make sure their offence gets to play with a fully inflated ball. "Yeah, but you don't *have* to buy the game ball" is a crappy answer.


Training - Fun

The training changes in particular are just so much work - a lot of math, and no language or symbolism relating the clicking to what happens in football. There's also the question of why it was done like this. Some alternatives:

1. Have an offseason training mode where the player could be trained on higher intensity and with several attributes being trained at once. Could use game cash to hire a training guru, with off-season gains being high enough to actually change a player's build/effectiveness in a noticeable way.

2. Game cash to purchase things like home gyms, personal trainers, nutritional supplements, etc, etc, to give a % boost to training effectiveness, could have done this with bonus tokens

But no, instead we got terminology and process that only an engineer could love.


3. Fun - General

So users want more to do? Its not like there haven't been two longstanding suggestions on this

1. skill competition, rankings - see where your dot ranks in the 40, 225 bench, etc, etc, etc...offseason fun, and could be used as part of recruiting, and, unlike mini-helmet day boosting morale, this actually has an relation to real football.

2. improve the SIm...I know this is being done, but there is still a lot that needs to be improved

3. Improve the replays - watching the dots is one of the most fun parts of GLB - at least for those teams not stuck in an endless cycle of blowouts one way or another. So why not enhance the replay system. The new animations are a solid step, let's do more.

4. enhanced player tactics. An LB reading run first on 3rd and 17? Really, GLB...really?

Anyway, I'm not going to threaten to ragequit...I'll stick around to see how the new training system looks/feels and whether it seems like it will take two seasons to catch up with the people who already have their spreadsheets lined up to advise on the One True Path to building the perfect dot. But if GLB Inc. thinks they've found some magic formula here for a rollout or for drawing new users, well good for you - I think you're wrong, but then again I'm just a paying customer.

Competition

While the claim is that some of these changes are supposed to help competition, at worst I'm dubious about that outcome, and at my most optimistic I think it will take several seasons before that happens. But in the meantime, too many users are "enjoying" leagues where blowouts are the norm and close games are virtually non-existent. What happened to grouping teams by effective levels? Or was that another big idea like fame that has just quietly slipped into near-irrelevance?

Competition is the number one issue facing GLB, I certainly hope admins see that. Whether the changes announced are enough will remain to be seen, but I would certainly have preferred to see staff brainpower exclusively devoted to that problem and addressing it immediately, rather than working out 3 major changes so flawed that they immediately had to be changed despite the "here they are, these changes are happening, no tinkering allowed" tone of the original announcements.


Edited by OttawaShane on Apr 19, 2010 11:40:31
 
Li(f)e
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Originally posted by OttawaShane


1. skill competition, rankings - see where your dot ranks in the 40, 225 bench, etc, etc, etc...offseason fun, and could be used as part of recruiting, and, unlike mini-helmet day boosting morale, this actually has an relation to real football.



This is what people wanted when talking about more to do with there dots.
 
FBGProfessor
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Question: If I have four pieces of standard AEQ now upgraded to lvl 8 with +8 in Stamina. Can I sell those pieces today, buy four different pieces with the +8 in what I will want for the future--say Speed or STrength--and carry those four standard pieces over into the new system? I have a baby player and I always buy EQ in Stamina to start out and then buy new EQ around lvl 14 in the skill I actually want them to have, after I have trained Stamina.

So, can I change out what I have now for what I am going to want or is that forbidden? I didn't really understand the rule about as of the date of announcement you can't buy EQ--that was only for second pieces of EQ, right? Nor a first piece or a replacement piece for a first piece?
 
Chysil
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let's see if I get this right...

originally I thought that in multi-train, you get 1 BT for each added attribute... but the screen shot makes it look like you get a ramping up scale of BTs, where each additional attribute gives you 1 + however many attributes were trained before it.


So here's some situations

Originally I thought this:
training 1 attribute = depends on what intensity you train at
training 2 attributes = 1 BT, attributes trained on intense
training 3 attributes = 2 BT, attributes trained on intense
training 4 attributes = 3 BT, attributes trained on intense
etc etc

The screenshot makes it look like:
training 1 attribute = depends on what intensity you train at
training 2 attributes = 1 BT, attributes trained on intense
training 3 attributes = 3 BT, attributes trained on intense
training 4 attributes = 6 BT, attributes trained on intense
training 5 attributes = 10 BT, attributes trained on intense
training 6 attributes = 15 BT, attributes trained on intense


a rather big difference near the end. Can you please clarify?

 
TrevJo
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Originally posted by Catch22
Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

Training Interface
http://goallineblitz.com/training_shot4.jpg


I really hope the training page will show something more usfeul than "Approx. Normal Training Pcts." given that there are now 4 different training intensities, none of which are "normal".
Sorry if this has been discussed already, I haven't had time to read the thread.
 
Chysil
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on another note, sure it's be asked but I don't have the time to skim through 40 pages of posts...

is there still going to be break through trains?
 
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