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Forum > Game Changes Discussion > Proposed Changes > GLB Training System Changes Discussion Thread
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CampPen33
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Originally posted by geekor
I remember a very famous acronym that many many companies use

KISS

Keep it simple stupid.....


Yeah, but this is a game. A game that for the average user doesn't offer all that much as it stands now.

With these additions it gives more things to work through, and think about to be at the top of your game. What is wrong with that?
 
F8n4tune
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Wow , just wow.
 
majech
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Originally posted by Grim Truth
So, basically, all you've accomplished is complicating the easiest part of the game for no good reason. You've made something that didn't need to be complicated ridiculously complicated. You know, just because you know how to do something (i.e. coding) doesn't mean you ought to. This is one of those times where you should have just stopped mid-way through the planning and said to yourself "does this really make things better or just complicate things needlessly?"

All you needed was to design two drop down boxes so people could train any two attributes they wanted. You've basically made the game less user friendly for new users and further increased the work load on veteran players.


This

It is very telling imo that both Catch and Bort have to correct themselves multiple times while trying to explain this. If they can't easily explain how this works, then chances are it is way too complicated.
 
CampPen33
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One thing though. ... NEED to FORCE new players to sit through a tutorial before creating a player.
 
tonnyrat
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Originally posted by majech
more sluts plz


maybe they could improve morale.

10 BTs - Pre Game Release Boost - +5
25 BTs - Effiel Tower Boost - +10 (2 players)
50 BTs - Come on Ride the Train Boost - +20 (4 players)

that way we can minimize salaries and invest in sluts.
Edited by tonnyrat on Apr 15, 2010 17:47:52
 
Ahrens858
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Originally posted by Grim Truth
So, basically, all you've accomplished is complicating the easiest part of the game for no good reason. You've made something that didn't need to be complicated ridiculously complicated. You know, just because you know how to do something (i.e. coding) doesn't mean you ought to. This is one of those times where you should have just stopped mid-way through the planning and said to yourself "does this really make things better or just complicate things needlessly?"

All you needed was to design two drop down boxes so people could train any two attributes they wanted. You've basically made the game less user friendly for new users and further increased the work load on veteran players.


^5
 
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Why can't things stay simple? How is a new person going to learn this, let alone a vet?

O_o
 
Catch22
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Originally posted by ImTheScientist
Why can't things stay simple? How is a new person going to learn this, let alone a vet?

o_O


Originally posted by Bort
As I posted in the other thread about the financial stuff: the interface will make or break the "complexity meter" of the thing. I'm seeing this as literally 2 pages:

1) training page where you train (almost exactly like now)
2) Bonus token spending page - a "store" where you buy upgrades for your player with BT's from a list of options, possibly tabbed if it's too long or hard to read. It'll replace the current +1SP page.

People have been asking for "more things to do with their players" for quite a while - this will give you a lot of potential directions in which to take your player and customize him.

 
jpjn94
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Originally posted by Catch22
Training System

Players continue to receive 2 training points per day. There are two types of training, primary training and secondary training.

Purchasing Training Points and Shopping Tokens

Each season a player is given 100 Resource Units. You must be on a team to spend these units. This must be spent by the end of season and can not be saved.


Catch,

Can I spend all 100 Units in 1 day; say Day 31?

 
nogo13
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I quite possibly am not reading this correct, and/or this may have already been addressed, but........the current Bonus Tokens we have are going to be seriously devalued at the end of the season (takes 5 TP to get 1 BT, and now we can get one every day in the new system)???? Any kind of exchange rate at season's end or would it be best to trade them all in on SP before the end of the season???
 
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I personally think that there are some changes that need to be made to the game, but some of these are just taking it too far. I would be happy if a few of the discussed changes were to take place. I feel that you are making the GLB experience to complicated and need to hold off on some of these changes.
 
Catch22
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Originally posted by jpjn94
Catch,

Can I spend all 100 Units in 1 day; say Day 31?



Yep.
 
jpjn94
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Originally posted by nogo13
I quite possibly am not reading this correct, and/or this may have already been addressed, but........the current Bonus Tokens we have are going to be seriously devalued at the end of the season (takes 5 TP to get 1 BT, and now we can get one every day in the new system)???? Any kind of exchange rate at season's end or would it be best to trade them all in on SP before the end of the season???


This was almost my next question too, is there going to be a change to the Bonus Tokens as well?

 
jpjn94
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Originally posted by Catch22
Yep.


Interesting; thanks!

 
Ahrens858
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Catch, how long did you gys work on this, an estimate of hours?
 
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