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Forum > Game Changes Discussion > Proposed Changes > GLB Financial System Changes Discussion Thread
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Voltron
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Originally posted by Plankton
One of the biggest complaints about the current financial situation is that the rich teams have an on the field advantage, since they can afford more players and more EQ. This new system "seems" to do a similar thing, since a team's finances will impact the player's starting energy and morale.

How will this new system avoid the "rich getting richer" syndrome that seemed to be such a negative of the old system?


All team cash is getting reset based on where your team is at in the league structure. Equal footing to start.
 
drake262
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My head hurts from attempting to read all of the 3 new changes.
 
coastiemike
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More is not always better. It is already alot of work to run a team. My ownership expires on Season 16, Day 40. If all 3 of the huge changes go into effect, I am most likely done.
 
Cappy72
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Not sure that I like this much at all but will re-read and digest it some more later on...
 
Catch22
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Originally posted by Plankton
One of the biggest complaints about the current financial situation is that the rich teams have an on the field advantage, since they can afford more players and more EQ. This new system "seems" to do a similar thing, since a team's finances will impact the player's starting energy and morale.

How will this new system avoid the "rich getting richer" syndrome that seemed to be such a negative of the old system?


Easiest answer to that is salary cap. Every one will have the same cap applying to them in the league they are in.
 
Krille820
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Originally posted by Voltron
Also, this seems like a hell of alot of work to own a team now.


+1

Like it wasnt much as it was already.
 
Catch22
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Originally posted by Bort
FYI I see the interface for this being pretty straightforward - lots of simple "click to buy" sorts of things, with a bar or number at the top that shows your current and potential morale bonus for the purchase.

It may seem like there's lots of stuff, but once it's put into an interface it should be easier to understand. Think along the lines of the franchise mode in some console sports games - you go to a "stadium" page and choose some upgrades and options at the start of the season, and then go play the rest of the game.


For those that think this is going to be a ton of work - I'd just remind you to read the following. I'll put it in the OP.
 
haole
the one who knocks
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Sometimes simpler is better

Right now it's too convoluted right now to understand how it all works, so there's no way of telling if it will be better

Hopefully this will turn out to be much simpler in practice than it is in the explanation, because those three threads are complex as hell
 
CampPen33
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Originally posted by Voltron
All team cash is getting reset based on where your team is at in the league structure. Equal footing to start.


True, but you can use the "overage" cash for things. 100% for stadium, 50% for other junk etc... so it is not COMPLETELY equal.
 
Plankton
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Originally posted by Voltron
All team cash is getting reset based on where your team is at in the league structure. Equal footing to start.


OK, but over time, the well managed teams will become better off than the others, just as has happened now. Every current team started off on equal footing, but over time, some are richer than others. I am just trying to understand how this is better than the current system, or is it simply different (i.e. more buttons to push = more fun?).
 
amo368
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Will there be a big reshuffling of teams for this? Since there will be revenue sharing and such and salary caps? When you have a very low level team say 40-45 in AA and other team level 60+ in the same league, gonna be much different salary requirements... This of course is just one simple example... I am sure there are more exaggerated ones out there...

I read most of it but skimmed much of it as well.. Wasn't sure if any of this was listed...
 
boomer82
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So 100 resources per player per season that cannot be saved.

I guess 2nd pieces of equipment above lvl 56 will be impossible to get?

Originally posted by Catch22
--Purchase additional piece of EQ for a body part
--Level of piece purchased - cost in Resource Units
1-1, 8-3, 16-5, 24-10, 32-20, 40-35, 48-55, 56-80, 64-110, 72-145


Or am I reading that wrong?
 
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Originally posted by Voltron
Also, this seems like a hell of alot of work to own a team now.


Yeh, no way I'm keeping all three of mine, I'll probably keep just the casual team and dump my regular and pee wee teams. Hard enough to keep up with everything as it is now, never mind with all this additional stuff to think about, and agents to complain about.

No longer just "I should be the starter" / "I don't wanna play special teams" . . . now it'll be "you should've bought the XXXX to improve all our pre-game morale".

So . . . . on second thought, I may just dump all my teams this off-season and let it all sort itself out for a couple of years before getting back into ownership. I can stay busy enough doing special teams coordination, maybe do some defense for someone.
Edited by rockislandmike on Apr 15, 2010 17:04:06
Edited by rockislandmike on Apr 15, 2010 17:03:50
Edited by rockislandmike on Apr 15, 2010 17:03:05
 
PING72
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Originally posted by amo368
Will there be a big reshuffling of teams for this? Since there will be revenue sharing and such and salary caps? When you have a very low level team say 40-45 in AA and other team level 60+ in the same league, gonna be much different salary requirements... This of course is just one simple example... I am sure there are more exaggerated ones out there...

I read most of it but skimmed much of it as well.. Wasn't sure if any of this was listed...


After the caps are set, will teams that are over the caps be forced to cut players??
 
hatchman
Goat Father
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From what I am reading if we want to play this game and be successful we all need to quit our jobs and make GLB our #1 priority. I hope that I am sort of overreacting but this may be the straw that broke the camels back for me.
 
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